mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-30 22:55:35 +00:00
Merge pull request #2074 from ReinUsesLisp/shader-ir-unify-offset
shader_ir: Unify constant buffer offset values
This commit is contained in:
commit
eceab45dac
|
@ -1248,11 +1248,19 @@ union Instruction {
|
|||
union {
|
||||
BitField<20, 14, u64> offset;
|
||||
BitField<34, 5, u64> index;
|
||||
|
||||
u64 GetOffset() const {
|
||||
return offset * 4;
|
||||
}
|
||||
} cbuf34;
|
||||
|
||||
union {
|
||||
BitField<20, 16, s64> offset;
|
||||
BitField<36, 5, u64> index;
|
||||
|
||||
s64 GetOffset() const {
|
||||
return offset;
|
||||
}
|
||||
} cbuf36;
|
||||
|
||||
// Unsure about the size of this one.
|
||||
|
|
|
@ -954,7 +954,7 @@ void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::Shader
|
|||
}
|
||||
} else {
|
||||
// Buffer is accessed directly, upload just what we use
|
||||
size = used_buffer.GetSize() * sizeof(float);
|
||||
size = used_buffer.GetSize();
|
||||
}
|
||||
|
||||
// Align the actual size so it ends up being a multiple of vec4 to meet the OpenGL std140
|
||||
|
|
|
@ -543,8 +543,9 @@ private:
|
|||
if (const auto immediate = std::get_if<ImmediateNode>(offset)) {
|
||||
// Direct access
|
||||
const u32 offset_imm = immediate->GetValue();
|
||||
return fmt::format("{}[{}][{}]", GetConstBuffer(cbuf->GetIndex()), offset_imm / 4,
|
||||
offset_imm % 4);
|
||||
ASSERT_MSG(offset_imm % 4 == 0, "Unaligned cbuf direct access");
|
||||
return fmt::format("{}[{}][{}]", GetConstBuffer(cbuf->GetIndex()),
|
||||
offset_imm / (4 * 4), (offset_imm / 4) % 4);
|
||||
|
||||
} else if (std::holds_alternative<OperationNode>(*offset)) {
|
||||
// Indirect access
|
||||
|
|
|
@ -25,7 +25,7 @@ u32 ShaderIR::DecodeArithmetic(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
|||
} else if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
||||
}
|
||||
}();
|
||||
|
||||
|
|
|
@ -35,7 +35,7 @@ u32 ShaderIR::DecodeArithmeticHalf(BasicBlock& bb, const BasicBlock& code, u32 p
|
|||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::HADD2_C:
|
||||
case OpCode::Id::HMUL2_C:
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
||||
case OpCode::Id::HADD2_R:
|
||||
case OpCode::Id::HMUL2_R:
|
||||
return GetRegister(instr.gpr20);
|
||||
|
|
|
@ -26,7 +26,7 @@ u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, const BasicBlock& code, u3
|
|||
} else if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
||||
}
|
||||
}();
|
||||
|
||||
|
|
|
@ -48,7 +48,7 @@ u32 ShaderIR::DecodeConversion(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
|||
if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
||||
}
|
||||
}();
|
||||
const bool input_signed = instr.conversion.is_input_signed;
|
||||
|
@ -72,7 +72,7 @@ u32 ShaderIR::DecodeConversion(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
|||
if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
||||
}
|
||||
}();
|
||||
|
||||
|
@ -110,7 +110,7 @@ u32 ShaderIR::DecodeConversion(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
|||
if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
||||
}
|
||||
}();
|
||||
|
||||
|
|
|
@ -27,14 +27,14 @@ u32 ShaderIR::DecodeFfma(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
|||
auto [op_b, op_c] = [&]() -> std::tuple<Node, Node> {
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::FFMA_CR: {
|
||||
return {GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset),
|
||||
return {GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()),
|
||||
GetRegister(instr.gpr39)};
|
||||
}
|
||||
case OpCode::Id::FFMA_RR:
|
||||
return {GetRegister(instr.gpr20), GetRegister(instr.gpr39)};
|
||||
case OpCode::Id::FFMA_RC: {
|
||||
return {GetRegister(instr.gpr39),
|
||||
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset)};
|
||||
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
|
||||
}
|
||||
case OpCode::Id::FFMA_IMM:
|
||||
return {GetImmediate19(instr), GetRegister(instr.gpr39)};
|
||||
|
|
|
@ -25,7 +25,7 @@ u32 ShaderIR::DecodeFloatSet(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
|||
} else if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
||||
}
|
||||
}();
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@ u32 ShaderIR::DecodeFloatSetPredicate(BasicBlock& bb, const BasicBlock& code, u3
|
|||
} else if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
||||
}
|
||||
}();
|
||||
op_b = GetOperandAbsNegFloat(op_b, instr.fsetp.abs_b, false);
|
||||
|
|
|
@ -39,13 +39,14 @@ u32 ShaderIR::DecodeHfma2(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
|||
neg_b = instr.hfma2.negate_b;
|
||||
neg_c = instr.hfma2.negate_c;
|
||||
return {instr.hfma2.saturate, instr.hfma2.type_b,
|
||||
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset), instr.hfma2.type_reg39,
|
||||
GetRegister(instr.gpr39)};
|
||||
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()),
|
||||
instr.hfma2.type_reg39, GetRegister(instr.gpr39)};
|
||||
case OpCode::Id::HFMA2_RC:
|
||||
neg_b = instr.hfma2.negate_b;
|
||||
neg_c = instr.hfma2.negate_c;
|
||||
return {instr.hfma2.saturate, instr.hfma2.type_reg39, GetRegister(instr.gpr39),
|
||||
instr.hfma2.type_b, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset)};
|
||||
instr.hfma2.type_b,
|
||||
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
|
||||
case OpCode::Id::HFMA2_RR:
|
||||
neg_b = instr.hfma2.rr.negate_b;
|
||||
neg_c = instr.hfma2.rr.negate_c;
|
||||
|
|
|
@ -23,7 +23,7 @@ u32 ShaderIR::DecodeIntegerSet(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
|||
} else if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
||||
}
|
||||
}();
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@ u32 ShaderIR::DecodeIntegerSetPredicate(BasicBlock& bb, const BasicBlock& code,
|
|||
} else if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
||||
}
|
||||
}();
|
||||
|
||||
|
|
|
@ -80,7 +80,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
|||
Node index = GetRegister(instr.gpr8);
|
||||
|
||||
const Node op_a =
|
||||
GetConstBufferIndirect(instr.cbuf36.index, instr.cbuf36.offset + 0, index);
|
||||
GetConstBufferIndirect(instr.cbuf36.index, instr.cbuf36.GetOffset() + 0, index);
|
||||
|
||||
switch (instr.ld_c.type.Value()) {
|
||||
case Tegra::Shader::UniformType::Single:
|
||||
|
@ -89,7 +89,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
|||
|
||||
case Tegra::Shader::UniformType::Double: {
|
||||
const Node op_b =
|
||||
GetConstBufferIndirect(instr.cbuf36.index, instr.cbuf36.offset + 4, index);
|
||||
GetConstBufferIndirect(instr.cbuf36.index, instr.cbuf36.GetOffset() + 4, index);
|
||||
|
||||
SetTemporal(bb, 0, op_a);
|
||||
SetTemporal(bb, 1, op_b);
|
||||
|
@ -142,7 +142,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
|||
ASSERT(cbuf != nullptr);
|
||||
const auto cbuf_offset_imm = std::get_if<ImmediateNode>(cbuf->GetOffset());
|
||||
ASSERT(cbuf_offset_imm != nullptr);
|
||||
const auto cbuf_offset = cbuf_offset_imm->GetValue() * 4;
|
||||
const auto cbuf_offset = cbuf_offset_imm->GetValue();
|
||||
|
||||
bb.push_back(Comment(
|
||||
fmt::format("Base address is c[0x{:x}][0x{:x}]", cbuf->GetIndex(), cbuf_offset)));
|
||||
|
|
|
@ -23,7 +23,7 @@ u32 ShaderIR::DecodeShift(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
|||
} else if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
||||
}
|
||||
}();
|
||||
|
||||
|
|
|
@ -32,13 +32,14 @@ u32 ShaderIR::DecodeXmad(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
|||
auto [is_merge, op_b, op_c] = [&]() -> std::tuple<bool, Node, Node> {
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::XMAD_CR:
|
||||
return {instr.xmad.merge_56, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset),
|
||||
return {instr.xmad.merge_56,
|
||||
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()),
|
||||
GetRegister(instr.gpr39)};
|
||||
case OpCode::Id::XMAD_RR:
|
||||
return {instr.xmad.merge_37, GetRegister(instr.gpr20), GetRegister(instr.gpr39)};
|
||||
case OpCode::Id::XMAD_RC:
|
||||
return {false, GetRegister(instr.gpr39),
|
||||
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset)};
|
||||
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
|
||||
case OpCode::Id::XMAD_IMM:
|
||||
return {instr.xmad.merge_37, Immediate(static_cast<u32>(instr.xmad.imm20_16)),
|
||||
GetRegister(instr.gpr39)};
|
||||
|
|
|
@ -249,7 +249,7 @@ public:
|
|||
}
|
||||
|
||||
u32 GetSize() const {
|
||||
return max_offset + 1;
|
||||
return max_offset + sizeof(float);
|
||||
}
|
||||
|
||||
private:
|
||||
|
|
Loading…
Reference in a new issue