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logging: Add DebuggerBackend for logging to Visual Studio
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@ -12,7 +12,8 @@
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#include <thread>
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#include <vector>
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#ifdef _WIN32
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#include <share.h> // For _SH_DENYWR
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#include <share.h> // For _SH_DENYWR
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#include <windows.h> // For OutputDebugStringA
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#else
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#define _SH_DENYWR 0
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#endif
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@ -139,12 +140,18 @@ void FileBackend::Write(const Entry& entry) {
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if (!file.IsOpen() || bytes_written > MAX_BYTES_WRITTEN) {
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return;
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}
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bytes_written += file.WriteString(FormatLogMessage(entry) + '\n');
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bytes_written += file.WriteString(FormatLogMessage(entry).append(1, '\n'));
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if (entry.log_level >= Level::Error) {
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file.Flush();
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}
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}
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void DebuggerBackend::Write(const Entry& entry) {
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#ifdef _WIN32
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::OutputDebugStringA(FormatLogMessage(entry).append(1, '\n').c_str());
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#endif
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}
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/// Macro listing all log classes. Code should define CLS and SUB as desired before invoking this.
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#define ALL_LOG_CLASSES() \
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CLS(Log) \
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@ -103,6 +103,20 @@ private:
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std::size_t bytes_written;
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};
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/**
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* Backend that writes to Visual Studio's output window
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*/
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class DebuggerBackend : public Backend {
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public:
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static const char* Name() {
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return "debugger";
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}
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const char* GetName() const override {
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return Name();
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}
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void Write(const Entry& entry) override;
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};
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void AddBackend(std::unique_ptr<Backend> backend);
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void RemoveBackend(std::string_view backend_name);
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@ -135,6 +135,9 @@ static void InitializeLogging() {
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const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
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FileUtil::CreateFullPath(log_dir);
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Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
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#ifdef _WIN32
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Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
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#endif
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}
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GMainWindow::GMainWindow()
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@ -75,6 +75,9 @@ static void InitializeLogging() {
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const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
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FileUtil::CreateFullPath(log_dir);
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Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
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#ifdef _WIN32
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Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
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#endif
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}
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/// Application entry point
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