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Limit the device access memory to 4 GB
Hardly limiting the device access memory to 4 GB for integrated vulkan devices here. This works for the Steam Deck in order not to go above 4 GB VRAM usage any more (above this value the likelihood to crash when the RAM exceeds 12 GB as well raises). But there will be perhaps a detection mechanism necessary for detecting the real memory limit for integrated vulkan devices. Those likely might have small limits anyway, but what about integrated GPUs on machines with > 16 GB RAM, aka larger amounts ?
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@ -1034,7 +1034,7 @@ void Device::CollectPhysicalMemoryInfo() {
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}
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}
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const s64 available_memory = static_cast<s64>(device_access_memory - device_initial_usage);
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const s64 available_memory = static_cast<s64>(device_access_memory - device_initial_usage);
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device_access_memory = static_cast<u64>(std::max<s64>(
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device_access_memory = static_cast<u64>(std::max<s64>(
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std::min<s64>(available_memory - 8_GiB, 4_GiB), static_cast<s64>(local_memory)));
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std::min<s64>(available_memory - 8_GiB, 4_GiB), std::min<s64>(local_memory, 4_GiB)));
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}
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}
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void Device::CollectToolingInfo() {
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void Device::CollectToolingInfo() {
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