Commit graph

26680 commits

Author SHA1 Message Date
Kelebek1 9ed82a280e Remove a few hacks for clock setups, which seem to no longer be needed, but fix network clock to local clock on every boot. Also fix some logging strings. 2024-01-31 01:41:59 +00:00
Liam 817d916233 am: push storage from error applet with non-zero size 2024-01-30 20:13:48 -05:00
liamwhite ffe3984353
Merge pull request #12860 from liamwhite/serialization2
cmif_serialization: fix LargeData types
2024-01-30 14:29:41 -05:00
liamwhite ec734cb06c
Merge pull request #12859 from german77/led
service: hid: Implement GetPlayerLedPattern accurately
2024-01-30 14:29:33 -05:00
Liam 8292ba7ad6 cmif_serialization: fix LargeData types 2024-01-30 12:26:32 -05:00
liamwhite 2e65616761
Merge pull request #12856 from liamwhite/serialization
cmif_serialization: fix out layout calculation
2024-01-30 11:59:00 -05:00
liamwhite 07aa1a99fa
Merge pull request #12849 from LotP1/patch-1
Add support for the CONNREFUSED socket error
2024-01-30 11:58:55 -05:00
liamwhite 6524f20de4
Merge pull request #12847 from abouvier/cmake-oaknut
cmake: prefer system oaknut library
2024-01-30 11:58:48 -05:00
Narr the Reg a0f7f2b309 service: hid: Implement GetPlayerLedPattern accurately 2024-01-30 10:57:03 -06:00
Hugo Locurcio 442aad9b27
Persist filters in multiplayer public lobby list
After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.

This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.
2024-01-30 17:40:29 +01:00
Hugo Locurcio 8e0f97ac96
Color player counts in the multiplayer public lobby list
- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.
2024-01-30 17:38:21 +01:00
Liam 5510b31972 internal_network: only poll for accept on blocking sockets 2024-01-30 10:29:05 -05:00
LotP1 ecea5ef757
Update sockets.h
forgot to realign the enum
2024-01-30 12:24:47 +01:00
LotP1 a1ce45b0b1
Update src/core/hle/service/sockets/sockets.h
Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
2024-01-30 11:01:04 +01:00
Liam 9ba9780a96 cmif_serialization: fix out layout calculation 2024-01-30 02:22:45 -05:00
Narr the Reg 4afca6bf5d service: capsrv: Migrate to new IPC 2024-01-29 20:35:45 -06:00
Alexandre Bouvier 73e7a259fd cmake: prefer system oaknut library 2024-01-30 02:57:50 +01:00
Liam 8e0a40434c am: stop emulation when all applets are closed 2024-01-29 20:17:33 -05:00
Liam 68303ed601 core: support offline web applet 2024-01-29 20:17:33 -05:00
Liam 8a146469c0 am: return AppletDataBroker and use for frontend applets 2024-01-29 20:17:33 -05:00
Liam b1c2f791af am: rework IStorage for transfer storage 2024-01-29 20:17:33 -05:00
Liam 182137a9a4 am: migrate global state to per-applet state structure 2024-01-29 20:17:33 -05:00
Liam 3155f4e96d am: retrieve main applet creation info from frontend 2024-01-29 20:17:09 -05:00
Hugo Locurcio 345d691328
Add hotkeys for multiplayer actions
Default shortcuts were chosen as to be intuitive (use the first letter
of the action, or the second word's first letter) and work on all
types of keyboards. The hotkeys can be used while playing a game too,
as they are application-wide.
2024-01-30 01:32:14 +01:00
Liam dfb9fa0144 am: re-namespace frontend applets to frontend directory 2024-01-29 18:43:45 -05:00
Liam a7e9d7842d am: add new datatypes for per-applet state 2024-01-29 18:43:45 -05:00
Liam 7de6b41030 service: split am into components 2024-01-29 18:43:45 -05:00
LotP1 2cc5c517cf
Update sockets_translate.cpp
Align the error case with it's index in the Errno enum
2024-01-30 00:34:07 +01:00
LotP1 c0775e74ec
Update sockets.h
Add the CONNREFUSED error to the Service::Sockets::Errno enum
2024-01-30 00:27:11 +01:00
LotP1 3acf35bb98
Update sockets_translate.cpp
Add support for the CONNREFUSED Errno.
Without this Connect() will return SUCCESS when a connection is refused, instead of an error code. This causes code, that relies on the result of Connect() being SUCCESS, to execute when it shouldn't.
2024-01-30 00:23:43 +01:00
liamwhite 8ddfecfbae
Merge pull request #12846 from german77/mii_const
service: mii: Set arguments as const
2024-01-29 15:27:12 -05:00
liamwhite 51f5a6f1f8
Merge pull request #12830 from merryhime/dynamic-dual_code_block
externals/dynarmic: Update to 6.6.1
2024-01-29 15:27:04 -05:00
Narr the Reg 64fca24b32 service: mii: Set arguments as const 2024-01-29 11:22:44 -06:00
Liam 41149d061d notif: rewrite for new IPC 2024-01-29 11:56:32 -05:00
liamwhite ba4cee1812
Merge pull request #12843 from t895/system-driver-whoops
android: Don't show delete button for system driver
2024-01-29 09:09:38 -05:00
liamwhite 06abf3205a
Merge pull request #12837 from german77/cat
service: am: Focus state changed goes last
2024-01-29 09:09:00 -05:00
liamwhite adfdc9520a
Merge pull request #12836 from german77/im_home
service: hid: Implement home, capture and sleep buttons
2024-01-29 09:08:52 -05:00
liamwhite 90cb852908
Merge pull request #12814 from Kelebek1/time_new_ipc
Move time services to new IPC and add debug printing
2024-01-29 09:08:46 -05:00
liamwhite 278dd589ec
Merge pull request #12439 from FireBurn/vkresult
Simplify VkResult lookup
2024-01-29 09:08:32 -05:00
t895 15e8791f9d android: Don't show delete button for system driver 2024-01-29 06:59:34 -05:00
Narr the Reg 498c9bd96a
Merge pull request #12840 from amazingfate/fix-gcc11
fix build for gcc 11
2024-01-29 04:36:57 -06:00
amazingfate 6c8df6af44 fix build for gcc 11 2024-01-29 14:00:56 +08:00
german77 8e93537266 service: am: Focus state changed goes last 2024-01-28 22:02:01 -06:00
german77 b8f16f3538 service: hid: Implement home, capture and sleep buttons 2024-01-28 19:28:37 -06:00
german77 87e26de0fc service: hid: Restore active aruid 2024-01-28 18:27:25 -06:00
Narr the Reg 575183d6dc service: hid: Fully implement touch resource 2024-01-28 18:27:25 -06:00
liamwhite 6a2532fe17
Merge pull request #12555 from flodavid/fix-gamemode-setting
Save gamemode configuration and add per-game config
2024-01-28 15:02:34 -05:00
liamwhite 3655115105
Merge pull request #12821 from merryhime/atomic_ops
atomic_ops: Reduce code duplication with templates
2024-01-28 15:02:28 -05:00
liamwhite 5561a08d59
Merge pull request #12831 from Kelebek1/audren_multi
Use the input process handle to get the correct application's memory
2024-01-28 15:02:22 -05:00
liamwhite e687ca8735
Merge pull request #12833 from merryhime/vsync-crash
configure_graphics: Avoid crash when vsync_mode_combobox is empty
2024-01-28 15:02:15 -05:00