Commit graph

10739 commits

Author SHA1 Message Date
ReinUsesLisp d62b0a9e29 shader_ir: Clean texture management code
Previous code relied on GLSL parameter order (something that's always
ill-formed on an IR design). This approach passes spatial coordiantes
through operation nodes and array and depth compare values in the the
texture metadata. It still contains an "extra" vector containing generic
nodes for bias and component index (for example) which is still a bit
ill-formed but it should be better than the previous approach.
2019-02-07 00:46:13 -03:00
bunnei f09d1dffd1
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
shader/track: Add a more permissive global memory tracking
2019-02-06 21:56:14 -05:00
bunnei 35e1118766 gl_rasterizer_cache: Mark surface copy destinations as modified. 2019-02-06 21:54:25 -05:00
bunnei dd1aab5446 gl_rasterizer: Implement a more accurate fermi 2D copy.
- This is a blit, use the blit registers.
2019-02-06 21:54:21 -05:00
bunnei ca482997fe
Merge pull request #2091 from FearlessTobi/port-4603
Port citra-emu/citra#4603: "gdbstub: only let Execute breakpoints write/restore BKPT opcodes into target memory"
2019-02-06 21:51:46 -05:00
bunnei e09f1c92fb
Merge pull request #2021 from ReinUsesLisp/disk-cache
gl_shader_cache: Disk based shader cache
2019-02-06 21:47:20 -05:00
ReinUsesLisp dfd14618f7 cmake: Fix title bar issue 2019-02-06 22:23:41 -03:00
Frederic L d0ac624403 gl_shader_disk_cache: Check LZ4 size limit
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-06 22:23:41 -03:00
Frederic L 9f0b247cf6 gl_shader_disk_cache: Consider compressed size zero as an error
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-06 22:23:41 -03:00
Frederic L 8ff2ce5207 cmake: Use CMAKE_COMMAND instead of "cmake"
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-06 22:23:41 -03:00
ReinUsesLisp e6a2245304 gl_shader_disk_cache: Use unordered containers 2019-02-06 22:23:41 -03:00
ReinUsesLisp e147ed4fc0 gl_shader_cache: Fixup GLSL unique identifiers 2019-02-06 22:23:40 -03:00
Michael 4ffb487251 cmake: Fixup application string
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-06 22:23:40 -03:00
ReinUsesLisp bd928e70ed loading_screen: Unchunk progress bar 2019-02-06 22:23:40 -03:00
ReinUsesLisp eb73247433 gl_shader_cache: Link loading screen with disk shader cache load 2019-02-06 22:23:40 -03:00
ReinUsesLisp df0f31f44e gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders
i965 (and probably all mesa drivers) require GL_PROGRAM_SEPARABLE when using
glProgramBinary. This is probably required by the standard but it's ignored by
permisive proprietary drivers.
2019-02-06 22:23:40 -03:00
ReinUsesLisp 7fefec585c gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00
ReinUsesLisp 2bc6a699dc gl_shader_disk_cache: Guard reads and writes against failure 2019-02-06 22:23:40 -03:00
ReinUsesLisp 750abcc23d gl_shader_disk_cache: Address miscellaneous feedback 2019-02-06 22:23:40 -03:00
ReinUsesLisp 8ee3666a3c gl_shader_disk_cache: Pass return values returning instead of by parameters 2019-02-06 22:23:40 -03:00
ReinUsesLisp ed956569a4 gl_shader_disk_cache: Compress program binaries using LZ4 2019-02-06 22:23:39 -03:00
ReinUsesLisp f087639e4a gl_shader_disk_cache: Compress GLSL code using LZ4 2019-02-06 22:23:39 -03:00
ReinUsesLisp cfb20c4c9d gl_shader_disk_cache: Save GLSL and entries into the precompiled file 2019-02-06 22:23:39 -03:00
ReinUsesLisp e78da8dc1f settings: Hide shader cache behind a setting 2019-02-06 22:20:57 -03:00
ReinUsesLisp be4641c43f gl_shader_disk_cache: Invalidate shader cache changes with CMake hash 2019-02-06 22:20:57 -03:00
ReinUsesLisp a3703f5767 gl_shader_cache: Refactor to support disk shader cache 2019-02-06 22:20:57 -03:00
ReinUsesLisp 4039086226 gl_shader_disk_cache: Add transferable cache invalidation 2019-02-06 22:20:57 -03:00
ReinUsesLisp a1faed9950 gl_shader_disk_cache: Add precompiled load 2019-02-06 22:20:57 -03:00
ReinUsesLisp 57fb15d2a3 gl_shader_disk_cache: Add precompiled save 2019-02-06 22:20:57 -03:00
ReinUsesLisp 3435cd8d5e gl_shader_disk_cache: Add transferable load 2019-02-06 22:20:57 -03:00
ReinUsesLisp b1efceec89 gl_shader_disk_cache: Add transferable stores 2019-02-06 22:20:57 -03:00
ReinUsesLisp 98be5a4928 gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers 2019-02-06 22:20:57 -03:00
ReinUsesLisp 145c3ac89e gl_shader_disk_cache: Add file and move BaseBindings declaration 2019-02-06 22:20:57 -03:00
ReinUsesLisp c2c5260fd7 gl_shader_decompiler: Remove name entries 2019-02-06 22:20:57 -03:00
ReinUsesLisp 8b11368671 gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
ReinUsesLisp 0ed5d728ca rasterizer_interface: Add disk cache entry for the rasterizer 2019-02-06 22:20:57 -03:00
ReinUsesLisp 84412591c9 file_util: Add shader directory 2019-02-06 22:20:57 -03:00
ReinUsesLisp 049050856f shader_decode: Implement LDG and basic cbuf tracking 2019-02-06 22:20:57 -03:00
bunnei 10ab714fe0
Merge pull request #2042 from ReinUsesLisp/nouveau-tex
maxwell_3d: Allow texture handles with TIC id zero
2019-02-06 20:19:20 -05:00
bunnei 40ac058557
Merge pull request #2071 from ReinUsesLisp/dsa-texture
gl_rasterizer: Use DSA for textures and move swizzling to texture state
2019-02-06 20:17:59 -05:00
Dimitri ALBORA 8b800369ea gdbstub: only let Execute breakpoints write/restore BKPT opcodes into target memory 2019-02-06 19:07:35 +01:00
bunnei c357d8f6f7
Merge pull request #2057 from FearlessTobi/port-4586
Port citra-emu/citra#4586: "Use QPixmap/QIcon for background color selection button"
2019-02-06 12:37:57 -05:00
bunnei b34ae2235d
Merge pull request #2086 from FearlessTobi/port-4583
Port citra-emu/citra#4583: "citra_qt: Fix saving screenshot when no file extension is provided"
2019-02-06 12:33:35 -05:00
bunnei 40cd299f01
Merge pull request #2087 from lioncash/const
service/nvflinger, service/vi: Improve error case handling
2019-02-06 12:33:13 -05:00
bunnei 67c1f31251
Merge pull request #2088 from jroweboy/h
QT: Fix the loading screen 'H' switch logo to not glitch out
2019-02-05 21:06:39 -05:00
James Rowe c82b0afb69 QT: Fix the loading screen 'H' switch logo to not glitch out 2019-02-05 18:24:15 -07:00
Lioncash ef073ff117 service/nvflinger,service/vi: Handle failure cases with exposed API
Converts many of the Find* functions to return a std::optional<T> as
opposed to returning the raw return values directly. This allows
removing a few assertions and handles error cases like the service
itself does.
2019-02-05 18:03:28 -05:00
bunnei 7aa7d8f4ff
Merge pull request #2085 from ReinUsesLisp/cube-minus-one
video_core/texture: Fix BitField size for depth_minus_one
2019-02-05 17:15:26 -05:00
xperia64 f598490b57 Fix crash when no files are selected 2019-02-05 22:40:23 +01:00
xperia64 284536a626 Add file extension to screenshot filename if not provided 2019-02-05 22:31:37 +01:00