Commit graph

9895 commits

Author SHA1 Message Date
Lioncash 612e1388df core/core: Move process execution start to System's Load()
This gives us significantly more control over where in the
initialization process we start execution of the main process.

Previously we were running the main process before the CPU or GPU
threads were initialized (not good). This amends execution to start
after all of our threads are properly set up.
2019-04-11 22:11:41 -04:00
Lioncash 32a6ceb4e5 core/process: Remove unideal page table setting from LoadFromMetadata()
Initially required due to the split codepath with how the initial main
process instance was initialized. We used to initialize the process
like:

Init() {
    main_process = Process::Create(...);
    kernel.MakeCurrentProcess(main_process.get());
}

Load() {
    const auto load_result = loader.Load(*kernel.GetCurrentProcess());
    if (load_result != Loader::ResultStatus::Success) {
        // Handle error here.
    }
    ...
}

which presented a problem.

Setting a created process as the main process would set the page table
for that process as the main page table. This is fine... until we get to
the part that the page table can have its size changed in the Load()
function via NPDM metadata, which can dictate either a 32-bit, 36-bit,
or 39-bit usable address space.

Now that we have full control over the process' creation in load, we can
simply set the initial process as the main process after all the loading
is done, reflecting the potential page table changes without any
special-casing behavior.

We can also remove the cache flushing within LoadModule(), as execution
wouldn't have even begun yet during all usages of this function, now
that we have the initialization order cleaned up.
2019-04-11 22:11:41 -04:00
Lioncash a4b0a8559c core/core: Move main process creation into Load()
Now that we have dependencies on the initialization order, we can move
the creation of the main process to a more sensible area: where we
actually load in the executable data.

This allows localizing the creation and loading of the process in one
location, making the initialization of the process much nicer to trace.
2019-04-11 22:11:40 -04:00
Lioncash 6d0551196d video_core/gpu: Create threads separately from initialization
Like with CPU emulation, we generally don't want to fire off the threads
immediately after the relevant classes are initialized, we want to do
this after all necessary data is done loading first.

This splits the thread creation into its own interface member function
to allow controlling when these threads in particular get created.
2019-04-11 22:11:40 -04:00
Lioncash f2331a804a core/cpu_core_manager: Create threads separately from initialization.
Our initialization process is a little wonky than one would expect when
it comes to code flow. We initialize the CPU last, as opposed to
hardware, where the CPU obviously needs to be first, otherwise nothing
else would work, and we have code that adds checks to get around this.

For example, in the page table setting code, we check to see if the
system is turned on before we even notify the CPU instances of a page
table switch. This results in dead code (at the moment), because the
only time a page table switch will occur is when the system is *not*
running, preventing the emulated CPU instances from being notified of a
page table switch in a convenient manner (technically the code path
could be taken, but we don't emulate the process creation svc handlers
yet).

This moves the threads creation into its own member function of the core
manager and restores a little order (and predictability) to our
initialization process.

Previously, in the multi-threaded cases, we'd kick off several threads
before even the main kernel process was created and ready to execute (gross!).
Now the initialization process is like so:

Initialization:
  1. Timers

  2. CPU

  3. Kernel

  4. Filesystem stuff (kind of gross, but can be amended trivially)

  5. Applet stuff (ditto in terms of being kind of gross)

  6. Main process (will be moved into the loading step in a following
                   change)

  7. Telemetry (this should be initialized last in the future).

  8. Services (4 and 5 should ideally be alongside this).

  9. GDB (gross. Uses namespace scope state. Needs to be refactored into a
          class or booted altogether).

  10. Renderer

  11. GPU (will also have its threads created in a separate step in a
           following change).

Which... isn't *ideal* per-se, however getting rid of the wonky
intertwining of CPU state initialization out of this mix gets rid of
most of the footguns when it comes to our initialization process.
2019-04-11 22:11:40 -04:00
bunnei ea80e2bc57
Merge pull request #2235 from ReinUsesLisp/spirv-decompiler
vk_shader_decompiler: Implement a SPIR-V decompiler
2019-04-11 21:54:23 -04:00
bunnei 83a2fb3c3a
Merge pull request #2360 from lioncash/svc-global
kernel/svc: Deglobalize the supervisor call handlers
2019-04-11 21:50:05 -04:00
bunnei e2f2155dab
Merge pull request #2388 from lioncash/constexpr
kernel: Make handle type declarations constexpr
2019-04-11 21:49:45 -04:00
Lioncash 66b73fd399 common/swap: Mark byte swapping free functions with [[nodiscard]] and noexcept
Allows the compiler to inform when the result of a swap function is
being ignored (which is 100% a bug in all usage scenarios). We also mark
them noexcept to allow other functions using them to be able to be
marked as noexcept and play nicely with things that potentially inspect
"nothrowability".
2019-04-11 20:42:44 -04:00
Lioncash 9cb4b7be40 common/swap: Simplify swap function ifdefs
Including every OS' own built-in byte swapping functions is kind of
undesirable, since it adds yet another build path to ensure compilation
succeeds on.

Given we only support clang, GCC, and MSVC for the time being, we can
utilize their built-in functions directly instead of going through the
OS's API functions.

This shrinks the overall code down to just

if (msvc)
  use msvc's functions
else if (clang or gcc)
  use clang/gcc's builtins
else
  use the slow path
2019-04-11 20:36:19 -04:00
Lioncash 598954436f common/swap: Remove 32-bit ARM path
We don't plan to support host 32-bit ARM execution environments, so this
is essentially dead code.
2019-04-11 20:15:47 -04:00
Lioncash b569641098 common/scope_exit: Replace std::move with std::forward in ScopeExit()
The template type here is actually a forwarding reference, not an rvalue
reference in this case, so it's more appropriate to use std::forward to
preserve the value category of the type being moved.
2019-04-11 20:01:33 -04:00
Lioncash 6300ccbc3c kernel: Make handle type declarations constexpr
Some objects declare their handle type as const, while others declare it
as constexpr. This makes the const ones constexpr for consistency, and
prevent unexpected compilation errors if these happen to be attempted to be
used within a constexpr context.
2019-04-11 16:34:53 -04:00
FreddyFunk dffa1a872a ui_settings: Rename game directory variables 2019-04-11 19:55:56 +02:00
Fernando Sahmkow c9305959d3 gl_rasterizer_cache: Relax restrictions on FastCopySurface and FastLayeredCopySurface 2019-04-11 13:14:28 -04:00
Lioncash ca96dc4676 service: Update service function tables
Updates function tables based off information from SwitchBrew.
2019-04-11 02:47:00 -04:00
bunnei 6951741a94
Merge pull request #2278 from ReinUsesLisp/vc-texture-cache
video_core: Implement API agnostic view based texture cache
2019-04-10 21:17:35 -04:00
bunnei 0371650bd7
Merge pull request #2372 from FernandoS27/fermi-fix
Correct Fermi Copy on Linear Textures.
2019-04-10 21:17:03 -04:00
ReinUsesLisp 93af663683 gl_shader_manager: Move code to source file and minor clean up 2019-04-10 19:29:15 -03:00
ReinUsesLisp 6df25e9c7b gl_rasterizer: Apply just the needed state on Clear 2019-04-10 18:13:15 -03:00
Lioncash dae2449880 ldr: Mark IsValidNROHash() as a const member function
This doesn't modify instance state, so it can be made const.
2019-04-10 15:57:02 -04:00
Lioncash 0032cf3818 ldr: Amend parameters for LoadNro/UnloadNro LoadNrr/UnloadNrr
The initial two words indicate a process ID. Also UnloadNro only
specifies one address, not two.
2019-04-10 15:56:43 -04:00
ReinUsesLisp 75d23a3679 vk_shader_decompiler: Implement flow primitives 2019-04-10 14:20:25 -03:00
ReinUsesLisp 58ad8dfac6 vk_shader_decompiler: Implement most common texture primitives 2019-04-10 14:20:25 -03:00
ReinUsesLisp 4667ed8e22 vk_shader_decompiler: Implement texture decompilation helper functions 2019-04-10 14:20:25 -03:00
ReinUsesLisp 676172e20d vk_shader_decompiler: Implement Assign and LogicalAssign 2019-04-10 14:20:25 -03:00
ReinUsesLisp d316d248ab vk_shader_decompiler: Implement non-OperationCode visits 2019-04-10 14:20:25 -03:00
ReinUsesLisp b758c861b0 vk_shader_decompiler: Implement OperationCode decompilation interface 2019-04-10 14:20:25 -03:00
ReinUsesLisp fec4eb9776 vk_shader_decompiler: Implement Visit 2019-04-10 14:20:25 -03:00
ReinUsesLisp ca51f99840 vk_shader_decompiler: Implement labels tree and flow 2019-04-10 14:20:25 -03:00
ReinUsesLisp 13aa664f3f vk_shader_decompiler: Implement declarations 2019-04-10 14:20:25 -03:00
ReinUsesLisp ad53b233c5 vk_shader_decompiler: Declare and stub interface for a SPIR-V decompiler 2019-04-10 14:20:25 -03:00
ReinUsesLisp 970d9e57c8 video_core: Add sirit as optional dependency with Vulkan
sirit is a runtime assembler for SPIR-V
2019-04-10 14:20:25 -03:00
Lioncash 8676832064 fsp_srv: Remove unnecessary parameter popping in IDirectory's Read()
IDirectory's Read() function doesn't take any input parameters. It only
uses the output parameters that we already provide.
2019-04-10 13:04:08 -04:00
Lioncash fc436bb09b fsp_srv: Log out option values in IFile's Read and Write functions
These indicate options that alter how a read/write is performed.

Currently we don't need to handle these, as the only one that seems to
be used is for writes, but all the custom options ever seem to do is
immediate flushing, which we already do by default.
2019-04-10 13:01:52 -04:00
bunnei 97648f4841
Merge pull request #2345 from ReinUsesLisp/multibind
gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall
2019-04-10 11:23:19 -04:00
bunnei 1312cf15d6
Merge pull request #2377 from lioncash/todo
kernel/server_session: Remove obsolete TODOs
2019-04-10 10:29:24 -04:00
Lioncash 08d507a196 kernel/server_session: Remove obsolete TODOs
These are holdovers from Citra.
2019-04-09 23:34:49 -04:00
bunnei ed9dba89d3
Merge pull request #2375 from FernandoS27/fix-ldc
Remove unnecessary bounding in LD_C
2019-04-09 21:23:24 -04:00
bunnei f46c3164e7
Merge pull request #2353 from lioncash/surface
yuzu/debugger: Remove graphics surface viewer
2019-04-09 21:20:02 -04:00
Lioncash e1101d3e20 configure_hotkeys: Pass the dialog as a parent to SequenceDialog()
Without passing in a parent, this can result in focus being stolen from
the dialog in certain cases.

Example:

On Windows, if the logging window is left open, the logging Window will
potentially get focus over the hotkey dialog itself, since it brings all
open windows for the application into view. By specifying a parent, we
only bring windows for the parent into view (of which there are none,
aside from the hotkey dialog).
2019-04-09 20:06:49 -04:00
Lioncash b47c0c8a80 configure_hotkeys: Avoid dialog memory leak within Configure()
Without a parent, this dialog won't have its memory freed when it
happens to get destroyed.
2019-04-09 20:05:57 -04:00
Fernando Sahmkow c9f35d96be Remove bounding in LD_C 2019-04-09 20:02:11 -04:00
Lioncash dbf13f8169 configure_hotkeys: Mark member variables as const where applicable in Configure() 2019-04-09 19:50:14 -04:00
Lioncash cf6cdd20f8 configure_hotkeys: Make comparison check a little more self-documenting
This is checking if an index is valid or not and returning early if it
isn't.
2019-04-09 19:47:20 -04:00
Lioncash c4ba717491 configure_dialog: Amend constructor initializer list order
Avoids a -Wreorder compiler warning.
2019-04-09 19:39:43 -04:00
Lioncash 8c05dfaa61 configure_hotkey: Remove unnecessary include
Avoids dumping all of the core settings machinery into whatever files
include this header. Nothing inside the header itself actually made use
of anything in settings.h anyways.
2019-04-09 19:37:08 -04:00
Lioncash e28a5b0d18 configure_hotkey: Make IsUsedKey() a const member function
This doesn't actually modify instance state of the dialog, so this can
be made const.
2019-04-09 19:35:54 -04:00
bunnei 2598433f9c
Merge pull request #2354 from lioncash/header
video_core/texures/texture: Remove unnecessary includes
2019-04-09 19:19:41 -04:00
bunnei 61f63bb994
Merge pull request #1957 from DarkLordZach/title-provider
file_sys: Provide generic interface for accessing game data
2019-04-09 19:16:37 -04:00
bunnei 353a099481
Merge pull request #2366 from FernandoS27/xmad-fix
Correct XMAD mode, psl and high_b on different encodings.
2019-04-09 19:15:01 -04:00
bunnei 1a3098f11a
Merge pull request #2132 from FearlessTobi/port-4437
Port citra-emu/citra#4437: "citra-qt: Make hotkeys configurable via the GUI (Attempt 2)"
2019-04-09 18:08:30 -04:00
bunnei 71182643f7
Merge pull request #2370 from lioncash/qt-warn
yuzu/loading_screen: Resolve runtime Qt string formatting warnings
2019-04-09 17:21:18 -04:00
bunnei bc7e149835
Merge pull request #2369 from FernandoS27/mip-align
gl_backend: Align Pixel Storage
2019-04-09 17:20:43 -04:00
bunnei 088c7c1bb5
Merge pull request #2368 from FernandoS27/fix-lop
Correct LOP_IMM encoding
2019-04-09 17:19:56 -04:00
Fernando Sahmkow cd91e98dab Correct Fermi Copy on Linear Textures. 2019-04-09 14:13:58 -04:00
Lioncash 2abf979c35 kernel/process: Set page table when page table resizes occur.
We need to ensure dynarmic gets a valid pointer if the page table is
resized (the relevant pointers would be invalidated in this scenario).

In this scenario, the page table can be resized depending on what kind
of address space is specified within the NPDM metadata (if it's
present).
2019-04-09 13:00:56 -04:00
Fernando Sahmkow 7c458311d3 Implement Texture Format ZF32_X24S8. 2019-04-09 12:33:46 -04:00
Fernando Sahmkow b0aa8ad736 Correct depth compare with color formats for R32F 2019-04-09 12:06:59 -04:00
Lioncash b73e433dff yuzu/loading_screen: Resolve runtime Qt string formatting warnings
In our error console, when loading a game, the strings:

QString::arg: Argument missing: "Loading...", 0
QString::arg: Argument missing: "Launching...", 0

would occasionally pop up when the loading screen was running. This was
due to the strings being assumed to have formatting indicators in them,
however only two out of the four strings actually have them.

This only applies the arguments to the strings that have formatting
specifiers provided, which avoids these warnings from occurring.
2019-04-09 10:49:38 -04:00
zarroboogs be6466d5c0 added a toggle to force 30fps mode 2019-04-09 02:14:03 +03:00
Fernando Sahmkow 9f16833097 gl_backend: Align Pixel Storage
This commit makes sure GL reads on the correct pack size for the
respective texture buffer.
2019-04-08 17:16:02 -04:00
Fernando Sahmkow 5c55ae4e18 Correct LOP_IMN encoding 2019-04-08 13:39:12 -04:00
Fernando Sahmkow 16adc735a5 Correct XMAD mode, psl and high_b on different encodings. 2019-04-08 13:01:17 -04:00
Fernando Sahmkow ef8be408d3 Adapt Bindless to work with AOFFI 2019-04-08 12:07:56 -04:00
Fernando Sahmkow 492040bd9c Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. 2019-04-08 11:36:11 -04:00
Fernando Sahmkow 797e351bf8 Fix bad rebase 2019-04-08 11:35:22 -04:00
Fernando Sahmkow c60b0b8432 Fix TMML 2019-04-08 11:35:22 -04:00
Fernando Sahmkow a77e9a27b0 Simplify ConstBufferAccessor 2019-04-08 11:35:19 -04:00
Fernando Sahmkow fd4e994de3 Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters 2019-04-08 11:35:18 -04:00
Fernando Sahmkow 4841440382 Implement TXQ_B 2019-04-08 11:29:52 -04:00
Fernando Sahmkow 189bd1980c Implement TMML_B 2019-04-08 11:29:49 -04:00
Fernando Sahmkow ac3ba9a33e Corrections to TEX_B 2019-04-08 11:28:44 -04:00
Fernando Sahmkow 90d06acfed Fixes to Const Buffer Accessor and Formatting 2019-04-08 11:23:47 -04:00
Fernando Sahmkow 7af82ca022 Implement Bindless Handling on SetupTexture 2019-04-08 11:23:46 -04:00
Fernando Sahmkow fe392fff24 Unify both sampler types. 2019-04-08 11:23:45 -04:00
Fernando Sahmkow e28fd3d0a5 Implement Bindless Samplers and TEX_B in the IR. 2019-04-08 11:23:42 -04:00
Fernando Sahmkow c4ac05c82c Implement Const Buffer Accessor 2019-04-08 11:19:34 -04:00
Lioncash b117ca5fce kernel/svc: Deglobalize the supervisor call handlers
Adjusts the interface of the wrappers to take a system reference, which
allows accessing a system instance without using the global accessors.

This also allows getting rid of all global accessors within the
supervisor call handling code. While this does make the wrappers
themselves slightly more noisy, this will be further cleaned up in a
follow-up. This eliminates the global system accessors in the current
code while preserving the existing interface.
2019-04-07 20:30:05 -04:00
bunnei f14328bf0a
Merge pull request #2300 from FernandoS27/null-shader
shader_cache: Permit a Null Shader in case of a bad host_ptr.
2019-04-07 17:58:27 -04:00
bunnei c2fee0e519
Merge pull request #2355 from ReinUsesLisp/sync-point
maxwell_3d: Reduce severity of ProcessSyncPoint
2019-04-07 17:56:11 -04:00
bunnei 8aaf418bd6
Merge pull request #2306 from ReinUsesLisp/aoffi
shader_ir: Implement AOFFI for TEX and TLD4
2019-04-07 17:52:30 -04:00
bunnei 3c1ce290d0
Merge pull request #2361 from lioncash/pagetable
core/memory: Minor simplifications to page table management
2019-04-07 17:50:31 -04:00
bunnei 6b18a1592f
Merge pull request #2321 from ReinUsesLisp/gl-state-rework
gl_state: Rework to enable individual applies
2019-04-07 17:50:07 -04:00
bunnei 21a4e7deea
Merge pull request #2098 from FreddyFunk/disk-cache-zstd
gl_shader_disk_cache: Use Zstandard for compression
2019-04-07 17:48:33 -04:00
bunnei 52ad5fa0e8
Merge pull request #2356 from lioncash/pair
kernel/{server_port, server_session}: Return pairs instead of tuples from pair creation functions
2019-04-07 17:48:00 -04:00
bunnei d9b1c24f4f
Merge pull request #2362 from lioncash/enum
core/memory: Remove unused enum constants
2019-04-07 17:46:09 -04:00
bunnei 80162888e6
Merge pull request #2352 from bunnei/mem-manager-fixes
memory_manager: Improved implementation of read/write/copy block.
2019-04-07 17:44:59 -04:00
Fernando Sahmkow 021cd56bc9 Permit a Null Shader in case of a bad host_ptr. 2019-04-07 07:52:01 -04:00
Lioncash 36a1e6a982 core/memory: Remove unused enum constants
These are holdovers from Citra and can be removed.
2019-04-07 03:04:55 -04:00
Lioncash abae7577d2 core/memory: Remove GetCurrentPageTable()
Now that nothing actually touches the internal page table aside from the
memory subsystem itself, we can remove the accessor to it.
2019-04-07 02:47:37 -04:00
Lioncash a6a82bb004 arm/arm_dynarmic: Remove unnecessary current_page_table member
Given the page table will always be guaranteed to be that of whatever
the current process is, we no longer need to keep this around.
2019-04-07 02:43:51 -04:00
Lioncash e779686a76 kernel: Handle page table switching within MakeCurrentProcess()
Centralizes the page table switching to one spot, rather than making
calling code deal with it everywhere.
2019-04-07 01:12:54 -04:00
Lioncash 7a7ffa602d kernel/server_session: Return a std::pair from CreateSessionPair()
Keeps the return type consistent with the function name. While we're at
it, we can also reduce the amount of boilerplate involved with handling
these by using structured bindings.
2019-04-06 01:42:03 -04:00
Lioncash 04d265562f kernel/server_port: Return a std::pair from CreatePortPair()
Returns the same type that the function name describes.
2019-04-06 01:36:53 -04:00
ReinUsesLisp ddcb711ee8 maxwell_3d: Reduce severity of ProcessSyncPoint 2019-04-06 02:18:20 -03:00
Lioncash 89c106e31b video_core/textures/convert: Replace include with a forward declaration
Avoids dragging in a direct dependency in a header.
2019-04-06 00:14:36 -04:00
Lioncash fbf452ab0e video_core/texures/texture: Remove unnecessary includes
Nothing in this header relies on common_funcs or the memory manager.

This gets rid of reliance on indirect inclusions in the OpenGL caches.
2019-04-06 00:03:35 -04:00
Lioncash 218ae888f3 yuzu/debugger: Remove graphics surface viewer
This doesn't actually work anymore, and given how long it's been left in
that state, it's unlikely anyone actually seriously used it.

Generally it's preferable to use RenderDoc or Nsight to view surfaces.
2019-04-05 23:54:00 -04:00
bunnei 864280fabc
Merge pull request #2317 from FernandoS27/sync
Implement SyncPoint Register in the GPU.
2019-04-05 23:50:54 -04:00