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2 commits

Author SHA1 Message Date
yuzubot 90d6c3ba34 "Merge Tagged PR 11912" 2023-11-17 13:03:12 +00:00
yuzubot 090a1abec3 "Merge Tagged PR 11917" 2023-11-17 13:03:11 +00:00
18 changed files with 131 additions and 58 deletions

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@ -725,6 +725,7 @@ add_library(core STATIC
hle/service/nvnflinger/producer_listener.h
hle/service/nvnflinger/status.h
hle/service/nvnflinger/ui/fence.h
hle/service/nvnflinger/ui/graphic_buffer.cpp
hle/service/nvnflinger/ui/graphic_buffer.h
hle/service/nvnflinger/window.h
hle/service/olsc/olsc.cpp

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@ -15,7 +15,7 @@
namespace Service::android {
struct GraphicBuffer;
class GraphicBuffer;
class BufferItem final {
public:

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@ -5,7 +5,6 @@
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/BufferQueueConsumer.cpp
#include "common/logging/log.h"
#include "core/hle/service/nvdrv/core/nvmap.h"
#include "core/hle/service/nvnflinger/buffer_item.h"
#include "core/hle/service/nvnflinger/buffer_queue_consumer.h"
#include "core/hle/service/nvnflinger/buffer_queue_core.h"
@ -14,9 +13,8 @@
namespace Service::android {
BufferQueueConsumer::BufferQueueConsumer(std::shared_ptr<BufferQueueCore> core_,
Service::Nvidia::NvCore::NvMap& nvmap_)
: core{std::move(core_)}, slots{core->slots}, nvmap(nvmap_) {}
BufferQueueConsumer::BufferQueueConsumer(std::shared_ptr<BufferQueueCore> core_)
: core{std::move(core_)}, slots{core->slots} {}
BufferQueueConsumer::~BufferQueueConsumer() = default;
@ -136,8 +134,6 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc
slots[slot].buffer_state = BufferState::Free;
nvmap.FreeHandle(slots[slot].graphic_buffer->BufferId(), true);
listener = core->connected_producer_listener;
LOG_DEBUG(Service_Nvnflinger, "releasing slot {}", slot);
@ -175,6 +171,25 @@ Status BufferQueueConsumer::Connect(std::shared_ptr<IConsumerListener> consumer_
return Status::NoError;
}
Status BufferQueueConsumer::Disconnect() {
LOG_DEBUG(Service_Nvnflinger, "called");
std::scoped_lock lock{core->mutex};
if (core->consumer_listener == nullptr) {
LOG_ERROR(Service_Nvnflinger, "no consumer is connected");
return Status::BadValue;
}
core->is_abandoned = true;
core->consumer_listener = nullptr;
core->queue.clear();
core->FreeAllBuffersLocked();
core->SignalDequeueCondition();
return Status::NoError;
}
Status BufferQueueConsumer::GetReleasedBuffers(u64* out_slot_mask) {
if (out_slot_mask == nullptr) {
LOG_ERROR(Service_Nvnflinger, "out_slot_mask may not be nullptr");

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@ -13,10 +13,6 @@
#include "core/hle/service/nvnflinger/buffer_queue_defs.h"
#include "core/hle/service/nvnflinger/status.h"
namespace Service::Nvidia::NvCore {
class NvMap;
} // namespace Service::Nvidia::NvCore
namespace Service::android {
class BufferItem;
@ -25,19 +21,18 @@ class IConsumerListener;
class BufferQueueConsumer final {
public:
explicit BufferQueueConsumer(std::shared_ptr<BufferQueueCore> core_,
Service::Nvidia::NvCore::NvMap& nvmap_);
explicit BufferQueueConsumer(std::shared_ptr<BufferQueueCore> core_);
~BufferQueueConsumer();
Status AcquireBuffer(BufferItem* out_buffer, std::chrono::nanoseconds expected_present);
Status ReleaseBuffer(s32 slot, u64 frame_number, const Fence& release_fence);
Status Connect(std::shared_ptr<IConsumerListener> consumer_listener, bool controlled_by_app);
Status Disconnect();
Status GetReleasedBuffers(u64* out_slot_mask);
private:
std::shared_ptr<BufferQueueCore> core;
BufferQueueDefs::SlotsType& slots;
Service::Nvidia::NvCore::NvMap& nvmap;
};
} // namespace Service::android

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@ -14,24 +14,12 @@ BufferQueueCore::BufferQueueCore() = default;
BufferQueueCore::~BufferQueueCore() = default;
void BufferQueueCore::NotifyShutdown() {
std::scoped_lock lock{mutex};
is_shutting_down = true;
SignalDequeueCondition();
}
void BufferQueueCore::SignalDequeueCondition() {
dequeue_possible.store(true);
dequeue_condition.notify_all();
}
bool BufferQueueCore::WaitForDequeueCondition(std::unique_lock<std::mutex>& lk) {
if (is_shutting_down) {
return false;
}
dequeue_condition.wait(lk, [&] { return dequeue_possible.load(); });
dequeue_possible.store(false);

View file

@ -34,8 +34,6 @@ public:
BufferQueueCore();
~BufferQueueCore();
void NotifyShutdown();
private:
void SignalDequeueCondition();
bool WaitForDequeueCondition(std::unique_lock<std::mutex>& lk);
@ -74,7 +72,6 @@ private:
u32 transform_hint{};
bool is_allocating{};
mutable std::condition_variable_any is_allocating_condition;
bool is_shutting_down{};
};
} // namespace Service::android

View file

@ -13,7 +13,6 @@
#include "core/hle/kernel/kernel.h"
#include "core/hle/service/hle_ipc.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/nvdrv/core/nvmap.h"
#include "core/hle/service/nvnflinger/buffer_queue_core.h"
#include "core/hle/service/nvnflinger/buffer_queue_producer.h"
#include "core/hle/service/nvnflinger/consumer_listener.h"
@ -533,8 +532,6 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
item.is_droppable = core->dequeue_buffer_cannot_block || async;
item.swap_interval = swap_interval;
nvmap.DuplicateHandle(item.graphic_buffer->BufferId(), true);
sticky_transform = sticky_transform_;
if (core->queue.empty()) {
@ -744,19 +741,13 @@ Status BufferQueueProducer::Disconnect(NativeWindowApi api) {
return Status::NoError;
}
// HACK: We are not Android. Remove handle for items in queue, and clear queue.
// Allows synchronous destruction of nvmap handles.
for (auto& item : core->queue) {
nvmap.FreeHandle(item.graphic_buffer->BufferId(), true);
}
core->queue.clear();
switch (api) {
case NativeWindowApi::Egl:
case NativeWindowApi::Cpu:
case NativeWindowApi::Media:
case NativeWindowApi::Camera:
if (core->connected_api == api) {
core->queue.clear();
core->FreeAllBuffersLocked();
core->connected_producer_listener = nullptr;
core->connected_api = NativeWindowApi::NoConnectedApi;
@ -785,7 +776,7 @@ Status BufferQueueProducer::Disconnect(NativeWindowApi api) {
}
Status BufferQueueProducer::SetPreallocatedBuffer(s32 slot,
const std::shared_ptr<GraphicBuffer>& buffer) {
const std::shared_ptr<NvGraphicBuffer>& buffer) {
LOG_DEBUG(Service_Nvnflinger, "slot {}", slot);
if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
@ -796,7 +787,7 @@ Status BufferQueueProducer::SetPreallocatedBuffer(s32 slot,
slots[slot] = {};
slots[slot].fence = Fence::NoFence();
slots[slot].graphic_buffer = buffer;
slots[slot].graphic_buffer = std::make_shared<GraphicBuffer>(nvmap, buffer);
slots[slot].frame_number = 0;
// Most games preallocate a buffer and pass a valid buffer here. However, it is possible for
@ -839,7 +830,7 @@ void BufferQueueProducer::Transact(HLERequestContext& ctx, TransactionId code, u
}
case TransactionId::SetPreallocatedBuffer: {
const auto slot = parcel_in.Read<s32>();
const auto buffer = parcel_in.ReadObject<GraphicBuffer>();
const auto buffer = parcel_in.ReadObject<NvGraphicBuffer>();
status = SetPreallocatedBuffer(slot, buffer);
break;
@ -867,7 +858,7 @@ void BufferQueueProducer::Transact(HLERequestContext& ctx, TransactionId code, u
status = RequestBuffer(slot, &buf);
parcel_out.WriteFlattenedObject(buf);
parcel_out.WriteFlattenedObject<NvGraphicBuffer>(buf.get());
break;
}
case TransactionId::QueueBuffer: {

View file

@ -38,6 +38,7 @@ namespace Service::android {
class BufferQueueCore;
class IProducerListener;
struct NvGraphicBuffer;
class BufferQueueProducer final : public IBinder {
public:
@ -65,7 +66,7 @@ public:
bool producer_controlled_by_app, QueueBufferOutput* output);
Status Disconnect(NativeWindowApi api);
Status SetPreallocatedBuffer(s32 slot, const std::shared_ptr<GraphicBuffer>& buffer);
Status SetPreallocatedBuffer(s32 slot, const std::shared_ptr<NvGraphicBuffer>& buffer);
private:
BufferQueueProducer(const BufferQueueProducer&) = delete;

View file

@ -13,7 +13,7 @@
namespace Service::android {
struct GraphicBuffer;
class GraphicBuffer;
enum class BufferState : u32 {
Free = 0,

View file

@ -27,6 +27,26 @@ void ConsumerBase::Connect(bool controlled_by_app) {
consumer->Connect(shared_from_this(), controlled_by_app);
}
void ConsumerBase::Abandon() {
LOG_DEBUG(Service_Nvnflinger, "called");
std::scoped_lock lock{mutex};
if (!is_abandoned) {
this->AbandonLocked();
is_abandoned = true;
}
}
void ConsumerBase::AbandonLocked() {
for (int i = 0; i < BufferQueueDefs::NUM_BUFFER_SLOTS; i++) {
this->FreeBufferLocked(i);
}
// disconnect from the BufferQueue
consumer->Disconnect();
consumer = nullptr;
}
void ConsumerBase::FreeBufferLocked(s32 slot_index) {
LOG_DEBUG(Service_Nvnflinger, "slot_index={}", slot_index);

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@ -24,6 +24,7 @@ class BufferQueueConsumer;
class ConsumerBase : public IConsumerListener, public std::enable_shared_from_this<ConsumerBase> {
public:
void Connect(bool controlled_by_app);
void Abandon();
protected:
explicit ConsumerBase(std::unique_ptr<BufferQueueConsumer> consumer_);
@ -34,6 +35,7 @@ protected:
void OnBuffersReleased() override;
void OnSidebandStreamChanged() override;
void AbandonLocked();
void FreeBufferLocked(s32 slot_index);
Status AcquireBufferLocked(BufferItem* item, std::chrono::nanoseconds present_when);
Status ReleaseBufferLocked(s32 slot, const std::shared_ptr<GraphicBuffer>& graphic_buffer);

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@ -166,7 +166,7 @@ constexpr SharedMemoryPoolLayout SharedBufferPoolLayout = [] {
}();
void MakeGraphicBuffer(android::BufferQueueProducer& producer, u32 slot, u32 handle) {
auto buffer = std::make_shared<android::GraphicBuffer>();
auto buffer = std::make_shared<android::NvGraphicBuffer>();
buffer->width = SharedBufferWidth;
buffer->height = SharedBufferHeight;
buffer->stride = SharedBufferBlockLinearStride;

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@ -47,7 +47,10 @@ void Nvnflinger::SplitVSync(std::stop_token stop_token) {
vsync_signal.Wait();
const auto lock_guard = Lock();
Compose();
if (!is_abandoned) {
Compose();
}
}
}
@ -98,7 +101,6 @@ Nvnflinger::~Nvnflinger() {
}
ShutdownLayers();
vsync_thread = {};
if (nvdrv) {
nvdrv->Close(disp_fd);
@ -106,12 +108,20 @@ Nvnflinger::~Nvnflinger() {
}
void Nvnflinger::ShutdownLayers() {
const auto lock_guard = Lock();
for (auto& display : displays) {
for (size_t layer = 0; layer < display.GetNumLayers(); ++layer) {
display.GetLayer(layer).Core().NotifyShutdown();
// Abandon consumers.
{
const auto lock_guard = Lock();
for (auto& display : displays) {
for (size_t layer = 0; layer < display.GetNumLayers(); ++layer) {
display.GetLayer(layer).GetConsumer().Abandon();
}
}
is_abandoned = true;
}
// Join the vsync thread, if it exists.
vsync_thread = {};
}
void Nvnflinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {

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@ -140,6 +140,8 @@ private:
s32 swap_interval = 1;
bool is_abandoned = false;
/// Event that handles screen composition.
std::shared_ptr<Core::Timing::EventType> multi_composition_event;
std::shared_ptr<Core::Timing::EventType> single_composition_event;

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@ -19,7 +19,7 @@ enum class Status : s32 {
Busy = -16,
NoInit = -19,
BadValue = -22,
InvalidOperation = -37,
InvalidOperation = -38,
BufferNeedsReallocation = 1,
ReleaseAllBuffers = 2,
};

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@ -0,0 +1,34 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "core/hle/service/nvdrv/core/nvmap.h"
#include "core/hle/service/nvnflinger/ui/graphic_buffer.h"
namespace Service::android {
static NvGraphicBuffer GetBuffer(std::shared_ptr<NvGraphicBuffer>& buffer) {
if (buffer) {
return *buffer;
} else {
return {};
}
}
GraphicBuffer::GraphicBuffer(u32 width_, u32 height_, PixelFormat format_, u32 usage_)
: NvGraphicBuffer(width_, height_, format_, usage_), m_nvmap(nullptr) {}
GraphicBuffer::GraphicBuffer(Service::Nvidia::NvCore::NvMap& nvmap,
std::shared_ptr<NvGraphicBuffer> buffer)
: NvGraphicBuffer(GetBuffer(buffer)), m_nvmap(std::addressof(nvmap)) {
if (this->BufferId() > 0) {
m_nvmap->DuplicateHandle(this->BufferId(), true);
}
}
GraphicBuffer::~GraphicBuffer() {
if (m_nvmap != nullptr && this->BufferId() > 0) {
m_nvmap->FreeHandle(this->BufferId(), true);
}
}
} // namespace Service::android

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@ -6,16 +6,22 @@
#pragma once
#include <memory>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "core/hle/service/nvnflinger/pixel_format.h"
namespace Service::Nvidia::NvCore {
class NvMap;
} // namespace Service::Nvidia::NvCore
namespace Service::android {
struct GraphicBuffer final {
constexpr GraphicBuffer() = default;
struct NvGraphicBuffer {
constexpr NvGraphicBuffer() = default;
constexpr GraphicBuffer(u32 width_, u32 height_, PixelFormat format_, u32 usage_)
constexpr NvGraphicBuffer(u32 width_, u32 height_, PixelFormat format_, u32 usage_)
: width{static_cast<s32>(width_)}, height{static_cast<s32>(height_)}, format{format_},
usage{static_cast<s32>(usage_)} {}
@ -93,6 +99,17 @@ struct GraphicBuffer final {
u32 offset{};
INSERT_PADDING_WORDS(60);
};
static_assert(sizeof(GraphicBuffer) == 0x16C, "GraphicBuffer has wrong size");
static_assert(sizeof(NvGraphicBuffer) == 0x16C, "NvGraphicBuffer has wrong size");
class GraphicBuffer final : public NvGraphicBuffer {
public:
explicit GraphicBuffer(u32 width, u32 height, PixelFormat format, u32 usage);
explicit GraphicBuffer(Service::Nvidia::NvCore::NvMap& nvmap,
std::shared_ptr<NvGraphicBuffer> buffer);
~GraphicBuffer();
private:
Service::Nvidia::NvCore::NvMap* m_nvmap{};
};
} // namespace Service::android

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@ -35,7 +35,7 @@ static BufferQueue CreateBufferQueue(KernelHelpers::ServiceContext& service_cont
return {
buffer_queue_core,
std::make_unique<android::BufferQueueProducer>(service_context, buffer_queue_core, nvmap),
std::make_unique<android::BufferQueueConsumer>(buffer_queue_core, nvmap)};
std::make_unique<android::BufferQueueConsumer>(buffer_queue_core)};
}
Display::Display(u64 id, std::string name_,