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https://github.com/yuzu-emu/yuzu-mainline.git
synced 2025-09-05 20:33:15 +00:00
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mainline-0
Author | SHA1 | Date | |
---|---|---|---|
|
ef35e321d3 | ||
|
76a0cceea4 | ||
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1ab86ea2ff | ||
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291c79a835 |
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@ -354,18 +354,36 @@ std::string_view RemoveTrailingSlash(std::string_view path) {
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return path;
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}
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std::vector<std::string> SplitPathComponents(std::string_view filename) {
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std::string copy(filename);
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std::replace(copy.begin(), copy.end(), '\\', '/');
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std::vector<std::string> out;
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std::stringstream stream(copy);
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std::string item;
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while (std::getline(stream, item, '/')) {
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out.push_back(std::move(item));
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template <typename F>
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static void ForEachPathComponent(std::string_view filename, F&& cb) {
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const char* component_begin = filename.data();
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const char* const end = component_begin + filename.size();
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for (const char* it = component_begin; it != end; ++it) {
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const char c = *it;
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if (c == '\\' || c == '/') {
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if (component_begin != it) {
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cb(std::string_view{component_begin, it});
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}
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component_begin = it + 1;
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}
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}
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if (component_begin != end) {
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cb(std::string_view{component_begin, end});
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}
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}
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return out;
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std::vector<std::string_view> SplitPathComponents(std::string_view filename) {
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std::vector<std::string_view> components;
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ForEachPathComponent(filename, [&](auto component) { components.emplace_back(component); });
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return components;
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}
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std::vector<std::string> SplitPathComponentsCopy(std::string_view filename) {
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std::vector<std::string> components;
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ForEachPathComponent(filename, [&](auto component) { components.emplace_back(component); });
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return components;
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}
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std::string SanitizePath(std::string_view path_, DirectorySeparator directory_separator) {
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|
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@ -289,7 +289,11 @@ enum class DirectorySeparator {
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// Splits the path on '/' or '\' and put the components into a vector
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// i.e. "C:\Users\Yuzu\Documents\save.bin" becomes {"C:", "Users", "Yuzu", "Documents", "save.bin" }
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[[nodiscard]] std::vector<std::string> SplitPathComponents(std::string_view filename);
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[[nodiscard]] std::vector<std::string_view> SplitPathComponents(std::string_view filename);
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// Splits the path on '/' or '\' and put the components into a vector
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// i.e. "C:\Users\Yuzu\Documents\save.bin" becomes {"C:", "Users", "Yuzu", "Documents", "save.bin" }
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[[nodiscard]] std::vector<std::string> SplitPathComponentsCopy(std::string_view filename);
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// Removes trailing slash, makes all '\\' into '/', and removes duplicate '/'. Makes '/' into '\\'
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// depending if directory_separator is BackwardSlash or PlatformDefault and running on windows
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|
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@ -201,8 +201,6 @@ std::string VfsFile::GetFullPath() const {
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VirtualFile VfsDirectory::GetFileRelative(std::string_view path) const {
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auto vec = Common::FS::SplitPathComponents(path);
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vec.erase(std::remove_if(vec.begin(), vec.end(), [](const auto& str) { return str.empty(); }),
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vec.end());
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if (vec.empty()) {
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return nullptr;
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}
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|
@ -237,8 +235,6 @@ VirtualFile VfsDirectory::GetFileAbsolute(std::string_view path) const {
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VirtualDir VfsDirectory::GetDirectoryRelative(std::string_view path) const {
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auto vec = Common::FS::SplitPathComponents(path);
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vec.erase(std::remove_if(vec.begin(), vec.end(), [](const auto& str) { return str.empty(); }),
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vec.end());
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if (vec.empty()) {
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// TODO(DarkLordZach): Return this directory if path is '/' or similar. Can't currently
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// because of const-ness
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@ -303,8 +299,6 @@ std::size_t VfsDirectory::GetSize() const {
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VirtualFile VfsDirectory::CreateFileRelative(std::string_view path) {
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auto vec = Common::FS::SplitPathComponents(path);
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vec.erase(std::remove_if(vec.begin(), vec.end(), [](const auto& str) { return str.empty(); }),
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vec.end());
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if (vec.empty()) {
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return nullptr;
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}
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|
@ -334,8 +328,6 @@ VirtualFile VfsDirectory::CreateFileAbsolute(std::string_view path) {
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VirtualDir VfsDirectory::CreateDirectoryRelative(std::string_view path) {
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auto vec = Common::FS::SplitPathComponents(path);
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vec.erase(std::remove_if(vec.begin(), vec.end(), [](const auto& str) { return str.empty(); }),
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vec.end());
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if (vec.empty()) {
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return nullptr;
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}
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|
|
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@ -268,7 +268,7 @@ void RealVfsFilesystem::RemoveReferenceFromListLocked(FileReference& reference)
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RealVfsFile::RealVfsFile(RealVfsFilesystem& base_, std::unique_ptr<FileReference> reference_,
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const std::string& path_, Mode perms_, std::optional<u64> size_)
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: base(base_), reference(std::move(reference_)), path(path_),
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parent_path(FS::GetParentPath(path_)), path_components(FS::SplitPathComponents(path_)),
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parent_path(FS::GetParentPath(path_)), path_components(FS::SplitPathComponentsCopy(path_)),
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size(size_), perms(perms_) {}
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RealVfsFile::~RealVfsFile() {
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@ -276,7 +276,7 @@ RealVfsFile::~RealVfsFile() {
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}
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std::string RealVfsFile::GetName() const {
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return path_components.back();
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return path_components.empty() ? "" : std::string(path_components.back());
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}
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std::size_t RealVfsFile::GetSize() const {
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@ -375,7 +375,7 @@ std::vector<VirtualDir> RealVfsDirectory::IterateEntries<RealVfsDirectory, VfsDi
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RealVfsDirectory::RealVfsDirectory(RealVfsFilesystem& base_, const std::string& path_, Mode perms_)
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: base(base_), path(FS::RemoveTrailingSlash(path_)), parent_path(FS::GetParentPath(path)),
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path_components(FS::SplitPathComponents(path)), perms(perms_) {
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path_components(FS::SplitPathComponentsCopy(path)), perms(perms_) {
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if (!FS::Exists(path) && True(perms & Mode::Write)) {
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void(FS::CreateDirs(path));
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}
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@ -464,7 +464,7 @@ bool RealVfsDirectory::IsReadable() const {
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}
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std::string RealVfsDirectory::GetName() const {
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return path_components.back();
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return path_components.empty() ? "" : std::string(path_components.back());
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}
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VirtualDir RealVfsDirectory::GetParentDirectory() const {
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|
|
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@ -104,11 +104,7 @@ Result VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_) con
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const auto components = Common::FS::SplitPathComponents(path);
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std::string relative_path;
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for (const auto& component : components) {
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// Skip empty path components
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if (component.empty()) {
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continue;
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}
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relative_path = Common::FS::SanitizePath(relative_path + '/' + component);
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relative_path = Common::FS::SanitizePath(fmt::format("{}/{}", relative_path, component));
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auto new_dir = backing->CreateSubdirectory(relative_path);
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if (new_dir == nullptr) {
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// TODO(DarkLordZach): Find a better error code for this
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|
|
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@ -90,6 +90,12 @@ Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
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LOG_DEBUG(Service_Nvnflinger, "acquiring slot={}", slot);
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if (core->StillTracking(*front)) {
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slots[slot].acquire_called = true;
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slots[slot].buffer_state = BufferState::Acquired;
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slots[slot].fence = Fence::NoFence();
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}
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// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to
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// avoid unnecessarily remapping this buffer on the consumer side.
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if (out_buffer->acquire_called) {
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|
|
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@ -204,8 +204,9 @@ Result FbShareBufferManager::Initialize(u64* out_buffer_id, u64* out_layer_id, u
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// Record the display id.
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m_display_id = display_id;
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// Create a layer for the display.
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// Create and open a layer for the display.
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m_layer_id = m_flinger.CreateLayer(m_display_id).value();
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m_flinger.OpenLayer(m_layer_id);
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// Set up the buffer.
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m_buffer_id = m_next_buffer_id++;
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|
|
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@ -176,17 +176,37 @@ void Nvnflinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
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display.CreateLayer(layer_id, buffer_id, nvdrv->container);
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}
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void Nvnflinger::OpenLayer(u64 layer_id) {
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const auto lock_guard = Lock();
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for (auto& display : displays) {
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if (auto* layer = display.FindLayer(layer_id); layer) {
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layer->Open();
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}
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}
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}
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void Nvnflinger::CloseLayer(u64 layer_id) {
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const auto lock_guard = Lock();
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for (auto& display : displays) {
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display.CloseLayer(layer_id);
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if (auto* layer = display.FindLayer(layer_id); layer) {
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layer->Close();
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}
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}
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}
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void Nvnflinger::DestroyLayer(u64 layer_id) {
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const auto lock_guard = Lock();
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for (auto& display : displays) {
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display.DestroyLayer(layer_id);
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}
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}
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std::optional<u32> Nvnflinger::FindBufferQueueId(u64 display_id, u64 layer_id) {
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const auto lock_guard = Lock();
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const auto* const layer = FindOrCreateLayer(display_id, layer_id);
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const auto* const layer = FindLayer(display_id, layer_id);
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if (layer == nullptr) {
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return std::nullopt;
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|
@ -240,24 +260,6 @@ VI::Layer* Nvnflinger::FindLayer(u64 display_id, u64 layer_id) {
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return display->FindLayer(layer_id);
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}
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VI::Layer* Nvnflinger::FindOrCreateLayer(u64 display_id, u64 layer_id) {
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auto* const display = FindDisplay(display_id);
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if (display == nullptr) {
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return nullptr;
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}
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auto* layer = display->FindLayer(layer_id);
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if (layer == nullptr) {
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LOG_DEBUG(Service_Nvnflinger, "Layer at id {} not found. Trying to create it.", layer_id);
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CreateLayerAtId(*display, layer_id);
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return display->FindLayer(layer_id);
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}
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return layer;
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}
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void Nvnflinger::Compose() {
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for (auto& display : displays) {
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// Trigger vsync for this display at the end of drawing
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|
|
|
@ -73,9 +73,15 @@ public:
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/// If an invalid display ID is specified, then an empty optional is returned.
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[[nodiscard]] std::optional<u64> CreateLayer(u64 display_id);
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/// Opens a layer on all displays for the given layer ID.
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void OpenLayer(u64 layer_id);
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/// Closes a layer on all displays for the given layer ID.
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void CloseLayer(u64 layer_id);
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/// Destroys the given layer ID.
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void DestroyLayer(u64 layer_id);
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/// Finds the buffer queue ID of the specified layer in the specified display.
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///
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/// If an invalid display ID or layer ID is provided, then an empty optional is returned.
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|
@ -117,11 +123,6 @@ private:
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/// Finds the layer identified by the specified ID in the desired display.
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[[nodiscard]] VI::Layer* FindLayer(u64 display_id, u64 layer_id);
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|
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/// Finds the layer identified by the specified ID in the desired display,
|
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/// or creates the layer if it is not found.
|
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/// To be used when the system expects the specified ID to already exist.
|
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[[nodiscard]] VI::Layer* FindOrCreateLayer(u64 display_id, u64 layer_id);
|
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|
||||
/// Creates a layer with the specified layer ID in the desired display.
|
||||
void CreateLayerAtId(VI::Display& display, u64 layer_id);
|
||||
|
||||
|
|
|
@ -51,11 +51,24 @@ Display::~Display() {
|
|||
}
|
||||
|
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Layer& Display::GetLayer(std::size_t index) {
|
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return *layers.at(index);
|
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size_t i = 0;
|
||||
for (auto& layer : layers) {
|
||||
if (!layer->IsOpen()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (i == index) {
|
||||
return *layer;
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
const Layer& Display::GetLayer(std::size_t index) const {
|
||||
return *layers.at(index);
|
||||
size_t Display::GetNumLayers() const {
|
||||
return std::ranges::count_if(layers, [](auto& l) { return l->IsOpen(); });
|
||||
}
|
||||
|
||||
Result Display::GetVSyncEvent(Kernel::KReadableEvent** out_vsync_event) {
|
||||
|
@ -92,7 +105,11 @@ void Display::CreateLayer(u64 layer_id, u32 binder_id,
|
|||
hos_binder_driver_server.RegisterProducer(std::move(producer));
|
||||
}
|
||||
|
||||
void Display::CloseLayer(u64 layer_id) {
|
||||
void Display::DestroyLayer(u64 layer_id) {
|
||||
if (auto* layer = this->FindLayer(layer_id); layer != nullptr) {
|
||||
layer->GetConsumer().Abandon();
|
||||
}
|
||||
|
||||
std::erase_if(layers,
|
||||
[layer_id](const auto& layer) { return layer->GetLayerId() == layer_id; });
|
||||
}
|
||||
|
|
|
@ -66,18 +66,13 @@ public:
|
|||
|
||||
/// Whether or not this display has any layers added to it.
|
||||
bool HasLayers() const {
|
||||
return !layers.empty();
|
||||
return GetNumLayers() > 0;
|
||||
}
|
||||
|
||||
/// Gets a layer for this display based off an index.
|
||||
Layer& GetLayer(std::size_t index);
|
||||
|
||||
/// Gets a layer for this display based off an index.
|
||||
const Layer& GetLayer(std::size_t index) const;
|
||||
|
||||
std::size_t GetNumLayers() const {
|
||||
return layers.size();
|
||||
}
|
||||
std::size_t GetNumLayers() const;
|
||||
|
||||
/**
|
||||
* Gets the internal vsync event.
|
||||
|
@ -100,11 +95,11 @@ public:
|
|||
///
|
||||
void CreateLayer(u64 layer_id, u32 binder_id, Service::Nvidia::NvCore::Container& core);
|
||||
|
||||
/// Closes and removes a layer from this display with the given ID.
|
||||
/// Removes a layer from this display with the given ID.
|
||||
///
|
||||
/// @param layer_id The ID assigned to the layer to close.
|
||||
/// @param layer_id The ID assigned to the layer to destroy.
|
||||
///
|
||||
void CloseLayer(u64 layer_id);
|
||||
void DestroyLayer(u64 layer_id);
|
||||
|
||||
/// Resets the display for a new connection.
|
||||
void Reset() {
|
||||
|
|
|
@ -8,8 +8,8 @@ namespace Service::VI {
|
|||
Layer::Layer(u64 layer_id_, u32 binder_id_, android::BufferQueueCore& core_,
|
||||
android::BufferQueueProducer& binder_,
|
||||
std::shared_ptr<android::BufferItemConsumer>&& consumer_)
|
||||
: layer_id{layer_id_}, binder_id{binder_id_}, core{core_}, binder{binder_}, consumer{std::move(
|
||||
consumer_)} {}
|
||||
: layer_id{layer_id_}, binder_id{binder_id_}, core{core_}, binder{binder_},
|
||||
consumer{std::move(consumer_)}, open{false} {}
|
||||
|
||||
Layer::~Layer() = default;
|
||||
|
||||
|
|
|
@ -71,12 +71,25 @@ public:
|
|||
return core;
|
||||
}
|
||||
|
||||
bool IsOpen() const {
|
||||
return open;
|
||||
}
|
||||
|
||||
void Close() {
|
||||
open = false;
|
||||
}
|
||||
|
||||
void Open() {
|
||||
open = true;
|
||||
}
|
||||
|
||||
private:
|
||||
const u64 layer_id;
|
||||
const u32 binder_id;
|
||||
android::BufferQueueCore& core;
|
||||
android::BufferQueueProducer& binder;
|
||||
std::shared_ptr<android::BufferItemConsumer> consumer;
|
||||
bool open;
|
||||
};
|
||||
|
||||
} // namespace Service::VI
|
||||
|
|
|
@ -719,6 +719,8 @@ private:
|
|||
return;
|
||||
}
|
||||
|
||||
nv_flinger.OpenLayer(layer_id);
|
||||
|
||||
android::OutputParcel parcel;
|
||||
parcel.WriteInterface(NativeWindow{*buffer_queue_id});
|
||||
|
||||
|
@ -783,6 +785,7 @@ private:
|
|||
const u64 layer_id = rp.Pop<u64>();
|
||||
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called. layer_id=0x{:016X}", layer_id);
|
||||
nv_flinger.DestroyLayer(layer_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
|
|
|
@ -1039,37 +1039,16 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
|
|||
regs.zeta.format == Tegra::DepthFormat::X8Z24_UNORM ||
|
||||
regs.zeta.format == Tegra::DepthFormat::S8Z24_UNORM ||
|
||||
regs.zeta.format == Tegra::DepthFormat::V8Z24_UNORM;
|
||||
bool force_unorm = ([&] {
|
||||
if (!is_d24 || device.SupportsD24DepthBuffer()) {
|
||||
return false;
|
||||
}
|
||||
if (device.IsExtDepthBiasControlSupported()) {
|
||||
return true;
|
||||
}
|
||||
if (!Settings::values.renderer_amdvlk_depth_bias_workaround) {
|
||||
return false;
|
||||
}
|
||||
if (is_d24 && !device.SupportsD24DepthBuffer() &&
|
||||
Settings::values.renderer_amdvlk_depth_bias_workaround) {
|
||||
// the base formulas can be obtained from here:
|
||||
// https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias
|
||||
const double rescale_factor =
|
||||
static_cast<double>(1ULL << (32 - 24)) / (static_cast<double>(0x1.ep+127));
|
||||
units = static_cast<float>(static_cast<double>(units) * rescale_factor);
|
||||
return false;
|
||||
})();
|
||||
}
|
||||
scheduler.Record([constant = units, clamp = regs.depth_bias_clamp,
|
||||
factor = regs.slope_scale_depth_bias, force_unorm,
|
||||
precise = device.HasExactDepthBiasControl()](vk::CommandBuffer cmdbuf) {
|
||||
if (force_unorm) {
|
||||
VkDepthBiasRepresentationInfoEXT info{
|
||||
.sType = VK_STRUCTURE_TYPE_DEPTH_BIAS_REPRESENTATION_INFO_EXT,
|
||||
.pNext = nullptr,
|
||||
.depthBiasRepresentation =
|
||||
VK_DEPTH_BIAS_REPRESENTATION_LEAST_REPRESENTABLE_VALUE_FORCE_UNORM_EXT,
|
||||
.depthBiasExact = precise ? VK_TRUE : VK_FALSE,
|
||||
};
|
||||
cmdbuf.SetDepthBias(constant, clamp, factor, &info);
|
||||
return;
|
||||
}
|
||||
factor = regs.slope_scale_depth_bias](vk::CommandBuffer cmdbuf) {
|
||||
cmdbuf.SetDepthBias(constant, clamp, factor);
|
||||
});
|
||||
}
|
||||
|
|
|
@ -1130,13 +1130,6 @@ void Device::RemoveUnsuitableExtensions() {
|
|||
RemoveExtensionFeatureIfUnsuitable(extensions.custom_border_color, features.custom_border_color,
|
||||
VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
|
||||
|
||||
// VK_EXT_depth_bias_control
|
||||
extensions.depth_bias_control =
|
||||
features.depth_bias_control.depthBiasControl &&
|
||||
features.depth_bias_control.leastRepresentableValueForceUnormRepresentation;
|
||||
RemoveExtensionFeatureIfUnsuitable(extensions.depth_bias_control, features.depth_bias_control,
|
||||
VK_EXT_DEPTH_BIAS_CONTROL_EXTENSION_NAME);
|
||||
|
||||
// VK_EXT_depth_clip_control
|
||||
extensions.depth_clip_control = features.depth_clip_control.depthClipControl;
|
||||
RemoveExtensionFeatureIfUnsuitable(extensions.depth_clip_control, features.depth_clip_control,
|
||||
|
|
|
@ -41,7 +41,6 @@ VK_DEFINE_HANDLE(VmaAllocator)
|
|||
// Define all features which may be used by the implementation and require an extension here.
|
||||
#define FOR_EACH_VK_FEATURE_EXT(FEATURE) \
|
||||
FEATURE(EXT, CustomBorderColor, CUSTOM_BORDER_COLOR, custom_border_color) \
|
||||
FEATURE(EXT, DepthBiasControl, DEPTH_BIAS_CONTROL, depth_bias_control) \
|
||||
FEATURE(EXT, DepthClipControl, DEPTH_CLIP_CONTROL, depth_clip_control) \
|
||||
FEATURE(EXT, ExtendedDynamicState, EXTENDED_DYNAMIC_STATE, extended_dynamic_state) \
|
||||
FEATURE(EXT, ExtendedDynamicState2, EXTENDED_DYNAMIC_STATE_2, extended_dynamic_state2) \
|
||||
|
@ -97,7 +96,6 @@ VK_DEFINE_HANDLE(VmaAllocator)
|
|||
#define FOR_EACH_VK_RECOMMENDED_EXTENSION(EXTENSION_NAME) \
|
||||
EXTENSION_NAME(VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME) \
|
||||
EXTENSION_NAME(VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME) \
|
||||
EXTENSION_NAME(VK_EXT_DEPTH_BIAS_CONTROL_EXTENSION_NAME) \
|
||||
EXTENSION_NAME(VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME) \
|
||||
EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME) \
|
||||
EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME) \
|
||||
|
@ -150,9 +148,6 @@ VK_DEFINE_HANDLE(VmaAllocator)
|
|||
// Define features where the absence of the feature may result in a degraded experience.
|
||||
#define FOR_EACH_VK_RECOMMENDED_FEATURE(FEATURE_NAME) \
|
||||
FEATURE_NAME(custom_border_color, customBorderColors) \
|
||||
FEATURE_NAME(depth_bias_control, depthBiasControl) \
|
||||
FEATURE_NAME(depth_bias_control, leastRepresentableValueForceUnormRepresentation) \
|
||||
FEATURE_NAME(depth_bias_control, depthBiasExact) \
|
||||
FEATURE_NAME(extended_dynamic_state, extendedDynamicState) \
|
||||
FEATURE_NAME(format_a4b4g4r4, formatA4B4G4R4) \
|
||||
FEATURE_NAME(index_type_uint8, indexTypeUint8) \
|
||||
|
@ -479,11 +474,6 @@ public:
|
|||
return extensions.depth_clip_control;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_depth_bias_control.
|
||||
bool IsExtDepthBiasControlSupported() const {
|
||||
return extensions.depth_bias_control;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_shader_viewport_index_layer.
|
||||
bool IsExtShaderViewportIndexLayerSupported() const {
|
||||
return extensions.shader_viewport_index_layer;
|
||||
|
@ -649,10 +639,6 @@ public:
|
|||
return features.robustness2.nullDescriptor;
|
||||
}
|
||||
|
||||
bool HasExactDepthBiasControl() const {
|
||||
return features.depth_bias_control.depthBiasExact;
|
||||
}
|
||||
|
||||
u32 GetMaxVertexInputAttributes() const {
|
||||
return properties.properties.limits.maxVertexInputAttributes;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue