Compare commits

...

4 commits

Author SHA1 Message Date
yuzubot ef35e321d3 "Merge Tagged PR 12173" 2023-12-15 13:02:48 +00:00
yuzubot 76a0cceea4 "Merge Tagged PR 12290" 2023-12-15 13:02:47 +00:00
yuzubot 1ab86ea2ff "Merge Tagged PR 12304" 2023-12-15 13:02:47 +00:00
yuzubot 291c79a835 "Merge Tagged PR 12331" 2023-12-15 13:02:46 +00:00
17 changed files with 122 additions and 116 deletions

View file

@ -354,18 +354,36 @@ std::string_view RemoveTrailingSlash(std::string_view path) {
return path;
}
std::vector<std::string> SplitPathComponents(std::string_view filename) {
std::string copy(filename);
std::replace(copy.begin(), copy.end(), '\\', '/');
std::vector<std::string> out;
std::stringstream stream(copy);
std::string item;
while (std::getline(stream, item, '/')) {
out.push_back(std::move(item));
template <typename F>
static void ForEachPathComponent(std::string_view filename, F&& cb) {
const char* component_begin = filename.data();
const char* const end = component_begin + filename.size();
for (const char* it = component_begin; it != end; ++it) {
const char c = *it;
if (c == '\\' || c == '/') {
if (component_begin != it) {
cb(std::string_view{component_begin, it});
}
component_begin = it + 1;
}
}
if (component_begin != end) {
cb(std::string_view{component_begin, end});
}
}
return out;
std::vector<std::string_view> SplitPathComponents(std::string_view filename) {
std::vector<std::string_view> components;
ForEachPathComponent(filename, [&](auto component) { components.emplace_back(component); });
return components;
}
std::vector<std::string> SplitPathComponentsCopy(std::string_view filename) {
std::vector<std::string> components;
ForEachPathComponent(filename, [&](auto component) { components.emplace_back(component); });
return components;
}
std::string SanitizePath(std::string_view path_, DirectorySeparator directory_separator) {

View file

@ -289,7 +289,11 @@ enum class DirectorySeparator {
// Splits the path on '/' or '\' and put the components into a vector
// i.e. "C:\Users\Yuzu\Documents\save.bin" becomes {"C:", "Users", "Yuzu", "Documents", "save.bin" }
[[nodiscard]] std::vector<std::string> SplitPathComponents(std::string_view filename);
[[nodiscard]] std::vector<std::string_view> SplitPathComponents(std::string_view filename);
// Splits the path on '/' or '\' and put the components into a vector
// i.e. "C:\Users\Yuzu\Documents\save.bin" becomes {"C:", "Users", "Yuzu", "Documents", "save.bin" }
[[nodiscard]] std::vector<std::string> SplitPathComponentsCopy(std::string_view filename);
// Removes trailing slash, makes all '\\' into '/', and removes duplicate '/'. Makes '/' into '\\'
// depending if directory_separator is BackwardSlash or PlatformDefault and running on windows

View file

@ -201,8 +201,6 @@ std::string VfsFile::GetFullPath() const {
VirtualFile VfsDirectory::GetFileRelative(std::string_view path) const {
auto vec = Common::FS::SplitPathComponents(path);
vec.erase(std::remove_if(vec.begin(), vec.end(), [](const auto& str) { return str.empty(); }),
vec.end());
if (vec.empty()) {
return nullptr;
}
@ -237,8 +235,6 @@ VirtualFile VfsDirectory::GetFileAbsolute(std::string_view path) const {
VirtualDir VfsDirectory::GetDirectoryRelative(std::string_view path) const {
auto vec = Common::FS::SplitPathComponents(path);
vec.erase(std::remove_if(vec.begin(), vec.end(), [](const auto& str) { return str.empty(); }),
vec.end());
if (vec.empty()) {
// TODO(DarkLordZach): Return this directory if path is '/' or similar. Can't currently
// because of const-ness
@ -303,8 +299,6 @@ std::size_t VfsDirectory::GetSize() const {
VirtualFile VfsDirectory::CreateFileRelative(std::string_view path) {
auto vec = Common::FS::SplitPathComponents(path);
vec.erase(std::remove_if(vec.begin(), vec.end(), [](const auto& str) { return str.empty(); }),
vec.end());
if (vec.empty()) {
return nullptr;
}
@ -334,8 +328,6 @@ VirtualFile VfsDirectory::CreateFileAbsolute(std::string_view path) {
VirtualDir VfsDirectory::CreateDirectoryRelative(std::string_view path) {
auto vec = Common::FS::SplitPathComponents(path);
vec.erase(std::remove_if(vec.begin(), vec.end(), [](const auto& str) { return str.empty(); }),
vec.end());
if (vec.empty()) {
return nullptr;
}

View file

@ -268,7 +268,7 @@ void RealVfsFilesystem::RemoveReferenceFromListLocked(FileReference& reference)
RealVfsFile::RealVfsFile(RealVfsFilesystem& base_, std::unique_ptr<FileReference> reference_,
const std::string& path_, Mode perms_, std::optional<u64> size_)
: base(base_), reference(std::move(reference_)), path(path_),
parent_path(FS::GetParentPath(path_)), path_components(FS::SplitPathComponents(path_)),
parent_path(FS::GetParentPath(path_)), path_components(FS::SplitPathComponentsCopy(path_)),
size(size_), perms(perms_) {}
RealVfsFile::~RealVfsFile() {
@ -276,7 +276,7 @@ RealVfsFile::~RealVfsFile() {
}
std::string RealVfsFile::GetName() const {
return path_components.back();
return path_components.empty() ? "" : std::string(path_components.back());
}
std::size_t RealVfsFile::GetSize() const {
@ -375,7 +375,7 @@ std::vector<VirtualDir> RealVfsDirectory::IterateEntries<RealVfsDirectory, VfsDi
RealVfsDirectory::RealVfsDirectory(RealVfsFilesystem& base_, const std::string& path_, Mode perms_)
: base(base_), path(FS::RemoveTrailingSlash(path_)), parent_path(FS::GetParentPath(path)),
path_components(FS::SplitPathComponents(path)), perms(perms_) {
path_components(FS::SplitPathComponentsCopy(path)), perms(perms_) {
if (!FS::Exists(path) && True(perms & Mode::Write)) {
void(FS::CreateDirs(path));
}
@ -464,7 +464,7 @@ bool RealVfsDirectory::IsReadable() const {
}
std::string RealVfsDirectory::GetName() const {
return path_components.back();
return path_components.empty() ? "" : std::string(path_components.back());
}
VirtualDir RealVfsDirectory::GetParentDirectory() const {

View file

@ -104,11 +104,7 @@ Result VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_) con
const auto components = Common::FS::SplitPathComponents(path);
std::string relative_path;
for (const auto& component : components) {
// Skip empty path components
if (component.empty()) {
continue;
}
relative_path = Common::FS::SanitizePath(relative_path + '/' + component);
relative_path = Common::FS::SanitizePath(fmt::format("{}/{}", relative_path, component));
auto new_dir = backing->CreateSubdirectory(relative_path);
if (new_dir == nullptr) {
// TODO(DarkLordZach): Find a better error code for this

View file

@ -90,6 +90,12 @@ Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
LOG_DEBUG(Service_Nvnflinger, "acquiring slot={}", slot);
if (core->StillTracking(*front)) {
slots[slot].acquire_called = true;
slots[slot].buffer_state = BufferState::Acquired;
slots[slot].fence = Fence::NoFence();
}
// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to
// avoid unnecessarily remapping this buffer on the consumer side.
if (out_buffer->acquire_called) {

View file

@ -204,8 +204,9 @@ Result FbShareBufferManager::Initialize(u64* out_buffer_id, u64* out_layer_id, u
// Record the display id.
m_display_id = display_id;
// Create a layer for the display.
// Create and open a layer for the display.
m_layer_id = m_flinger.CreateLayer(m_display_id).value();
m_flinger.OpenLayer(m_layer_id);
// Set up the buffer.
m_buffer_id = m_next_buffer_id++;

View file

@ -176,17 +176,37 @@ void Nvnflinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
display.CreateLayer(layer_id, buffer_id, nvdrv->container);
}
void Nvnflinger::OpenLayer(u64 layer_id) {
const auto lock_guard = Lock();
for (auto& display : displays) {
if (auto* layer = display.FindLayer(layer_id); layer) {
layer->Open();
}
}
}
void Nvnflinger::CloseLayer(u64 layer_id) {
const auto lock_guard = Lock();
for (auto& display : displays) {
display.CloseLayer(layer_id);
if (auto* layer = display.FindLayer(layer_id); layer) {
layer->Close();
}
}
}
void Nvnflinger::DestroyLayer(u64 layer_id) {
const auto lock_guard = Lock();
for (auto& display : displays) {
display.DestroyLayer(layer_id);
}
}
std::optional<u32> Nvnflinger::FindBufferQueueId(u64 display_id, u64 layer_id) {
const auto lock_guard = Lock();
const auto* const layer = FindOrCreateLayer(display_id, layer_id);
const auto* const layer = FindLayer(display_id, layer_id);
if (layer == nullptr) {
return std::nullopt;
@ -240,24 +260,6 @@ VI::Layer* Nvnflinger::FindLayer(u64 display_id, u64 layer_id) {
return display->FindLayer(layer_id);
}
VI::Layer* Nvnflinger::FindOrCreateLayer(u64 display_id, u64 layer_id) {
auto* const display = FindDisplay(display_id);
if (display == nullptr) {
return nullptr;
}
auto* layer = display->FindLayer(layer_id);
if (layer == nullptr) {
LOG_DEBUG(Service_Nvnflinger, "Layer at id {} not found. Trying to create it.", layer_id);
CreateLayerAtId(*display, layer_id);
return display->FindLayer(layer_id);
}
return layer;
}
void Nvnflinger::Compose() {
for (auto& display : displays) {
// Trigger vsync for this display at the end of drawing

View file

@ -73,9 +73,15 @@ public:
/// If an invalid display ID is specified, then an empty optional is returned.
[[nodiscard]] std::optional<u64> CreateLayer(u64 display_id);
/// Opens a layer on all displays for the given layer ID.
void OpenLayer(u64 layer_id);
/// Closes a layer on all displays for the given layer ID.
void CloseLayer(u64 layer_id);
/// Destroys the given layer ID.
void DestroyLayer(u64 layer_id);
/// Finds the buffer queue ID of the specified layer in the specified display.
///
/// If an invalid display ID or layer ID is provided, then an empty optional is returned.
@ -117,11 +123,6 @@ private:
/// Finds the layer identified by the specified ID in the desired display.
[[nodiscard]] VI::Layer* FindLayer(u64 display_id, u64 layer_id);
/// Finds the layer identified by the specified ID in the desired display,
/// or creates the layer if it is not found.
/// To be used when the system expects the specified ID to already exist.
[[nodiscard]] VI::Layer* FindOrCreateLayer(u64 display_id, u64 layer_id);
/// Creates a layer with the specified layer ID in the desired display.
void CreateLayerAtId(VI::Display& display, u64 layer_id);

View file

@ -51,11 +51,24 @@ Display::~Display() {
}
Layer& Display::GetLayer(std::size_t index) {
return *layers.at(index);
size_t i = 0;
for (auto& layer : layers) {
if (!layer->IsOpen()) {
continue;
}
if (i == index) {
return *layer;
}
i++;
}
UNREACHABLE();
}
const Layer& Display::GetLayer(std::size_t index) const {
return *layers.at(index);
size_t Display::GetNumLayers() const {
return std::ranges::count_if(layers, [](auto& l) { return l->IsOpen(); });
}
Result Display::GetVSyncEvent(Kernel::KReadableEvent** out_vsync_event) {
@ -92,7 +105,11 @@ void Display::CreateLayer(u64 layer_id, u32 binder_id,
hos_binder_driver_server.RegisterProducer(std::move(producer));
}
void Display::CloseLayer(u64 layer_id) {
void Display::DestroyLayer(u64 layer_id) {
if (auto* layer = this->FindLayer(layer_id); layer != nullptr) {
layer->GetConsumer().Abandon();
}
std::erase_if(layers,
[layer_id](const auto& layer) { return layer->GetLayerId() == layer_id; });
}

View file

@ -66,18 +66,13 @@ public:
/// Whether or not this display has any layers added to it.
bool HasLayers() const {
return !layers.empty();
return GetNumLayers() > 0;
}
/// Gets a layer for this display based off an index.
Layer& GetLayer(std::size_t index);
/// Gets a layer for this display based off an index.
const Layer& GetLayer(std::size_t index) const;
std::size_t GetNumLayers() const {
return layers.size();
}
std::size_t GetNumLayers() const;
/**
* Gets the internal vsync event.
@ -100,11 +95,11 @@ public:
///
void CreateLayer(u64 layer_id, u32 binder_id, Service::Nvidia::NvCore::Container& core);
/// Closes and removes a layer from this display with the given ID.
/// Removes a layer from this display with the given ID.
///
/// @param layer_id The ID assigned to the layer to close.
/// @param layer_id The ID assigned to the layer to destroy.
///
void CloseLayer(u64 layer_id);
void DestroyLayer(u64 layer_id);
/// Resets the display for a new connection.
void Reset() {

View file

@ -8,8 +8,8 @@ namespace Service::VI {
Layer::Layer(u64 layer_id_, u32 binder_id_, android::BufferQueueCore& core_,
android::BufferQueueProducer& binder_,
std::shared_ptr<android::BufferItemConsumer>&& consumer_)
: layer_id{layer_id_}, binder_id{binder_id_}, core{core_}, binder{binder_}, consumer{std::move(
consumer_)} {}
: layer_id{layer_id_}, binder_id{binder_id_}, core{core_}, binder{binder_},
consumer{std::move(consumer_)}, open{false} {}
Layer::~Layer() = default;

View file

@ -71,12 +71,25 @@ public:
return core;
}
bool IsOpen() const {
return open;
}
void Close() {
open = false;
}
void Open() {
open = true;
}
private:
const u64 layer_id;
const u32 binder_id;
android::BufferQueueCore& core;
android::BufferQueueProducer& binder;
std::shared_ptr<android::BufferItemConsumer> consumer;
bool open;
};
} // namespace Service::VI

View file

@ -719,6 +719,8 @@ private:
return;
}
nv_flinger.OpenLayer(layer_id);
android::OutputParcel parcel;
parcel.WriteInterface(NativeWindow{*buffer_queue_id});
@ -783,6 +785,7 @@ private:
const u64 layer_id = rp.Pop<u64>();
LOG_WARNING(Service_VI, "(STUBBED) called. layer_id=0x{:016X}", layer_id);
nv_flinger.DestroyLayer(layer_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);

View file

@ -1039,37 +1039,16 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
regs.zeta.format == Tegra::DepthFormat::X8Z24_UNORM ||
regs.zeta.format == Tegra::DepthFormat::S8Z24_UNORM ||
regs.zeta.format == Tegra::DepthFormat::V8Z24_UNORM;
bool force_unorm = ([&] {
if (!is_d24 || device.SupportsD24DepthBuffer()) {
return false;
}
if (device.IsExtDepthBiasControlSupported()) {
return true;
}
if (!Settings::values.renderer_amdvlk_depth_bias_workaround) {
return false;
}
if (is_d24 && !device.SupportsD24DepthBuffer() &&
Settings::values.renderer_amdvlk_depth_bias_workaround) {
// the base formulas can be obtained from here:
// https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias
const double rescale_factor =
static_cast<double>(1ULL << (32 - 24)) / (static_cast<double>(0x1.ep+127));
units = static_cast<float>(static_cast<double>(units) * rescale_factor);
return false;
})();
}
scheduler.Record([constant = units, clamp = regs.depth_bias_clamp,
factor = regs.slope_scale_depth_bias, force_unorm,
precise = device.HasExactDepthBiasControl()](vk::CommandBuffer cmdbuf) {
if (force_unorm) {
VkDepthBiasRepresentationInfoEXT info{
.sType = VK_STRUCTURE_TYPE_DEPTH_BIAS_REPRESENTATION_INFO_EXT,
.pNext = nullptr,
.depthBiasRepresentation =
VK_DEPTH_BIAS_REPRESENTATION_LEAST_REPRESENTABLE_VALUE_FORCE_UNORM_EXT,
.depthBiasExact = precise ? VK_TRUE : VK_FALSE,
};
cmdbuf.SetDepthBias(constant, clamp, factor, &info);
return;
}
factor = regs.slope_scale_depth_bias](vk::CommandBuffer cmdbuf) {
cmdbuf.SetDepthBias(constant, clamp, factor);
});
}

View file

@ -1130,13 +1130,6 @@ void Device::RemoveUnsuitableExtensions() {
RemoveExtensionFeatureIfUnsuitable(extensions.custom_border_color, features.custom_border_color,
VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
// VK_EXT_depth_bias_control
extensions.depth_bias_control =
features.depth_bias_control.depthBiasControl &&
features.depth_bias_control.leastRepresentableValueForceUnormRepresentation;
RemoveExtensionFeatureIfUnsuitable(extensions.depth_bias_control, features.depth_bias_control,
VK_EXT_DEPTH_BIAS_CONTROL_EXTENSION_NAME);
// VK_EXT_depth_clip_control
extensions.depth_clip_control = features.depth_clip_control.depthClipControl;
RemoveExtensionFeatureIfUnsuitable(extensions.depth_clip_control, features.depth_clip_control,

View file

@ -41,7 +41,6 @@ VK_DEFINE_HANDLE(VmaAllocator)
// Define all features which may be used by the implementation and require an extension here.
#define FOR_EACH_VK_FEATURE_EXT(FEATURE) \
FEATURE(EXT, CustomBorderColor, CUSTOM_BORDER_COLOR, custom_border_color) \
FEATURE(EXT, DepthBiasControl, DEPTH_BIAS_CONTROL, depth_bias_control) \
FEATURE(EXT, DepthClipControl, DEPTH_CLIP_CONTROL, depth_clip_control) \
FEATURE(EXT, ExtendedDynamicState, EXTENDED_DYNAMIC_STATE, extended_dynamic_state) \
FEATURE(EXT, ExtendedDynamicState2, EXTENDED_DYNAMIC_STATE_2, extended_dynamic_state2) \
@ -97,7 +96,6 @@ VK_DEFINE_HANDLE(VmaAllocator)
#define FOR_EACH_VK_RECOMMENDED_EXTENSION(EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_DEPTH_BIAS_CONTROL_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME) \
@ -150,9 +148,6 @@ VK_DEFINE_HANDLE(VmaAllocator)
// Define features where the absence of the feature may result in a degraded experience.
#define FOR_EACH_VK_RECOMMENDED_FEATURE(FEATURE_NAME) \
FEATURE_NAME(custom_border_color, customBorderColors) \
FEATURE_NAME(depth_bias_control, depthBiasControl) \
FEATURE_NAME(depth_bias_control, leastRepresentableValueForceUnormRepresentation) \
FEATURE_NAME(depth_bias_control, depthBiasExact) \
FEATURE_NAME(extended_dynamic_state, extendedDynamicState) \
FEATURE_NAME(format_a4b4g4r4, formatA4B4G4R4) \
FEATURE_NAME(index_type_uint8, indexTypeUint8) \
@ -479,11 +474,6 @@ public:
return extensions.depth_clip_control;
}
/// Returns true if the device supports VK_EXT_depth_bias_control.
bool IsExtDepthBiasControlSupported() const {
return extensions.depth_bias_control;
}
/// Returns true if the device supports VK_EXT_shader_viewport_index_layer.
bool IsExtShaderViewportIndexLayerSupported() const {
return extensions.shader_viewport_index_layer;
@ -649,10 +639,6 @@ public:
return features.robustness2.nullDescriptor;
}
bool HasExactDepthBiasControl() const {
return features.depth_bias_control.depthBiasExact;
}
u32 GetMaxVertexInputAttributes() const {
return properties.properties.limits.maxVertexInputAttributes;
}