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Author SHA1 Message Date
yuzubot af0eed53bb "Merge Tagged PR 12173" 2023-12-19 13:03:18 +00:00
yuzubot 27a604f9ad "Merge Tagged PR 12304" 2023-12-19 13:03:17 +00:00
6 changed files with 41 additions and 49 deletions

View file

@ -90,6 +90,18 @@ Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
LOG_DEBUG(Service_Nvnflinger, "acquiring slot={}", slot);
// If the front buffer is still being tracked, update its slot state
if (core->StillTracking(*front)) {
slots[slot].acquire_called = true;
slots[slot].needs_cleanup_on_release = false;
slots[slot].buffer_state = BufferState::Acquired;
// TODO: for now, avoid resetting the fence, so that when we next return this
// slot to the producer, it will wait for the fence to pass. We should fix this
// by properly waiting for the fence in the BufferItemConsumer.
// slots[slot].fence = Fence::NoFence();
}
// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to
// avoid unnecessarily remapping this buffer on the consumer side.
if (out_buffer->acquire_called) {
@ -132,11 +144,28 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc
++current;
}
slots[slot].buffer_state = BufferState::Free;
if (slots[slot].buffer_state == BufferState::Acquired) {
// TODO: for now, avoid resetting the fence, so that when we next return this
// slot to the producer, it can wait for its own fence to pass. We should fix this
// by properly waiting for the fence in the BufferItemConsumer.
// slots[slot].fence = release_fence;
slots[slot].buffer_state = BufferState::Free;
listener = core->connected_producer_listener;
listener = core->connected_producer_listener;
LOG_DEBUG(Service_Nvnflinger, "releasing slot {}", slot);
LOG_DEBUG(Service_Nvnflinger, "releasing slot {}", slot);
} else if (slots[slot].needs_cleanup_on_release) {
LOG_DEBUG(Service_Nvnflinger, "releasing a stale buffer slot {} (state = {})", slot,
slots[slot].buffer_state);
slots[slot].needs_cleanup_on_release = false;
return Status::StaleBufferSlot;
} else {
LOG_ERROR(Service_Nvnflinger,
"attempted to release buffer slot {} but its state was {}", slot,
slots[slot].buffer_state);
return Status::BadValue;
}
core->SignalDequeueCondition();
}

View file

@ -74,6 +74,10 @@ void BufferQueueCore::FreeBufferLocked(s32 slot) {
slots[slot].graphic_buffer.reset();
if (slots[slot].buffer_state == BufferState::Acquired) {
slots[slot].needs_cleanup_on_release = true;
}
slots[slot].buffer_state = BufferState::Free;
slots[slot].frame_number = UINT32_MAX;
slots[slot].acquire_called = false;

View file

@ -31,6 +31,7 @@ struct BufferSlot final {
u64 frame_number{};
Fence fence;
bool acquire_called{};
bool needs_cleanup_on_release{};
bool attached_by_consumer{};
bool is_preallocated{};
};

View file

@ -1039,37 +1039,16 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
regs.zeta.format == Tegra::DepthFormat::X8Z24_UNORM ||
regs.zeta.format == Tegra::DepthFormat::S8Z24_UNORM ||
regs.zeta.format == Tegra::DepthFormat::V8Z24_UNORM;
bool force_unorm = ([&] {
if (!is_d24 || device.SupportsD24DepthBuffer()) {
return false;
}
if (device.IsExtDepthBiasControlSupported()) {
return true;
}
if (!Settings::values.renderer_amdvlk_depth_bias_workaround) {
return false;
}
if (is_d24 && !device.SupportsD24DepthBuffer() &&
Settings::values.renderer_amdvlk_depth_bias_workaround) {
// the base formulas can be obtained from here:
// https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias
const double rescale_factor =
static_cast<double>(1ULL << (32 - 24)) / (static_cast<double>(0x1.ep+127));
units = static_cast<float>(static_cast<double>(units) * rescale_factor);
return false;
})();
}
scheduler.Record([constant = units, clamp = regs.depth_bias_clamp,
factor = regs.slope_scale_depth_bias, force_unorm,
precise = device.HasExactDepthBiasControl()](vk::CommandBuffer cmdbuf) {
if (force_unorm) {
VkDepthBiasRepresentationInfoEXT info{
.sType = VK_STRUCTURE_TYPE_DEPTH_BIAS_REPRESENTATION_INFO_EXT,
.pNext = nullptr,
.depthBiasRepresentation =
VK_DEPTH_BIAS_REPRESENTATION_LEAST_REPRESENTABLE_VALUE_FORCE_UNORM_EXT,
.depthBiasExact = precise ? VK_TRUE : VK_FALSE,
};
cmdbuf.SetDepthBias(constant, clamp, factor, &info);
return;
}
factor = regs.slope_scale_depth_bias](vk::CommandBuffer cmdbuf) {
cmdbuf.SetDepthBias(constant, clamp, factor);
});
}

View file

@ -1130,13 +1130,6 @@ void Device::RemoveUnsuitableExtensions() {
RemoveExtensionFeatureIfUnsuitable(extensions.custom_border_color, features.custom_border_color,
VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
// VK_EXT_depth_bias_control
extensions.depth_bias_control =
features.depth_bias_control.depthBiasControl &&
features.depth_bias_control.leastRepresentableValueForceUnormRepresentation;
RemoveExtensionFeatureIfUnsuitable(extensions.depth_bias_control, features.depth_bias_control,
VK_EXT_DEPTH_BIAS_CONTROL_EXTENSION_NAME);
// VK_EXT_depth_clip_control
extensions.depth_clip_control = features.depth_clip_control.depthClipControl;
RemoveExtensionFeatureIfUnsuitable(extensions.depth_clip_control, features.depth_clip_control,

View file

@ -41,7 +41,6 @@ VK_DEFINE_HANDLE(VmaAllocator)
// Define all features which may be used by the implementation and require an extension here.
#define FOR_EACH_VK_FEATURE_EXT(FEATURE) \
FEATURE(EXT, CustomBorderColor, CUSTOM_BORDER_COLOR, custom_border_color) \
FEATURE(EXT, DepthBiasControl, DEPTH_BIAS_CONTROL, depth_bias_control) \
FEATURE(EXT, DepthClipControl, DEPTH_CLIP_CONTROL, depth_clip_control) \
FEATURE(EXT, ExtendedDynamicState, EXTENDED_DYNAMIC_STATE, extended_dynamic_state) \
FEATURE(EXT, ExtendedDynamicState2, EXTENDED_DYNAMIC_STATE_2, extended_dynamic_state2) \
@ -97,7 +96,6 @@ VK_DEFINE_HANDLE(VmaAllocator)
#define FOR_EACH_VK_RECOMMENDED_EXTENSION(EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_DEPTH_BIAS_CONTROL_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME) \
@ -150,9 +148,6 @@ VK_DEFINE_HANDLE(VmaAllocator)
// Define features where the absence of the feature may result in a degraded experience.
#define FOR_EACH_VK_RECOMMENDED_FEATURE(FEATURE_NAME) \
FEATURE_NAME(custom_border_color, customBorderColors) \
FEATURE_NAME(depth_bias_control, depthBiasControl) \
FEATURE_NAME(depth_bias_control, leastRepresentableValueForceUnormRepresentation) \
FEATURE_NAME(depth_bias_control, depthBiasExact) \
FEATURE_NAME(extended_dynamic_state, extendedDynamicState) \
FEATURE_NAME(format_a4b4g4r4, formatA4B4G4R4) \
FEATURE_NAME(index_type_uint8, indexTypeUint8) \
@ -479,11 +474,6 @@ public:
return extensions.depth_clip_control;
}
/// Returns true if the device supports VK_EXT_depth_bias_control.
bool IsExtDepthBiasControlSupported() const {
return extensions.depth_bias_control;
}
/// Returns true if the device supports VK_EXT_shader_viewport_index_layer.
bool IsExtShaderViewportIndexLayerSupported() const {
return extensions.shader_viewport_index_layer;
@ -649,10 +639,6 @@ public:
return features.robustness2.nullDescriptor;
}
bool HasExactDepthBiasControl() const {
return features.depth_bias_control.depthBiasExact;
}
u32 GetMaxVertexInputAttributes() const {
return properties.properties.limits.maxVertexInputAttributes;
}