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https://github.com/yuzu-emu/yuzu-mainline.git
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450 lines
12 KiB
C++
450 lines
12 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <new>
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#include <utility>
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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// All the constants in this file come from http://3dbrew.org/wiki/Error_codes
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/// Detailed description of the error. This listing is likely incomplete.
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enum class ErrorDescription : u32 {
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Success = 0,
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WrongPermission = 46,
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OS_InvalidBufferDescriptor = 48,
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MaxConnectionsReached = 52,
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WrongAddress = 53,
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FS_RomFSNotFound = 100,
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FS_ArchiveNotMounted = 101,
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FS_FileNotFound = 112,
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FS_PathNotFound = 113,
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FS_GameCardNotInserted = 141,
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FS_NotFound = 120,
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FS_FileAlreadyExists = 180,
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FS_DirectoryAlreadyExists = 185,
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FS_AlreadyExists = 190,
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FS_InvalidOpenFlags = 230,
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FS_DirectoryNotEmpty = 240,
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FS_NotAFile = 250,
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FS_NotFormatted = 340, ///< This is used by the FS service when creating a SaveData archive
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OutofRangeOrMisalignedAddress =
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513, // TODO(purpasmart): Check if this name fits its actual usage
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GPU_FirstInitialization = 519,
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FS_ExeFSSectionNotFound = 567,
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FS_CommandNotAllowed = 630,
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FS_InvalidReadFlag = 700,
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FS_InvalidPath = 702,
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FS_WriteBeyondEnd = 705,
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FS_UnsupportedOpenFlags = 760,
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FS_IncorrectExeFSReadSize = 761,
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FS_UnexpectedFileOrDirectory = 770,
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InvalidSection = 1000,
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TooLarge = 1001,
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NotAuthorized = 1002,
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AlreadyDone = 1003,
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InvalidSize = 1004,
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InvalidEnumValue = 1005,
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InvalidCombination = 1006,
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NoData = 1007,
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Busy = 1008,
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MisalignedAddress = 1009,
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MisalignedSize = 1010,
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OutOfMemory = 1011,
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NotImplemented = 1012,
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InvalidAddress = 1013,
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InvalidPointer = 1014,
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InvalidHandle = 1015,
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NotInitialized = 1016,
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AlreadyInitialized = 1017,
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NotFound = 1018,
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CancelRequested = 1019,
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AlreadyExists = 1020,
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OutOfRange = 1021,
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Timeout = 1022,
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InvalidResultValue = 1023,
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};
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/**
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* Identifies the module which caused the error. Error codes can be propagated through a call
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* chain, meaning that this doesn't always correspond to the module where the API call made is
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* contained.
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*/
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enum class ErrorModule : u32 {
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Common = 0,
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Kernel = 1,
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Util = 2,
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FileServer = 3,
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LoaderServer = 4,
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TCB = 5,
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OS = 6,
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DBG = 7,
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DMNT = 8,
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PDN = 9,
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GX = 10,
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I2C = 11,
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GPIO = 12,
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DD = 13,
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CODEC = 14,
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SPI = 15,
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PXI = 16,
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FS = 17,
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DI = 18,
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HID = 19,
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CAM = 20,
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PI = 21,
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PM = 22,
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PM_LOW = 23,
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FSI = 24,
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SRV = 25,
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NDM = 26,
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NWM = 27,
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SOC = 28,
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LDR = 29,
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ACC = 30,
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RomFS = 31,
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AM = 32,
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HIO = 33,
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Updater = 34,
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MIC = 35,
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FND = 36,
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MP = 37,
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MPWL = 38,
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AC = 39,
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HTTP = 40,
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DSP = 41,
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SND = 42,
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DLP = 43,
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HIO_LOW = 44,
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CSND = 45,
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SSL = 46,
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AM_LOW = 47,
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NEX = 48,
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Friends = 49,
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RDT = 50,
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Applet = 51,
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NIM = 52,
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PTM = 53,
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MIDI = 54,
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MC = 55,
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SWC = 56,
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FatFS = 57,
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NGC = 58,
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CARD = 59,
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CARDNOR = 60,
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SDMC = 61,
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BOSS = 62,
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DBM = 63,
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Config = 64,
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PS = 65,
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CEC = 66,
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IR = 67,
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UDS = 68,
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PL = 69,
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CUP = 70,
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Gyroscope = 71,
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MCU = 72,
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NS = 73,
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News = 74,
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RO = 75,
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GD = 76,
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CardSPI = 77,
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EC = 78,
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WebBrowser = 79,
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Test = 80,
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ENC = 81,
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PIA = 82,
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ACT = 83,
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VCTL = 84,
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OLV = 85,
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NEIA = 86,
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NPNS = 87,
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AVD = 90,
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L2B = 91,
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MVD = 92,
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NFC = 93,
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UART = 94,
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SPM = 95,
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QTM = 96,
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NFP = 97,
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Application = 254,
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InvalidResult = 255
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};
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/// A less specific error cause.
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enum class ErrorSummary : u32 {
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Success = 0,
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NothingHappened = 1,
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WouldBlock = 2,
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OutOfResource = 3, ///< There are no more kernel resources (memory, table slots) to
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///< execute the operation.
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NotFound = 4, ///< A file or resource was not found.
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InvalidState = 5,
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NotSupported = 6, ///< The operation is not supported or not implemented.
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InvalidArgument = 7, ///< Returned when a passed argument is invalid in the current runtime
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///< context. (Invalid handle, out-of-bounds pointer or size, etc.)
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WrongArgument = 8, ///< Returned when a passed argument is in an incorrect format for use
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///< with the function. (E.g. Invalid enum value)
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Canceled = 9,
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StatusChanged = 10,
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Internal = 11,
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InvalidResult = 63
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};
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/// The severity of the error.
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enum class ErrorLevel : u32 {
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Success = 0,
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Info = 1,
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Status = 25,
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Temporary = 26,
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Permanent = 27,
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Usage = 28,
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Reinitialize = 29,
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Reset = 30,
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Fatal = 31
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};
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/// Encapsulates a CTR-OS error code, allowing it to be separated into its constituent fields.
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union ResultCode {
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u32 raw;
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BitField<0, 10, ErrorDescription> description;
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BitField<10, 8, ErrorModule> module;
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BitField<21, 6, ErrorSummary> summary;
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BitField<27, 5, ErrorLevel> level;
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// The last bit of `level` is checked by apps and the kernel to determine if a result code is an
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// error
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BitField<31, 1, u32> is_error;
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explicit ResultCode(u32 raw) : raw(raw) {}
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ResultCode(ErrorDescription description_, ErrorModule module_, ErrorSummary summary_,
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ErrorLevel level_)
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: raw(0) {
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description.Assign(description_);
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module.Assign(module_);
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summary.Assign(summary_);
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level.Assign(level_);
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}
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ResultCode& operator=(const ResultCode& o) {
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raw = o.raw;
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return *this;
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}
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bool IsSuccess() const {
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return is_error == 0;
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}
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bool IsError() const {
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return is_error == 1;
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}
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};
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inline bool operator==(const ResultCode& a, const ResultCode& b) {
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return a.raw == b.raw;
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}
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inline bool operator!=(const ResultCode& a, const ResultCode& b) {
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return a.raw != b.raw;
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}
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// Convenience functions for creating some common kinds of errors:
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/// The default success `ResultCode`.
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const ResultCode RESULT_SUCCESS(0);
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/// Might be returned instead of a dummy success for unimplemented APIs.
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inline ResultCode UnimplementedFunction(ErrorModule module) {
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return ResultCode(ErrorDescription::NotImplemented, module, ErrorSummary::NotSupported,
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ErrorLevel::Permanent);
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}
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/**
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* This is an optional value type. It holds a `ResultCode` and, if that code is a success code,
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* also holds a result of type `T`. If the code is an error code then trying to access the inner
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* value fails, thus ensuring that the ResultCode of functions is always checked properly before
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* their return value is used. It is similar in concept to the `std::optional` type
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* (http://en.cppreference.com/w/cpp/experimental/optional) originally proposed for inclusion in
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* C++14, or the `Result` type in Rust (http://doc.rust-lang.org/std/result/index.html).
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*
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* An example of how it could be used:
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* \code
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* ResultVal<int> Frobnicate(float strength) {
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* if (strength < 0.f || strength > 1.0f) {
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* // Can't frobnicate too weakly or too strongly
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* return ResultCode(ErrorDescription::OutOfRange, ErrorModule::Common,
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* ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
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* } else {
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* // Frobnicated! Give caller a cookie
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* return MakeResult<int>(42);
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* }
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* }
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* \endcode
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*
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* \code
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* ResultVal<int> frob_result = Frobnicate(0.75f);
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* if (frob_result) {
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* // Frobbed ok
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* printf("My cookie is %d\n", *frob_result);
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* } else {
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* printf("Guess I overdid it. :( Error code: %ux\n", frob_result.code().hex);
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* }
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* \endcode
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*/
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template <typename T>
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class ResultVal {
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public:
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/// Constructs an empty `ResultVal` with the given error code. The code must not be a success
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/// code.
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ResultVal(ResultCode error_code = ResultCode(-1)) : result_code(error_code) {
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ASSERT(error_code.IsError());
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}
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/**
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* Similar to the non-member function `MakeResult`, with the exception that you can manually
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* specify the success code. `success_code` must not be an error code.
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*/
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template <typename... Args>
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static ResultVal WithCode(ResultCode success_code, Args&&... args) {
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ResultVal<T> result;
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result.emplace(success_code, std::forward<Args>(args)...);
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return result;
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}
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ResultVal(const ResultVal& o) : result_code(o.result_code) {
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if (!o.empty()) {
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new (&object) T(o.object);
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}
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}
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ResultVal(ResultVal&& o) : result_code(o.result_code) {
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if (!o.empty()) {
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new (&object) T(std::move(o.object));
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}
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}
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~ResultVal() {
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if (!empty()) {
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object.~T();
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}
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}
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ResultVal& operator=(const ResultVal& o) {
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if (!empty()) {
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if (!o.empty()) {
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object = o.object;
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} else {
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object.~T();
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}
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} else {
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if (!o.empty()) {
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new (&object) T(o.object);
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}
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}
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result_code = o.result_code;
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return *this;
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}
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/**
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* Replaces the current result with a new constructed result value in-place. The code must not
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* be an error code.
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*/
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template <typename... Args>
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void emplace(ResultCode success_code, Args&&... args) {
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ASSERT(success_code.IsSuccess());
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if (!empty()) {
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object.~T();
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}
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new (&object) T(std::forward<Args>(args)...);
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result_code = success_code;
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}
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/// Returns true if the `ResultVal` contains an error code and no value.
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bool empty() const {
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return result_code.IsError();
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}
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/// Returns true if the `ResultVal` contains a return value.
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bool Succeeded() const {
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return result_code.IsSuccess();
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}
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/// Returns true if the `ResultVal` contains an error code and no value.
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bool Failed() const {
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return empty();
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}
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ResultCode Code() const {
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return result_code;
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}
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const T& operator*() const {
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return object;
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}
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T& operator*() {
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return object;
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}
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const T* operator->() const {
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return &object;
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}
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T* operator->() {
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return &object;
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}
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/// Returns the value contained in this `ResultVal`, or the supplied default if it is missing.
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template <typename U>
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T ValueOr(U&& value) const {
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return !empty() ? object : std::move(value);
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}
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/// Asserts that the result succeeded and returns a reference to it.
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T& Unwrap() {
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ASSERT_MSG(Succeeded(), "Tried to Unwrap empty ResultVal");
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return **this;
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}
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T&& MoveFrom() {
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return std::move(Unwrap());
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}
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private:
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// A union is used to allocate the storage for the value, while allowing us to construct and
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// destruct it at will.
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union {
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T object;
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};
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ResultCode result_code;
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};
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/**
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* This function is a helper used to construct `ResultVal`s. It receives the arguments to construct
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* `T` with and creates a success `ResultVal` contained the constructed value.
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*/
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template <typename T, typename... Args>
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ResultVal<T> MakeResult(Args&&... args) {
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return ResultVal<T>::WithCode(RESULT_SUCCESS, std::forward<Args>(args)...);
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}
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/**
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* Check for the success of `source` (which must evaluate to a ResultVal). If it succeeds, unwraps
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* the contained value and assigns it to `target`, which can be either an l-value expression or a
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* variable declaration. If it fails the return code is returned from the current function. Thus it
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* can be used to cascade errors out, achieving something akin to exception handling.
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*/
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#define CASCADE_RESULT(target, source) \
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auto CONCAT2(check_result_L, __LINE__) = source; \
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if (CONCAT2(check_result_L, __LINE__).Failed()) \
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return CONCAT2(check_result_L, __LINE__).Code(); \
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target = std::move(*CONCAT2(check_result_L, __LINE__))
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