mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-24 13:15:38 +00:00
114 lines
3.8 KiB
C++
114 lines
3.8 KiB
C++
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include <algorithm>
|
|
#include <array>
|
|
#include <vector>
|
|
|
|
#include "common/alignment.h"
|
|
#include "common/assert.h"
|
|
#include "common/polyfill_ranges.h"
|
|
#include "shader_recompiler/shader_info.h"
|
|
#include "video_core/transform_feedback.h"
|
|
|
|
namespace VideoCommon {
|
|
|
|
std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings(
|
|
const TransformFeedbackState& state) {
|
|
static constexpr std::array VECTORS{
|
|
28U, // gl_Position
|
|
32U, // Generic 0
|
|
36U, // Generic 1
|
|
40U, // Generic 2
|
|
44U, // Generic 3
|
|
48U, // Generic 4
|
|
52U, // Generic 5
|
|
56U, // Generic 6
|
|
60U, // Generic 7
|
|
64U, // Generic 8
|
|
68U, // Generic 9
|
|
72U, // Generic 10
|
|
76U, // Generic 11
|
|
80U, // Generic 12
|
|
84U, // Generic 13
|
|
88U, // Generic 14
|
|
92U, // Generic 15
|
|
96U, // Generic 16
|
|
100U, // Generic 17
|
|
104U, // Generic 18
|
|
108U, // Generic 19
|
|
112U, // Generic 20
|
|
116U, // Generic 21
|
|
120U, // Generic 22
|
|
124U, // Generic 23
|
|
128U, // Generic 24
|
|
132U, // Generic 25
|
|
136U, // Generic 26
|
|
140U, // Generic 27
|
|
144U, // Generic 28
|
|
148U, // Generic 29
|
|
152U, // Generic 30
|
|
156U, // Generic 31
|
|
160U, // gl_FrontColor
|
|
164U, // gl_FrontSecondaryColor
|
|
160U, // gl_BackColor
|
|
164U, // gl_BackSecondaryColor
|
|
192U, // gl_TexCoord[0]
|
|
196U, // gl_TexCoord[1]
|
|
200U, // gl_TexCoord[2]
|
|
204U, // gl_TexCoord[3]
|
|
208U, // gl_TexCoord[4]
|
|
212U, // gl_TexCoord[5]
|
|
216U, // gl_TexCoord[6]
|
|
220U, // gl_TexCoord[7]
|
|
};
|
|
std::vector<Shader::TransformFeedbackVarying> xfb(256);
|
|
for (size_t buffer = 0; buffer < state.layouts.size(); ++buffer) {
|
|
const auto& locations = state.varyings[buffer];
|
|
const auto& layout = state.layouts[buffer];
|
|
const u32 varying_count = layout.varying_count;
|
|
u32 highest = 0;
|
|
for (u32 offset = 0; offset < varying_count; ++offset) {
|
|
const auto get_attribute = [&locations](u32 index) -> u32 {
|
|
switch (index % 4) {
|
|
case 0:
|
|
return locations[index / 4].attribute0.Value();
|
|
case 1:
|
|
return locations[index / 4].attribute1.Value();
|
|
case 2:
|
|
return locations[index / 4].attribute2.Value();
|
|
case 3:
|
|
return locations[index / 4].attribute3.Value();
|
|
}
|
|
UNREACHABLE();
|
|
return 0;
|
|
};
|
|
|
|
UNIMPLEMENTED_IF_MSG(layout.stream != 0, "Stream is not zero: {}", layout.stream);
|
|
Shader::TransformFeedbackVarying varying{
|
|
.buffer = static_cast<u32>(buffer),
|
|
.stride = layout.stride,
|
|
.offset = offset * 4,
|
|
.components = 1,
|
|
};
|
|
const u32 base_offset = offset;
|
|
const auto attribute{get_attribute(offset)};
|
|
if (std::ranges::find(VECTORS, Common::AlignDown(attribute, 4)) != VECTORS.end()) {
|
|
UNIMPLEMENTED_IF_MSG(attribute % 4 != 0, "Unaligned TFB {}", attribute);
|
|
|
|
const auto base_index = attribute / 4;
|
|
while (offset + 1 < varying_count && base_index == get_attribute(offset + 1) / 4) {
|
|
++offset;
|
|
++varying.components;
|
|
}
|
|
}
|
|
xfb[attribute] = varying;
|
|
highest = std::max(highest, (base_offset + varying.components) * 4);
|
|
}
|
|
UNIMPLEMENTED_IF(highest != layout.stride);
|
|
}
|
|
return xfb;
|
|
}
|
|
|
|
} // namespace VideoCommon
|