mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2025-11-18 06:55:00 +00:00
Some games benefit from skipping caches (Pokémon Sword), and others don't (Animal Crossing: New Horizons). Add an heuristic to decide this at runtime. The cache hit ratio has to be ~98% or better to not skip the cache. There are 16 frames of buffer. |
||
|---|---|---|
| .. | ||
| buffer_base.h | ||
| buffer_cache.cpp | ||
| buffer_cache.h | ||