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It was just the one in emu_window_sdl2, but since _gl and _vk inherit from it, they all needed adjustments. Leaves just the one auto system& in main(). |
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emu_window_sdl2.cpp | ||
emu_window_sdl2.h | ||
emu_window_sdl2_gl.cpp | ||
emu_window_sdl2_gl.h | ||
emu_window_sdl2_vk.cpp | ||
emu_window_sdl2_vk.h |