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Making the stream buffer resident increases GPU usage significantly on some games. This seems to be addressed invalidating the stream buffer with InvalidateBufferData instead of using a Unmap + Map (with invalidation flags). |
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.. | ||
audio_core | ||
common | ||
core | ||
input_common | ||
tests | ||
video_core | ||
web_service | ||
yuzu | ||
yuzu_cmd | ||
yuzu_tester | ||
.clang-format | ||
CMakeLists.txt |