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Constant buffer values on the shader IR were using different offsets if the access direct or indirect. cbuf34 has a non-multiplied offset while cbuf36 does. On shader decoding this commit multiplies it by four on cbuf34 queries. |
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| .. | ||
| decode | ||
| decode.cpp | ||
| shader_ir.cpp | ||
| shader_ir.h | ||
| track.cpp | ||