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Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. |
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| .. | ||
| const_buffer_info.h | ||
| engine_interface.h | ||
| engine_upload.cpp | ||
| engine_upload.h | ||
| fermi_2d.cpp | ||
| fermi_2d.h | ||
| kepler_compute.cpp | ||
| kepler_compute.h | ||
| kepler_memory.cpp | ||
| kepler_memory.h | ||
| maxwell_3d.cpp | ||
| maxwell_3d.h | ||
| maxwell_dma.cpp | ||
| maxwell_dma.h | ||