mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-27 20:15:26 +00:00
98b1436b8b
Debugger: Pica surface viewer
596 lines
22 KiB
C++
596 lines
22 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <clocale>
|
|
#include <memory>
|
|
#include <thread>
|
|
|
|
#include <glad/glad.h>
|
|
|
|
#define QT_NO_OPENGL
|
|
#include <QDesktopWidget>
|
|
#include <QtGui>
|
|
#include <QFileDialog>
|
|
#include <QMessageBox>
|
|
#include "qhexedit.h"
|
|
|
|
#include "citra_qt/bootmanager.h"
|
|
#include "citra_qt/config.h"
|
|
#include "citra_qt/configure_dialog.h"
|
|
#include "citra_qt/game_list.h"
|
|
#include "citra_qt/hotkeys.h"
|
|
#include "citra_qt/main.h"
|
|
#include "citra_qt/ui_settings.h"
|
|
|
|
// Debugger
|
|
#include "citra_qt/debugger/callstack.h"
|
|
#include "citra_qt/debugger/disassembler.h"
|
|
#include "citra_qt/debugger/graphics.h"
|
|
#include "citra_qt/debugger/graphics_breakpoints.h"
|
|
#include "citra_qt/debugger/graphics_cmdlists.h"
|
|
#include "citra_qt/debugger/graphics_surface.h"
|
|
#include "citra_qt/debugger/graphics_tracing.h"
|
|
#include "citra_qt/debugger/graphics_vertex_shader.h"
|
|
#include "citra_qt/debugger/profiler.h"
|
|
#include "citra_qt/debugger/ramview.h"
|
|
#include "citra_qt/debugger/registers.h"
|
|
|
|
#include "common/microprofile.h"
|
|
#include "common/platform.h"
|
|
#include "common/scm_rev.h"
|
|
#include "common/scope_exit.h"
|
|
#include "common/string_util.h"
|
|
#include "common/logging/backend.h"
|
|
#include "common/logging/filter.h"
|
|
#include "common/logging/log.h"
|
|
#include "common/logging/text_formatter.h"
|
|
|
|
#include "core/core.h"
|
|
#include "core/settings.h"
|
|
#include "core/system.h"
|
|
#include "core/arm/disassembler/load_symbol_map.h"
|
|
#include "core/gdbstub/gdbstub.h"
|
|
#include "core/loader/loader.h"
|
|
|
|
#include "video_core/video_core.h"
|
|
|
|
GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr)
|
|
{
|
|
Pica::g_debug_context = Pica::DebugContext::Construct();
|
|
|
|
ui.setupUi(this);
|
|
statusBar()->hide();
|
|
|
|
render_window = new GRenderWindow(this, emu_thread.get());
|
|
render_window->hide();
|
|
|
|
game_list = new GameList();
|
|
ui.horizontalLayout->addWidget(game_list);
|
|
|
|
profilerWidget = new ProfilerWidget(this);
|
|
addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
|
|
profilerWidget->hide();
|
|
|
|
#if MICROPROFILE_ENABLED
|
|
microProfileDialog = new MicroProfileDialog(this);
|
|
microProfileDialog->hide();
|
|
#endif
|
|
|
|
disasmWidget = new DisassemblerWidget(this, emu_thread.get());
|
|
addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
|
|
disasmWidget->hide();
|
|
|
|
registersWidget = new RegistersWidget(this);
|
|
addDockWidget(Qt::RightDockWidgetArea, registersWidget);
|
|
registersWidget->hide();
|
|
|
|
callstackWidget = new CallstackWidget(this);
|
|
addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
|
|
callstackWidget->hide();
|
|
|
|
graphicsWidget = new GPUCommandStreamWidget(this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
|
|
graphicsWidget ->hide();
|
|
|
|
graphicsCommandsWidget = new GPUCommandListWidget(this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
|
|
graphicsCommandsWidget->hide();
|
|
|
|
auto graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
|
|
graphicsBreakpointsWidget->hide();
|
|
|
|
auto graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
|
|
graphicsVertexShaderWidget->hide();
|
|
|
|
auto graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
|
|
graphicsTracingWidget->hide();
|
|
|
|
auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica surface viewer"), this);
|
|
connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this, SLOT(OnCreateGraphicsSurfaceViewer()));
|
|
|
|
QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
|
|
debug_menu->addAction(graphicsSurfaceViewerAction);
|
|
debug_menu->addSeparator();
|
|
debug_menu->addAction(profilerWidget->toggleViewAction());
|
|
#if MICROPROFILE_ENABLED
|
|
debug_menu->addAction(microProfileDialog->toggleViewAction());
|
|
#endif
|
|
debug_menu->addAction(disasmWidget->toggleViewAction());
|
|
debug_menu->addAction(registersWidget->toggleViewAction());
|
|
debug_menu->addAction(callstackWidget->toggleViewAction());
|
|
debug_menu->addAction(graphicsWidget->toggleViewAction());
|
|
debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
|
|
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
|
|
debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
|
|
debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
|
|
|
|
// Set default UI state
|
|
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
|
|
QDesktopWidget* desktop = ((QApplication*)QApplication::instance())->desktop();
|
|
QRect screenRect = desktop->screenGeometry(this);
|
|
int x, y, w, h;
|
|
w = screenRect.width() * 2 / 3;
|
|
h = screenRect.height() / 2;
|
|
x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
|
|
y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
|
|
setGeometry(x, y, w, h);
|
|
|
|
// Restore UI state
|
|
restoreGeometry(UISettings::values.geometry);
|
|
restoreState(UISettings::values.state);
|
|
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
|
#if MICROPROFILE_ENABLED
|
|
microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
|
|
microProfileDialog->setVisible(UISettings::values.microprofile_visible);
|
|
#endif
|
|
|
|
game_list->LoadInterfaceLayout();
|
|
|
|
ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
|
|
ToggleWindowMode();
|
|
|
|
ui.actionDisplay_widget_title_bars->setChecked(UISettings::values.display_titlebar);
|
|
OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked());
|
|
|
|
// Prepare actions for recent files
|
|
for (int i = 0; i < max_recent_files_item; ++i) {
|
|
actions_recent_files[i] = new QAction(this);
|
|
actions_recent_files[i]->setVisible(false);
|
|
connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile()));
|
|
|
|
ui.menu_recent_files->addAction(actions_recent_files[i]);
|
|
}
|
|
UpdateRecentFiles();
|
|
|
|
// Setup connections
|
|
connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)), Qt::DirectConnection);
|
|
connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure()));
|
|
connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()),Qt::DirectConnection);
|
|
connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
|
|
connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this, SLOT(OnMenuSelectGameListRoot()));
|
|
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
|
|
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
|
|
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
|
|
connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
|
|
|
|
connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget, SLOT(OnEmulationStarting(EmuThread*)));
|
|
connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping()));
|
|
connect(this, SIGNAL(EmulationStarting(EmuThread*)), registersWidget, SLOT(OnEmulationStarting(EmuThread*)));
|
|
connect(this, SIGNAL(EmulationStopping()), registersWidget, SLOT(OnEmulationStopping()));
|
|
connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window, SLOT(OnEmulationStarting(EmuThread*)));
|
|
connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
|
|
connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget, SLOT(OnEmulationStarting(EmuThread*)));
|
|
connect(this, SIGNAL(EmulationStopping()), graphicsTracingWidget, SLOT(OnEmulationStopping()));
|
|
|
|
|
|
// Setup hotkeys
|
|
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
|
|
RegisterHotkey("Main Window", "Start Emulation");
|
|
LoadHotkeys();
|
|
|
|
connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
|
|
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
|
|
|
|
std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
|
|
setWindowTitle(window_title.c_str());
|
|
|
|
show();
|
|
|
|
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
|
|
|
QStringList args = QApplication::arguments();
|
|
if (args.length() >= 2) {
|
|
BootGame(args[1].toStdString());
|
|
}
|
|
}
|
|
|
|
GMainWindow::~GMainWindow()
|
|
{
|
|
// will get automatically deleted otherwise
|
|
if (render_window->parent() == nullptr)
|
|
delete render_window;
|
|
|
|
Pica::g_debug_context.reset();
|
|
}
|
|
|
|
void GMainWindow::OnDisplayTitleBars(bool show)
|
|
{
|
|
QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
|
|
|
|
if (show) {
|
|
for (QDockWidget* widget: widgets) {
|
|
QWidget* old = widget->titleBarWidget();
|
|
widget->setTitleBarWidget(nullptr);
|
|
if (old != nullptr)
|
|
delete old;
|
|
}
|
|
} else {
|
|
for (QDockWidget* widget: widgets) {
|
|
QWidget* old = widget->titleBarWidget();
|
|
widget->setTitleBarWidget(new QWidget());
|
|
if (old != nullptr)
|
|
delete old;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool GMainWindow::InitializeSystem() {
|
|
// Shutdown previous session if the emu thread is still active...
|
|
if (emu_thread != nullptr)
|
|
ShutdownGame();
|
|
|
|
render_window->MakeCurrent();
|
|
if (!gladLoadGL()) {
|
|
QMessageBox::critical(this, tr("Error while starting Citra!"),
|
|
tr("Failed to initialize the video core!\n\n"
|
|
"Please ensure that your GPU supports OpenGL 3.3 and that you have the latest graphics driver."));
|
|
return false;
|
|
}
|
|
|
|
// Initialize the core emulation
|
|
System::Result system_result = System::Init(render_window);
|
|
if (System::Result::Success != system_result) {
|
|
switch (system_result) {
|
|
case System::Result::ErrorInitVideoCore:
|
|
QMessageBox::critical(this, tr("Error while starting Citra!"),
|
|
tr("Failed to initialize the video core!\n\n"
|
|
"Please ensure that your GPU supports OpenGL 3.3 and that you have the latest graphics driver."));
|
|
break;
|
|
|
|
default:
|
|
QMessageBox::critical(this, tr("Error while starting Citra!"),
|
|
tr("Unknown error (please check the log)!"));
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool GMainWindow::LoadROM(const std::string& filename) {
|
|
std::unique_ptr<Loader::AppLoader> app_loader = Loader::GetLoader(filename);
|
|
if (!app_loader) {
|
|
LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filename.c_str());
|
|
QMessageBox::critical(this, tr("Error while loading ROM!"),
|
|
tr("The ROM format is not supported."));
|
|
return false;
|
|
}
|
|
|
|
Loader::ResultStatus result = app_loader->Load();
|
|
if (Loader::ResultStatus::Success != result) {
|
|
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
|
System::Shutdown();
|
|
|
|
switch (result) {
|
|
case Loader::ResultStatus::ErrorEncrypted: {
|
|
// Build the MessageBox ourselves to have clickable link
|
|
QMessageBox popup_error;
|
|
popup_error.setTextFormat(Qt::RichText);
|
|
popup_error.setWindowTitle(tr("Error while loading ROM!"));
|
|
popup_error.setText(tr("The game that you are trying to load must be decrypted before being used with Citra.<br/><br/>"
|
|
"For more information on dumping and decrypting games, please see: <a href='https://citra-emu.org/wiki/Dumping-Game-Cartridges'>https://citra-emu.org/wiki/Dumping-Game-Cartridges</a>"));
|
|
popup_error.setIcon(QMessageBox::Critical);
|
|
popup_error.exec();
|
|
break;
|
|
}
|
|
case Loader::ResultStatus::ErrorInvalidFormat:
|
|
QMessageBox::critical(this, tr("Error while loading ROM!"),
|
|
tr("The ROM format is not supported."));
|
|
break;
|
|
case Loader::ResultStatus::Error:
|
|
|
|
default:
|
|
QMessageBox::critical(this, tr("Error while loading ROM!"),
|
|
tr("Unknown error!"));
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void GMainWindow::BootGame(const std::string& filename) {
|
|
LOG_INFO(Frontend, "Citra starting...");
|
|
StoreRecentFile(filename); // Put the filename on top of the list
|
|
|
|
if (!InitializeSystem())
|
|
return;
|
|
|
|
if (!LoadROM(filename))
|
|
return;
|
|
|
|
// Create and start the emulation thread
|
|
emu_thread = std::make_unique<EmuThread>(render_window);
|
|
emit EmulationStarting(emu_thread.get());
|
|
render_window->moveContext();
|
|
emu_thread->start();
|
|
|
|
connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
|
|
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
|
|
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
|
|
|
|
// Update the GUI
|
|
registersWidget->OnDebugModeEntered();
|
|
callstackWidget->OnDebugModeEntered();
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
game_list->hide();
|
|
}
|
|
render_window->show();
|
|
|
|
emulation_running = true;
|
|
OnStartGame();
|
|
}
|
|
|
|
void GMainWindow::ShutdownGame() {
|
|
emu_thread->RequestStop();
|
|
|
|
// Release emu threads from any breakpoints
|
|
// This belongs after RequestStop() and before wait() because if emulation stops on a GPU
|
|
// breakpoint after (or before) RequestStop() is called, the emulation would never be able
|
|
// to continue out to the main loop and terminate. Thus wait() would hang forever.
|
|
// TODO(bunnei): This function is not thread safe, but it's being used as if it were
|
|
Pica::g_debug_context->ClearBreakpoints();
|
|
|
|
emit EmulationStopping();
|
|
|
|
// Wait for emulation thread to complete and delete it
|
|
emu_thread->wait();
|
|
emu_thread = nullptr;
|
|
|
|
// The emulation is stopped, so closing the window or not does not matter anymore
|
|
disconnect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
|
|
|
|
// Update the GUI
|
|
ui.action_Start->setEnabled(false);
|
|
ui.action_Start->setText(tr("Start"));
|
|
ui.action_Pause->setEnabled(false);
|
|
ui.action_Stop->setEnabled(false);
|
|
render_window->hide();
|
|
game_list->show();
|
|
|
|
emulation_running = false;
|
|
}
|
|
|
|
void GMainWindow::StoreRecentFile(const std::string& filename) {
|
|
UISettings::values.recent_files.prepend(QString::fromStdString(filename));
|
|
UISettings::values.recent_files.removeDuplicates();
|
|
while (UISettings::values.recent_files.size() > max_recent_files_item) {
|
|
UISettings::values.recent_files.removeLast();
|
|
}
|
|
|
|
UpdateRecentFiles();
|
|
}
|
|
|
|
void GMainWindow::UpdateRecentFiles() {
|
|
unsigned int num_recent_files = std::min(UISettings::values.recent_files.size(), static_cast<int>(max_recent_files_item));
|
|
|
|
for (unsigned int i = 0; i < num_recent_files; i++) {
|
|
QString text = QString("&%1. %2").arg(i + 1).arg(QFileInfo(UISettings::values.recent_files[i]).fileName());
|
|
actions_recent_files[i]->setText(text);
|
|
actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
|
|
actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
|
|
actions_recent_files[i]->setVisible(true);
|
|
}
|
|
|
|
for (int j = num_recent_files; j < max_recent_files_item; ++j) {
|
|
actions_recent_files[j]->setVisible(false);
|
|
}
|
|
|
|
// Grey out the recent files menu if the list is empty
|
|
if (num_recent_files == 0) {
|
|
ui.menu_recent_files->setEnabled(false);
|
|
} else {
|
|
ui.menu_recent_files->setEnabled(true);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnGameListLoadFile(QString game_path) {
|
|
BootGame(game_path.toStdString());
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadFile() {
|
|
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), UISettings::values.roms_path, tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)"));
|
|
if (!filename.isEmpty()) {
|
|
UISettings::values.roms_path = QFileInfo(filename).path();
|
|
|
|
BootGame(filename.toStdString());
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadSymbolMap() {
|
|
QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), UISettings::values.symbols_path, tr("Symbol map (*)"));
|
|
if (!filename.isEmpty()) {
|
|
UISettings::values.symbols_path = QFileInfo(filename).path();
|
|
|
|
LoadSymbolMap(filename.toStdString());
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuSelectGameListRoot() {
|
|
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
|
if (!dir_path.isEmpty()) {
|
|
UISettings::values.gamedir = dir_path;
|
|
game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuRecentFile() {
|
|
QAction* action = qobject_cast<QAction*>(sender());
|
|
assert(action);
|
|
|
|
QString filename = action->data().toString();
|
|
QFileInfo file_info(filename);
|
|
if (file_info.exists()) {
|
|
BootGame(filename.toStdString());
|
|
} else {
|
|
// Display an error message and remove the file from the list.
|
|
QMessageBox::information(this, tr("File not found"), tr("File \"%1\" not found").arg(filename));
|
|
|
|
UISettings::values.recent_files.removeOne(filename);
|
|
UpdateRecentFiles();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnStartGame() {
|
|
emu_thread->SetRunning(true);
|
|
|
|
ui.action_Start->setEnabled(false);
|
|
ui.action_Start->setText(tr("Continue"));
|
|
|
|
ui.action_Pause->setEnabled(true);
|
|
ui.action_Stop->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnPauseGame() {
|
|
emu_thread->SetRunning(false);
|
|
|
|
ui.action_Start->setEnabled(true);
|
|
ui.action_Pause->setEnabled(false);
|
|
ui.action_Stop->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnStopGame() {
|
|
ShutdownGame();
|
|
}
|
|
|
|
void GMainWindow::ToggleWindowMode() {
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
// Render in the main window...
|
|
render_window->BackupGeometry();
|
|
ui.horizontalLayout->addWidget(render_window);
|
|
render_window->setFocusPolicy(Qt::ClickFocus);
|
|
if (emulation_running) {
|
|
render_window->setVisible(true);
|
|
render_window->setFocus();
|
|
game_list->hide();
|
|
}
|
|
|
|
} else {
|
|
// Render in a separate window...
|
|
ui.horizontalLayout->removeWidget(render_window);
|
|
render_window->setParent(nullptr);
|
|
render_window->setFocusPolicy(Qt::NoFocus);
|
|
if (emulation_running) {
|
|
render_window->setVisible(true);
|
|
render_window->RestoreGeometry();
|
|
game_list->show();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnConfigure() {
|
|
ConfigureDialog configureDialog(this);
|
|
auto result = configureDialog.exec();
|
|
if (result == QDialog::Accepted)
|
|
{
|
|
configureDialog.applyConfiguration();
|
|
config->Save();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnCreateGraphicsSurfaceViewer() {
|
|
auto graphicsSurfaceViewerWidget = new GraphicsSurfaceWidget(Pica::g_debug_context, this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceViewerWidget);
|
|
// TODO: Maybe graphicsSurfaceViewerWidget->setFloating(true);
|
|
graphicsSurfaceViewerWidget->show();
|
|
}
|
|
|
|
bool GMainWindow::ConfirmClose() {
|
|
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
|
|
return true;
|
|
|
|
auto answer = QMessageBox::question(this, tr("Citra"),
|
|
tr("Are you sure you want to close Citra?"),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
return answer != QMessageBox::No;
|
|
}
|
|
|
|
void GMainWindow::closeEvent(QCloseEvent* event) {
|
|
if (!ConfirmClose()) {
|
|
event->ignore();
|
|
return;
|
|
}
|
|
|
|
UISettings::values.geometry = saveGeometry();
|
|
UISettings::values.state = saveState();
|
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
|
#if MICROPROFILE_ENABLED
|
|
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
|
|
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
|
|
#endif
|
|
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
|
|
UISettings::values.display_titlebar = ui.actionDisplay_widget_title_bars->isChecked();
|
|
UISettings::values.first_start = false;
|
|
|
|
game_list->SaveInterfaceLayout();
|
|
SaveHotkeys();
|
|
|
|
// Shutdown session if the emu thread is active...
|
|
if (emu_thread != nullptr)
|
|
ShutdownGame();
|
|
|
|
render_window->close();
|
|
|
|
QWidget::closeEvent(event);
|
|
}
|
|
|
|
#ifdef main
|
|
#undef main
|
|
#endif
|
|
|
|
int main(int argc, char* argv[]) {
|
|
Log::Filter log_filter(Log::Level::Info);
|
|
Log::SetFilter(&log_filter);
|
|
|
|
MicroProfileOnThreadCreate("Frontend");
|
|
SCOPE_EXIT({
|
|
MicroProfileShutdown();
|
|
});
|
|
|
|
// Init settings params
|
|
QCoreApplication::setOrganizationName("Citra team");
|
|
QCoreApplication::setApplicationName("Citra");
|
|
|
|
QApplication::setAttribute(Qt::AA_X11InitThreads);
|
|
QApplication app(argc, argv);
|
|
|
|
// Qt changes the locale and causes issues in float conversion using std::to_string() when generating shaders
|
|
setlocale(LC_ALL, "C");
|
|
|
|
GMainWindow main_window;
|
|
// After settings have been loaded by GMainWindow, apply the filter
|
|
log_filter.ParseFilterString(Settings::values.log_filter);
|
|
|
|
main_window.show();
|
|
return app.exec();
|
|
}
|