mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-28 17:25:30 +00:00
781ab8407b
Since C++17, the introduction of deduction guides for locking facilities means that we no longer need to hardcode the mutex type into the locks themselves, making it easier to switch mutex types, should it ever be necessary in the future.
139 lines
3.6 KiB
C++
139 lines
3.6 KiB
C++
// Copyright 2018 yuzu emulator team
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <condition_variable>
|
|
#include <mutex>
|
|
|
|
#include "common/logging/log.h"
|
|
#ifdef ARCHITECTURE_x86_64
|
|
#include "core/arm/dynarmic/arm_dynarmic.h"
|
|
#endif
|
|
#include "core/arm/exclusive_monitor.h"
|
|
#include "core/arm/unicorn/arm_unicorn.h"
|
|
#include "core/core.h"
|
|
#include "core/core_cpu.h"
|
|
#include "core/core_timing.h"
|
|
#include "core/hle/kernel/scheduler.h"
|
|
#include "core/hle/kernel/thread.h"
|
|
#include "core/hle/lock.h"
|
|
#include "core/settings.h"
|
|
|
|
namespace Core {
|
|
|
|
void CpuBarrier::NotifyEnd() {
|
|
std::unique_lock lock{mutex};
|
|
end = true;
|
|
condition.notify_all();
|
|
}
|
|
|
|
bool CpuBarrier::Rendezvous() {
|
|
if (!Settings::values.use_multi_core) {
|
|
// Meaningless when running in single-core mode
|
|
return true;
|
|
}
|
|
|
|
if (!end) {
|
|
std::unique_lock lock{mutex};
|
|
|
|
--cores_waiting;
|
|
if (!cores_waiting) {
|
|
cores_waiting = NUM_CPU_CORES;
|
|
condition.notify_all();
|
|
return true;
|
|
}
|
|
|
|
condition.wait(lock);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Cpu::Cpu(System& system, ExclusiveMonitor& exclusive_monitor, CpuBarrier& cpu_barrier,
|
|
std::size_t core_index)
|
|
: cpu_barrier{cpu_barrier}, core_timing{system.CoreTiming()}, core_index{core_index} {
|
|
if (Settings::values.use_cpu_jit) {
|
|
#ifdef ARCHITECTURE_x86_64
|
|
arm_interface = std::make_unique<ARM_Dynarmic>(core_timing, exclusive_monitor, core_index);
|
|
#else
|
|
arm_interface = std::make_unique<ARM_Unicorn>();
|
|
LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
|
|
#endif
|
|
} else {
|
|
arm_interface = std::make_unique<ARM_Unicorn>(core_timing);
|
|
}
|
|
|
|
scheduler = std::make_unique<Kernel::Scheduler>(system, *arm_interface);
|
|
}
|
|
|
|
Cpu::~Cpu() = default;
|
|
|
|
std::unique_ptr<ExclusiveMonitor> Cpu::MakeExclusiveMonitor(std::size_t num_cores) {
|
|
if (Settings::values.use_cpu_jit) {
|
|
#ifdef ARCHITECTURE_x86_64
|
|
return std::make_unique<DynarmicExclusiveMonitor>(num_cores);
|
|
#else
|
|
return nullptr; // TODO(merry): Passthrough exclusive monitor
|
|
#endif
|
|
} else {
|
|
return nullptr; // TODO(merry): Passthrough exclusive monitor
|
|
}
|
|
}
|
|
|
|
void Cpu::RunLoop(bool tight_loop) {
|
|
// Wait for all other CPU cores to complete the previous slice, such that they run in lock-step
|
|
if (!cpu_barrier.Rendezvous()) {
|
|
// If rendezvous failed, session has been killed
|
|
return;
|
|
}
|
|
|
|
// If we don't have a currently active thread then don't execute instructions,
|
|
// instead advance to the next event and try to yield to the next thread
|
|
if (Kernel::GetCurrentThread() == nullptr) {
|
|
LOG_TRACE(Core, "Core-{} idling", core_index);
|
|
|
|
if (IsMainCore()) {
|
|
// TODO(Subv): Only let CoreTiming idle if all 4 cores are idling.
|
|
core_timing.Idle();
|
|
core_timing.Advance();
|
|
}
|
|
|
|
PrepareReschedule();
|
|
} else {
|
|
if (IsMainCore()) {
|
|
core_timing.Advance();
|
|
}
|
|
|
|
if (tight_loop) {
|
|
arm_interface->Run();
|
|
} else {
|
|
arm_interface->Step();
|
|
}
|
|
}
|
|
|
|
Reschedule();
|
|
}
|
|
|
|
void Cpu::SingleStep() {
|
|
return RunLoop(false);
|
|
}
|
|
|
|
void Cpu::PrepareReschedule() {
|
|
arm_interface->PrepareReschedule();
|
|
reschedule_pending = true;
|
|
}
|
|
|
|
void Cpu::Reschedule() {
|
|
if (!reschedule_pending) {
|
|
return;
|
|
}
|
|
|
|
reschedule_pending = false;
|
|
// Lock the global kernel mutex when we manipulate the HLE state
|
|
std::lock_guard lock{HLE::g_hle_lock};
|
|
scheduler->Reschedule();
|
|
}
|
|
|
|
} // namespace Core
|