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ea80363cc2
This will happen when the mutex is already owned by another thread. Should fix some issues with games being stuck due to waiting threads not being awoken. |
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.. | ||
address_arbiter.cpp | ||
address_arbiter.h | ||
event.cpp | ||
event.h | ||
kernel.cpp | ||
kernel.h | ||
mutex.cpp | ||
mutex.h | ||
semaphore.cpp | ||
semaphore.h | ||
session.h | ||
shared_memory.cpp | ||
shared_memory.h | ||
thread.cpp | ||
thread.h |