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This will happen when the mutex is already owned by another thread. Should fix some issues with games being stuck due to waiting threads not being awoken. |
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| .. | ||
| address_arbiter.cpp | ||
| address_arbiter.h | ||
| event.cpp | ||
| event.h | ||
| kernel.cpp | ||
| kernel.h | ||
| mutex.cpp | ||
| mutex.h | ||
| semaphore.cpp | ||
| semaphore.h | ||
| session.h | ||
| shared_memory.cpp | ||
| shared_memory.h | ||
| thread.cpp | ||
| thread.h | ||