yuzu-mainline/src/video_core/textures
ReinUsesLisp a993df1ee2
shader/node: Unpack bindless texture encoding
Bindless textures were using u64 to pack the buffer and offset from
where they come from. Drop this in favor of separated entries in the
struct.

Remove the usage of std::set in favor of std::list (it's not std::vector
to avoid reference invalidations) for samplers and images.
2019-10-29 20:53:48 -03:00
..
astc.cpp astc: Silence implicit conversion warnings 2019-10-27 03:04:50 -03:00
astc.h gl_rasterizer_cache: Move format conversion to its own file 2019-02-26 20:08:27 -03:00
convert.cpp texture_cache: General Fixes 2019-06-20 21:36:12 -03:00
convert.h texture_cache: General Fixes 2019-06-20 21:36:12 -03:00
decoders.cpp MaxwellDMA: Fixes, corrections and relaxations. 2019-07-25 20:41:42 -04:00
decoders.h MaxwellDMA: Fixes, corrections and relaxations. 2019-07-25 20:41:42 -04:00
texture.h shader/node: Unpack bindless texture encoding 2019-10-29 20:53:48 -03:00