change colour of XP level number
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pack/assets/minecraft/shaders/core/rendertype_text.fsh
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40
pack/assets/minecraft/shaders/core/rendertype_text.fsh
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#version 150
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#moj_import <fog.glsl>
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uniform sampler2D Sampler0;
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uniform vec4 ColorModulator;
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uniform float FogStart;
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uniform float FogEnd;
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uniform vec4 FogColor;
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in float vertexDistance;
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in vec4 vertexColor;
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in vec2 texCoord0;
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out vec4 fragColor;
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void main() {
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vec4 color = texture(Sampler0, texCoord0) * vertexColor * ColorModulator;
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if (color.a < 0.1) {
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discard;
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}
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/**
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* I hate Planet Minecraft but this is actually pretty useful
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* https://www.planetminecraft.com/blog/changing-hardcoded-colours-1-18-1-17-core-shaders/
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*/
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/* XP text */
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if(color.r <= 126.50/255.0 && color.r > 126.49/255.0 && color.g == 252/255.0 && color.b <= 31.63/255.0 && color.b > 31.62/255.0){
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color = vec4(0.9569, 0.7216, 0.8588, color.a);
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}
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/* XP text shadow */
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if(color.r <= 31.7/255.0 && color.r > 31.6/255.0 && color.g <= 62.3/255.0 && color.g > 62.25/255.0 && color.b <= 8.0/255.0 && color.b > 7.9/255.0){
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color = vec4(0.898, 0.5412, 0.749, color.a);
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}
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fragColor = linear_fog(color, vertexDistance, FogStart, FogEnd, FogColor);
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}
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