Add Recipe Book #2

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Lea merged 24 commits from :recipe-book into master 2023-08-26 10:50:53 +00:00
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#version 150
#moj_import <fog.glsl>
uniform sampler2D Sampler0;
uniform vec4 ColorModulator;
uniform float FogStart;
uniform float FogEnd;
uniform vec4 FogColor;
in float vertexDistance;
in vec4 vertexColor;
in vec2 texCoord0;
out vec4 fragColor;
void main() {
vec4 color = texture(Sampler0, texCoord0) * vertexColor * ColorModulator;
if (color.a < 0.1) {
discard;
}
/**
* I hate Planet Minecraft but this is actually pretty useful
* https://www.planetminecraft.com/blog/changing-hardcoded-colours-1-18-1-17-core-shaders/
*/
/* XP text */
if(color.r <= 126.50/255.0 && color.r > 126.49/255.0 && color.g == 252/255.0 && color.b <= 31.63/255.0 && color.b > 31.62/255.0){
color = vec4(0.9569, 0.7216, 0.8588, color.a);
}
/* XP text shadow */
if(color.r <= 31.7/255.0 && color.r > 31.6/255.0 && color.g <= 62.3/255.0 && color.g > 62.25/255.0 && color.b <= 8.0/255.0 && color.b > 7.9/255.0){
color = vec4(0.898, 0.5412, 0.749, color.a);
}
fragColor = linear_fog(color, vertexDistance, FogStart, FogEnd, FogColor);
}