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To do -> TODO(NeatNit)
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@ -53,7 +53,7 @@ std::pair<unsigned, unsigned> EmuWindow_SDL2::TouchToPixelPos(float touch_x, flo
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}
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void EmuWindow_SDL2::OnFingerDown(float x, float y) {
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// To do: keep track of multitouch using the fingerID and a dictionary of some kind
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// TODO(NeatNit): keep track of multitouch using the fingerID and a dictionary of some kind
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// This isn't critical because the best we can do when we have that is to average them, like the
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// 3DS does
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