mirror of
https://github.com/citra-emu/citra-nightly.git
synced 2024-12-23 16:55:39 +00:00
Merge pull request #3958 from lioncash/func
game_list: Make containsAllWords() a non-member function
This commit is contained in:
commit
f40ce71f76
|
@ -166,10 +166,12 @@ GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} {
|
|||
* @param String containing all words getting checked
|
||||
* @return true if the haystack contains all words of userinput
|
||||
*/
|
||||
bool GameList::containsAllWords(QString haystack, QString userinput) {
|
||||
QStringList userinput_split = userinput.split(" ", QString::SplitBehavior::SkipEmptyParts);
|
||||
static bool ContainsAllWords(const QString& haystack, const QString& userinput) {
|
||||
const QStringList userinput_split =
|
||||
userinput.split(' ', QString::SplitBehavior::SkipEmptyParts);
|
||||
|
||||
return std::all_of(userinput_split.begin(), userinput_split.end(),
|
||||
[haystack](QString s) { return haystack.contains(s); });
|
||||
[&haystack](const QString& s) { return haystack.contains(s); });
|
||||
}
|
||||
|
||||
// Syncs the expanded state of Game Directories with settings to persist across sessions
|
||||
|
@ -223,7 +225,7 @@ void GameList::onTextChanged(const QString& newText) {
|
|||
// The search is case insensitive because of toLower()
|
||||
// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
|
||||
// multiple conversions of edit_filter_text for each game in the gamelist
|
||||
if (containsAllWords(file_name.append(" ").append(file_title), edit_filter_text) ||
|
||||
if (ContainsAllWords(file_name.append(' ').append(file_title), edit_filter_text) ||
|
||||
(file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) {
|
||||
tree_view->setRowHidden(j, folder_index, false);
|
||||
++result_count;
|
||||
|
|
|
@ -115,7 +115,6 @@ private:
|
|||
void DonePopulating(QStringList watch_list);
|
||||
|
||||
void RefreshGameDirectory();
|
||||
bool containsAllWords(QString haystack, QString userinput);
|
||||
|
||||
void PopupContextMenu(const QPoint& menu_location);
|
||||
void AddGamePopup(QMenu& context_menu, u64 program_id);
|
||||
|
|
Loading…
Reference in a new issue