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203 lines
6.2 KiB
C++
203 lines
6.2 KiB
C++
// //////////////////////////////////////////////////////////
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// xxhash64.h
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// Copyright (c) 2016 Stephan Brumme. All rights reserved.
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// see http://create.stephan-brumme.com/disclaimer.html
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//
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#pragma once
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#include <stdint.h> // for uint32_t and uint64_t
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/// XXHash (64 bit), based on Yann Collet's descriptions, see http://cyan4973.github.io/xxHash/
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/** How to use:
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uint64_t myseed = 0;
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XXHash64 myhash(myseed);
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myhash.add(pointerToSomeBytes, numberOfBytes);
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myhash.add(pointerToSomeMoreBytes, numberOfMoreBytes); // call add() as often as you like to ...
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// and compute hash:
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uint64_t result = myhash.hash();
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// or all of the above in one single line:
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uint64_t result2 = XXHash64::hash(mypointer, numBytes, myseed);
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Note: my code is NOT endian-aware !
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**/
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class XXHash64
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{
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public:
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/// create new XXHash (64 bit)
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/** @param seed your seed value, even zero is a valid seed **/
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explicit XXHash64(uint64_t seed)
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{
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state[0] = seed + Prime1 + Prime2;
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state[1] = seed + Prime2;
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state[2] = seed;
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state[3] = seed - Prime1;
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bufferSize = 0;
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totalLength = 0;
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}
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/// add a chunk of bytes
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/** @param input pointer to a continuous block of data
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@param length number of bytes
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@return false if parameters are invalid / zero **/
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bool add(const void* input, uint64_t length)
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{
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// no data ?
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if (!input || length == 0)
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return false;
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totalLength += length;
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// byte-wise access
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const unsigned char* data = (const unsigned char*)input;
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// unprocessed old data plus new data still fit in temporary buffer ?
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if (bufferSize + length < MaxBufferSize)
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{
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// just add new data
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while (length-- > 0)
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buffer[bufferSize++] = *data++;
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return true;
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}
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// point beyond last byte
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const unsigned char* stop = data + length;
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const unsigned char* stopBlock = stop - MaxBufferSize;
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// some data left from previous update ?
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if (bufferSize > 0)
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{
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// make sure temporary buffer is full (16 bytes)
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while (bufferSize < MaxBufferSize)
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buffer[bufferSize++] = *data++;
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// process these 32 bytes (4x8)
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process(buffer, state[0], state[1], state[2], state[3]);
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}
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// copying state to local variables helps optimizer A LOT
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uint64_t s0 = state[0], s1 = state[1], s2 = state[2], s3 = state[3];
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// 32 bytes at once
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while (data <= stopBlock)
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{
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// local variables s0..s3 instead of state[0]..state[3] are much faster
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process(data, s0, s1, s2, s3);
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data += 32;
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}
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// copy back
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state[0] = s0; state[1] = s1; state[2] = s2; state[3] = s3;
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// copy remainder to temporary buffer
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bufferSize = stop - data;
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for (unsigned int i = 0; i < bufferSize; i++)
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buffer[i] = data[i];
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// done
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return true;
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}
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/// get current hash
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/** @return 64 bit XXHash **/
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uint64_t hash() const
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{
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// fold 256 bit state into one single 64 bit value
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uint64_t result;
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if (totalLength >= MaxBufferSize)
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{
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result = rotateLeft(state[0], 1) +
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rotateLeft(state[1], 7) +
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rotateLeft(state[2], 12) +
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rotateLeft(state[3], 18);
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result = (result ^ processSingle(0, state[0])) * Prime1 + Prime4;
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result = (result ^ processSingle(0, state[1])) * Prime1 + Prime4;
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result = (result ^ processSingle(0, state[2])) * Prime1 + Prime4;
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result = (result ^ processSingle(0, state[3])) * Prime1 + Prime4;
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}
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else
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{
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// internal state wasn't set in add(), therefore original seed is still stored in state2
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result = state[2] + Prime5;
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}
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result += totalLength;
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// process remaining bytes in temporary buffer
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const unsigned char* data = buffer;
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// point beyond last byte
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const unsigned char* stop = data + bufferSize;
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// at least 8 bytes left ? => eat 8 bytes per step
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for (; data + 8 <= stop; data += 8)
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result = rotateLeft(result ^ processSingle(0, *(uint64_t*)data), 27) * Prime1 + Prime4;
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// 4 bytes left ? => eat those
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if (data + 4 <= stop)
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{
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result = rotateLeft(result ^ (*(uint32_t*)data) * Prime1, 23) * Prime2 + Prime3;
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data += 4;
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}
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// take care of remaining 0..3 bytes, eat 1 byte per step
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while (data != stop)
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result = rotateLeft(result ^ (*data++) * Prime5, 11) * Prime1;
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// mix bits
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result ^= result >> 33;
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result *= Prime2;
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result ^= result >> 29;
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result *= Prime3;
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result ^= result >> 32;
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return result;
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}
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/// combine constructor, add() and hash() in one static function (C style)
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/** @param input pointer to a continuous block of data
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@param length number of bytes
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@param seed your seed value, e.g. zero is a valid seed
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@return 64 bit XXHash **/
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static uint64_t hash(const void* input, uint64_t length, uint64_t seed)
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{
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XXHash64 hasher(seed);
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hasher.add(input, length);
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return hasher.hash();
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}
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private:
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/// magic constants :-)
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static const uint64_t Prime1 = 11400714785074694791ULL;
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static const uint64_t Prime2 = 14029467366897019727ULL;
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static const uint64_t Prime3 = 1609587929392839161ULL;
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static const uint64_t Prime4 = 9650029242287828579ULL;
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static const uint64_t Prime5 = 2870177450012600261ULL;
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/// temporarily store up to 31 bytes between multiple add() calls
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static const uint64_t MaxBufferSize = 31+1;
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uint64_t state[4];
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unsigned char buffer[MaxBufferSize];
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unsigned int bufferSize;
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uint64_t totalLength;
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/// rotate bits, should compile to a single CPU instruction (ROL)
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static inline uint64_t rotateLeft(uint64_t x, unsigned char bits)
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{
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return (x << bits) | (x >> (64 - bits));
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}
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/// process a single 64 bit value
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static inline uint64_t processSingle(uint64_t previous, uint64_t input)
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{
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return rotateLeft(previous + input * Prime2, 31) * Prime1;
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}
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/// process a block of 4x4 bytes, this is the main part of the XXHash32 algorithm
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static inline void process(const void* data, uint64_t& state0, uint64_t& state1, uint64_t& state2, uint64_t& state3)
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{
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const uint64_t* block = (const uint64_t*) data;
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state0 = processSingle(state0, block[0]);
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state1 = processSingle(state1, block[1]);
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state2 = processSingle(state2, block[2]);
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state3 = processSingle(state3, block[3]);
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}
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};
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