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# Legendary
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## A free and open-source Epic Games Launcher alternative
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![Logo ](https://repository-images.githubusercontent.com/249938026/80b18f80-96c7-11ea-9183-0a8c96e7cada )
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[![Discord ](https://discordapp.com/api/guilds/695233346627698689/widget.png?style=shield )](https://discord.gg/UJKBwPw) [![Twitter Follow ](https://img.shields.io/twitter/follow/legendary_gl?label=Follow%20us%20for%20updates%21&style=social )](https://twitter.com/legendary_gl)
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Legendary is an open-source game launcher that can download and install games from the Epic Games platform on Linux and Windows.
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It's name as a tongue-in-cheek play on tiers of [item rarity in many MMORPGs ](https://wow.gamepedia.com/Quality ).
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Right now Legendary is in beta and not feature-complete. You might run into some bugs or issues.
If you do please [create an issue on GitHub ](https://github.com/derrod/legendary/issues/new ) so we can fix it.
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**What works:**
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- Authenticating with Epic's service
- Downloading and installing your games and their DLC
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- Delta patching/updating of installed games
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- Launching games with online authentication (for multiplayer/DRM)
- Syncing cloud saves (compatible with EGL)
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- Running games with WINE on Linux
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- Importing/Exporting installed games from/to the Epic Games Launcher
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**Planned:**
- Simple GUI for managing/launching games
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- Better interfaces for other developers to use Legendary in their projects
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- Lots and lots of bug fixes, optimizations, and refactoring...
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## Requirements
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- Linux or Windows (64-bit)
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- python 3.8+ (64-bit on Windows)
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- PyPI packages: `requests` , optionally `setuptools` and `wheel` for setup/building
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## How to run/install
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### Package Manager
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Several distros already have packages available, check out the [Available Linux Packages ](https://github.com/derrod/legendary/wiki/Available-Linux-Packages ) wiki page for details.
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Currently this includes
[Arch ](https://github.com/derrod/legendary/wiki/Available-Linux-Packages#arch-aur ),
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[Fedora ](https://github.com/derrod/legendary/wiki/Available-Linux-Packages#fedora ),
[openSUSE ](https://github.com/derrod/legendary/wiki/Available-Linux-Packages#opensuse ), and
[Gentoo ](https://github.com/derrod/legendary/wiki/Available-Linux-Packages#gentoo )
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but more will be available in the future.
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Note that since packages are maintained by third parties it may take a bit for them to be updated to the latest version.
If you always want to have the latest features and fixes available then using the PyPI distribution is recommended.
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### Standalone
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Download the `legendary` or `legendary.exe` binary from [the latest release ](https://github.com/derrod/legendary/releases/latest )
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and move it to somewhere in your `$PATH` /`%PATH%`. Don't forget to `chmod +x` it on Linux.
The Windows .exe and Linux executable were created with PyInstaller and will run standalone even without python being installed.
Note that on Linux glibc >= 2.25 is required, so older distributions such as Ubuntu 16.04 or Debian stretch will not work.
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### Python package
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Legendary is available on [PyPI ](https://pypi.org/project/legendary-gl/ ), to install simply run:
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```bash
pip install legendary-gl
```
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#### Manually from the repo
- Install python3.8, setuptools, wheel, and requests
- Clone the git repository and cd into it
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- Run `python3.8 setup.py install`
#### Ubuntu 20.04 example
Ubuntu 20.04's standard repositories include everything needed to install legendary:
````bash
sudo apt install python3 python3-requests python3-setuptools-git
git clone https://github.com/derrod/legendary.git
cd legendary
sudo python3 setup.py install
````
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Note that in this example we used `sudo` to install the package on the system, this may not be advisable depending on your setup.
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### Directly from the repo (for dev/testing)
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- Install python3.8 and requests (optionally in a venv)
- cd into `legendary/` (the folder with `cli.py` )
- run `PYTHONPATH=.. python3.8 cli.py`
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## Quickstart
To log in:
````
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$ legendary auth
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````
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Authentication is a little finicky since we have to go through the Epic website. The login page should open in your browser and after logging in you should be presented with a JSON response that contains a code, just copy and paste the code into your terminal to log in.
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On Windows you can use the `--import` flag to import the authentication from the Epic Games Launcher. Note that this will log you out of the Epic Launcher.
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Listing your games
````
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$ legendary list-games
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````
This will fetch a list of games available on your account, the first time may take a while depending on how many games you have.
Installing a game
````
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$ legendary install Anemone
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````
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**Important:** the name used for these commands is the app name, *not* the game's name! The app name is in the parentheses after the game title in the games list.
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List installed games and check for updates
````
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$ legendary list-installed --check-updates
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````
Launch (run) a game with online authentication
````
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$ legendary launch Anemone
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````
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**Tip:** most games will run fine offline (`--offline`), and thus won't require launching through legendary for online authentication. You can run `legendary launch <App Name> --offline --dry-run` to get a command line that will launch the game with all parameters that would be used by the Epic Launcher. These can then be entered into any other game launcher (e.g. Lutris/Steam) if the game requires them.
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Importing a previously installed game
````
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$ legendary import-game Anemone /mnt/games/Epic/WorldOfGoo
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````
**Note:** Importing will require a full verification so Legendary can correctly update the game later.
Sync savegames with the Epic Cloud
````
$ legendary sync-saves
````
**Note:** When this command is run the first time after a supported game has been installed it will ask you to confirm or provide the path to where the savegame is located.
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Automatically sync all games with the Epic Games Launcher
````
$ legendary -y egl-sync
````
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## Usage
````
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usage: legendary [-h] [-v] [-y] [-V] {auth,install,download,update,repair,uninstall,launch,list-games,list-installed,list-files,list-saves,download-saves,sync-saves,verify-game,import-game,egl-sync} ...
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Legendary v0.0.X - "Codename"
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optional arguments:
-h, --help show this help message and exit
-v Set loglevel to debug
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-y, --yes Default to yes for all prompts
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-V Print version and exit
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Commands:
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{auth,install,download,update,repair,uninstall,launch,list-games,list-installed,list-files,list-saves,download-saves,sync-saves,verify-game,import-game,egl-sync}
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auth Authenticate with EPIC
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install (download,update,repair)
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Download a game
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uninstall Uninstall (delete) a game
launch Launch a game
list-games List available (installable) games
list-installed List installed games
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list-files List files in manifest
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list-saves List available cloud saves
download-saves Download all cloud saves
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sync-saves Sync cloud saves
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verify-game Verify a game's local files
import-game Import an already installed game
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egl-sync Setup or run Epic Games Launcher sync
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Individual command help:
Command: auth
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usage: legendary auth [-h] [--import] [--code < exchange code > ] [--delete]
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optional arguments:
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-h, --help show this help message and exit
--import Import EGS authentication data
--code < exchange code >
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Use specified exchange code instead of interactive authentication.
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--delete Remove existing authentication data
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Command: install
usage: legendary install < App Name > [options]
Aliases: download, update
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positional arguments:
< App Name > Name of the app
optional arguments:
-h, --help show this help message and exit
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--base-path < path > Path for game installations (defaults to ~/legendary)
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--game-folder < path > Folder for game installation (defaults to folder in metadata)
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--max-shared-memory < size >
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Maximum amount of shared memory to use (in MiB), default: 1 GiB
--max-workers < num > Maximum amount of download workers, default: 2 * logical CPU
--manifest < uri > Manifest URL or path to use instead of the CDN one (e.g. for downgrading)
--old-manifest < uri > Manifest URL or path to use as the old one (e.g. for testing patching)
--base-url < url > Base URL to download from (e.g. to test or switch to a different CDNs)
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--force Ignore existing files (overwrite)
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--disable-patching Do not attempt to patch existing installations (download entire changed file)
--download-only, --no-install
Do not mark game as intalled and do not run prereq installers after download
--update-only Abort if game is not already installed (for automation)
--dlm-debug Set download manager and worker processes' loglevel to debug
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--platform < Platform >
Platform override for download (disables install)
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--prefix < prefix > Only fetch files whose path starts with < prefix > (case insensitive)
--exclude < prefix > Exclude files starting with < prefix > (case insensitive)
--install-tag < tag > Only download files with the specified install tag (testing)
--enable-reordering Enable reordering to attempt to optimize RAM usage during download
--dl-timeout < sec > Connection timeout for downloader (default: 10 seconds)
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--save-path < path > Set save game path during install.
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--repair Repair already installed game by downloading corrupted/missing files
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Command: uninstall
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usage: legendary uninstall [-h] < App Name >
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positional arguments:
< App Name > Name of the app
optional arguments:
-h, --help show this help message and exit
Command: launch
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usage: legendary launch < App Name > [options]
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Note: additional arguments are passed to the game
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positional arguments:
< App Name > Name of the app
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optional arguments:
-h, --help show this help message and exit
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--offline Skip login and launch game without online authentication
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--skip-version-check Skip version check when launching game in online mode
--override-username < username >
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Override username used when launching the game (only works with some titles)
--dry-run Print the command line that would have been used to launch the game and exit
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--language < two letter language code >
Override language for game launch (defaults to system settings)
--wrapper < wrapper command >
Wrapper command to launch game with
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--wine < wine binary > Override WINE binary being used to launch the game
--wine-prefix < wine pfx path >
Override WINE prefix used.
--no-wine Do not use WINE (e.g. if a wrapper is being used)
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Command: list-games
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usage: legendary list-games [-h] [--platform < Platform > ] [--include-ue] [--csv] [--tsv]
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optional arguments:
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-h, --help show this help message and exit
--platform < Platform >
Override platform that games are shown for
--include-ue Also include Unreal Engine content in list
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--csv List games in CSV format
--tsv List games in TSV format
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Command: list-installed
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usage: legendary list-installed [-h] [--check-updates] [--csv] [--tsv]
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optional arguments:
-h, --help show this help message and exit
--check-updates Check for updates when listing installed games
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--csv List games in CSV format
--tsv List games in TSV format
Command: list-files
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usage: legendary list-files [-h] [--force-download] [--platform < Platform > ] [--manifest < uri > ] [--csv] [--tsv] [--hashlist] [--install-tag < tag > ] [< App Name > ]
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positional arguments:
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< App Name > Name of the app (optional)
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optional arguments:
-h, --help show this help message and exit
--force-download Always download instead of using on-disk manifest
--platform < Platform >
Platform override for download (disables install)
--manifest < uri > Manifest URL or path to use instead of the CDN one
--csv Output in CSV format
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--tsv Output in TSV format
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--hashlist Output file hash list in hashcheck/sha1sum compatible format
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--install-tag < tag > Show only files with specified install tag
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Command: list-saves
usage: legendary list-saves [-h] [< App Name > ]
positional arguments:
< App Name > Name of the app (optional)
optional arguments:
-h, --help show this help message and exit
Command: download-saves
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usage: legendary download-saves [-h] [< App Name > ]
positional arguments:
< App Name > Name of the app (optional)
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optional arguments:
-h, --help show this help message and exit
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Command: sync-saves
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usage: legendary sync-saves [-h] [--skip-upload] [--skip-download] [--force-upload] [--force-download] [--save-path < path > ] [--disable-filters] [< App Name > ]
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positional arguments:
< App Name > Name of the app (optional)
optional arguments:
-h, --help show this help message and exit
--skip-upload Only download new saves from cloud, don't upload
--skip-download Only upload new saves from cloud, don't download
--force-upload Force upload even if local saves are older
--force-download Force download even if local saves are newer
--save-path < path > Override savegame path (only if app name is specified)
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--disable-filters Disable save game file filtering (in case it breaks)
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Command: verify-game
usage: legendary verify-game [-h] < App Name >
positional arguments:
< App Name > Name of the app
optional arguments:
-h, --help show this help message and exit
Command: import-game
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usage: legendary import-game [-h] [--disable-check] < App Name > < Installation directory >
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positional arguments:
< App Name > Name of the app
< Installation directory >
Path where the game is installed
optional arguments:
-h, --help show this help message and exit
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--disable-check Disables checks of specified game install.
Command: egl-sync
usage: legendary egl-sync [-h] [--egl-manifest-path EGL_MANIFEST_PATH] [--egl-wine-prefix EGL_WINE_PREFIX] [--enable-sync] [--one-shot] [--import-only] [--export-only] [--unlink]
optional arguments:
-h, --help show this help message and exit
--egl-manifest-path EGL_MANIFEST_PATH
Path to the Epic Games Launcher's Manifests folder, should point to /ProgramData/Epic/EpicGamesLauncher/Data/Manifests
--egl-wine-prefix EGL_WINE_PREFIX
Path to the WINE prefix the Epic Games Launcher is installed in
--enable-sync Enable automatic EGL< - > Legendary sync
--one-shot Sync once, do not ask to setup automatic sync.
--import-only Only import games from EGL (no export)
--export-only Only export games to EGL (no import)
--unlink Disable sync and remove EGS flags.
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````
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## Environment variables
Legendary supports overriding certain things via environment variables,
it also passes through any environment variables set before it is called.
Legendary specific environment variables:
+ `LGDRY_WINE_BINARY` - specifies wine binary
+ `LGDRY_WINE_PREFIX` - specified wine prefix
+ `LGDRY_NO_WINE` - disables wine
+ `LGDRY_WRAPPER` - specifies wrapper binary/command line
Note that the priority for settings that occur multiple times is:
command line > environment variables > config variables.
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## Config file
Legendary supports some options as well as game specific configuration in `~/.config/legendary/config.ini` :
````ini
[Legendary]
log_level = debug
; maximum shared memory (in MiB) to use for installation
max_memory = 1024
; default install directory
install_dir = /mnt/tank/games
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; locale override, must be in RFC 1766 format (e.g. "en-US")
locale = en-US
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; whether or not syncing with egl is enabled
egl_sync = false
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; path to the "Manifests" folder in the EGL ProgramData directory
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egl_programdata = /home/user/Games/epic-games-store/drive_c/...
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; default settings to use (currently limited to WINE executable)
[default]
; (linux) specify wine executable to use
wine_executable = wine
; default environment variables to set (overriden by game specific ones)
[default.env]
WINEPREFIX = /home/user/legendary/.wine
; Settings to only use for "AppName"
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[AppName]
; launch game without online authentication by default
offline = true
; Skip checking for updates when launching this game
skip_update_check = true
; start parameters to use (in addition to the required ones)
start_params = -windowed
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wine_executable = /path/to/proton/wine64
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; override language with two-letter language code
language = fr
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[AppName.env]
; environment variables to set for this game (mostly useful on linux)
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WINEPREFIX = /mnt/tank/games/Game/.wine
DXVK_CONFIG_FILE = /mnt/tank/games/Game/dxvk.conf
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[AppName2]
; Use a wrapper to run this script
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wrapper = /path/to/wrapper --parameters
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; Do not run this executable with WINE (e.g. when the wrapper handles that)
no_wine = true
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````