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[cli] Add --egl-wine-prefix parameter for egl-sync setup
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@ -759,7 +759,7 @@ class LegendaryCLI:
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return
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if not self.core.egl.programdata_path:
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if not args.egl_manifest_path:
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if not args.egl_manifest_path and not args.egl_wine_prefix:
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# search default Lutris install path
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lutris_data_path = os.path.expanduser('~/Games/epic-games-store/drive_c/ProgramData'
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'/Epic/EpicGamesLauncher/Data')
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@ -795,6 +795,16 @@ class LegendaryCLI:
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logger.warning('Folder is empty, this may be fine if nothing has been installed yet.')
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self.core.egl.programdata_path = egl_path
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self.core.lgd.config.set('Legendary', 'egl_programdata', egl_path)
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elif args.egl_wine_prefix:
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egl_data_path = os.path.join(args.egl_wine_prefix,
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'drive_c/ProgramData/Epic/EpicGamesLauncher/Data')
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egl_path = os.path.join(egl_data_path, 'Manifests')
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if not os.path.exists(egl_path):
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if not os.path.exists(egl_data_path):
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print('Invalid path (wrong directory, WINE prefix, or EGL not installed/launched)')
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exit(1)
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print('EGL Data path exists but Manifests directory is missing, creating...')
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os.makedirs(egl_path)
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else:
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self.core.egl.programdata_path = args.egl_manifest_path
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@ -1010,8 +1020,10 @@ def main():
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help='Disables checks of specified game install.')
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egl_sync_parser.add_argument('--egl-manifest-path', dest='egl_manifest_path', action='store',
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help='Path to the Epic Games Launcher\'s ProgramData folder, should '
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help='Path to the Epic Games Launcher\'s Manifests folder, should '
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'point to /ProgramData/Epic/EpicGamesLauncher/Data/Manifests')
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egl_sync_parser.add_argument('--egl-wine-prefix', dest='egl_wine_prefix', action='store',
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help='Path to the WINE prefix the Epic Games Launcher is installed in')
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egl_sync_parser.add_argument('--enable-sync', dest='enable_sync', action='store_true',
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help='Enable automatic EGL<->Legendary sync')
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egl_sync_parser.add_argument('--one-shot', dest='one_shot', action='store_true',
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