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Use CDN-provided base URLs with overridden manifest
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@ -1348,8 +1348,6 @@ class LegendaryCore:
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else:
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else:
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old_manifest = self.load_manifest(old_bytes)
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old_manifest = self.load_manifest(old_bytes)
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base_urls = game.base_urls
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# The EGS client uses plaintext HTTP by default for the purposes of enabling simple DNS based
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# The EGS client uses plaintext HTTP by default for the purposes of enabling simple DNS based
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# CDN redirection to a (local) cache. In Legendary this will be a config option.
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# CDN redirection to a (local) cache. In Legendary this will be a config option.
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disable_https = disable_https or self.lgd.config.getboolean('Legendary', 'disable_https', fallback=False)
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disable_https = disable_https or self.lgd.config.getboolean('Legendary', 'disable_https', fallback=False)
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@ -1357,12 +1355,13 @@ class LegendaryCore:
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if override_manifest:
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if override_manifest:
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self.log.info(f'Overriding manifest with "{override_manifest}"')
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self.log.info(f'Overriding manifest with "{override_manifest}"')
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new_manifest_data = self.get_uri_manifest(override_manifest)
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new_manifest_data = self.get_uri_manifest(override_manifest)
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_, base_urls, _ = self.get_cdn_urls(game, platform)
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else:
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else:
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new_manifest_data, base_urls = self.get_cdn_manifest(game, platform, disable_https=disable_https)
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new_manifest_data, base_urls = self.get_cdn_manifest(game, platform, disable_https=disable_https)
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# overwrite base urls in metadata with current ones to avoid using old/dead CDNs
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# overwrite base urls in metadata with current ones to avoid using old/dead CDNs
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game.base_urls = base_urls
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game.base_urls = base_urls
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# save base urls to game metadata
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# save base urls to game metadata
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self.lgd.set_game_meta(game.app_name, game)
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self.lgd.set_game_meta(game.app_name, game)
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self.log.info('Parsing game manifest...')
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self.log.info('Parsing game manifest...')
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new_manifest = self.load_manifest(new_manifest_data)
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new_manifest = self.load_manifest(new_manifest_data)
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