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[utils] Add helper for packing save data
This helper creates manifests + chunks from a given directory for uploading to the EOS save game storage service.
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legendary/utils/savegame_helper.py
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115
legendary/utils/savegame_helper.py
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import logging
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import os
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import time
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from hashlib import sha1
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from io import BytesIO
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from tempfile import TemporaryFile
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from legendary.models.chunk import Chunk
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from legendary.models.manifest import \
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Manifest, ManifestMeta, CDL, FML, CustomFields, FileManifest, ChunkPart, ChunkInfo
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class SaveGameHelper:
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def __init__(self):
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self.files = dict()
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self.log = logging.getLogger('SGH')
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def finalize_chunk(self, chunk: Chunk):
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ci = ChunkInfo()
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ci.guid = chunk.guid
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ci.hash = chunk.hash
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ci.sha_hash = chunk.sha_hash
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# use a temporary file for uploading
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_tmp_file = TemporaryFile()
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self.files[ci.path] = _tmp_file
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# write() returns file size and also sets the uncompressed size
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ci.file_size = chunk.write(_tmp_file)
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ci.window_size = chunk.uncompressed_size
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_tmp_file.seek(0)
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return ci
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def package_savegame(self, input_folder: str, app_name: str = '',
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epic_id: str = '', cloud_folder: str = ''):
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"""
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:param input_folder: Folder to be packaged into chunks/manifest
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:param app_name: App name for savegame being stored
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:param epic_id: Epic account ID
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:param cloud_folder: Folder the savegame resides in (based on game metadata)
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:return:
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"""
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m = Manifest()
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m.meta = ManifestMeta()
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m.chunk_data_list = CDL()
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m.file_manifest_list = FML()
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m.custom_fields = CustomFields()
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# create metadata for savegame
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m.meta.app_name = f'{app_name}{epic_id}'
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m.meta.build_version = time.strftime('%Y.%m.%d-%H.%M.%S')
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m.custom_fields['CloudSaveFolder'] = cloud_folder
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self.log.info(f'Packing savegame for "{app_name}", input folder: {input_folder}')
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files = []
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for _dir, _, _files in os.walk(input_folder):
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for _file in _files:
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files.append(os.path.join(_dir, _file))
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chunk_num = 0
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cur_chunk = None
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cur_buffer = None
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for _file in sorted(files, key=str.casefold):
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s = os.stat(_file)
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f = FileManifest()
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# get relative path for manifest
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f.filename = os.path.relpath(_file, input_folder).replace('\\', '/')
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self.log.debug(f'Processing file "{f.filename}"')
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f.file_size = s.st_size
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fhash = sha1()
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with open(_file, 'rb') as cf:
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while remaining := s.st_size - cf.tell():
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if not cur_chunk: # create new chunk
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cur_chunk = Chunk()
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if cur_buffer:
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cur_buffer.close()
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cur_buffer = BytesIO()
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chunk_num += 1
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# create chunk part and write it to chunk buffer
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cp = ChunkPart(guid=cur_chunk.guid, offset=cur_buffer.tell(),
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size=min(remaining, 1024 * 1024 - cur_buffer.tell()))
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_tmp = cf.read(cp.size)
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cur_buffer.write(_tmp)
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fhash.update(_tmp) # update sha1 hash with new data
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f.chunk_parts.append(cp)
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if cur_buffer.tell() >= 1024 * 1024:
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cur_chunk.data = cur_buffer.getvalue()
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ci = self.finalize_chunk(cur_chunk)
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self.log.info(f'Chunk #{chunk_num} "{ci.path}" created')
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# add chunk to CDL
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m.chunk_data_list.elements.append(ci)
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cur_chunk = None
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f.hash = fhash.digest()
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m.file_manifest_list.elements.append(f)
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# write remaining chunk if it exists
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if cur_chunk:
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cur_chunk.data = cur_buffer.getvalue()
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ci = self.finalize_chunk(cur_chunk)
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self.log.info(f'Chunk #{chunk_num} "{ci.path}" created')
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m.chunk_data_list.elements.append(ci)
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cur_buffer.close()
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# Finally write/serialize manifest into another temporary file
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_m_filename = f'manifests/{m.meta.build_version}.manifest'
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_tmp_file = TemporaryFile()
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_m_size = m.write(_tmp_file)
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_tmp_file.seek(0)
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self.log.info(f'Manifest "{_m_filename}" written ({_m_size} bytes)')
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self.files[_m_filename] = _tmp_file
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# return dict with created files for uploading/whatever
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return self.files
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