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[cli] Add --migrate flag to egl-sync command
This will import the games into Legendary and then remove them from EGL. Also updates info messages for --unlink.
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@ -1310,11 +1310,13 @@ class LegendaryCLI:
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self.core.lgd.config.remove_option('Legendary', 'egl_sync')
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# remove EGL GUIDs from all games, DO NOT remove .egstore folders because that would fuck things up.
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for igame in self.core.get_installed_list():
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if not igame.egl_guid:
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continue
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igame.egl_guid = ''
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self.core.install_game(igame)
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# todo track which games were imported, remove those from LGD and exported ones from EGL
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logger.info('NOTE: Games have not been removed from the Epic Games Launcher or Legendary.')
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logger.info('Games will not be removed from EGL or Legendary if it was removed from the other launcher.')
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logger.info('NOTE: All games are still available in Legendary and EGL, but future changes '
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'will not be synced. This may cause issues when trying to update/uninstall games.')
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return
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elif args.disable_sync:
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logger.info('Disabling EGS/LGD sync...')
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@ -1326,6 +1328,10 @@ class LegendaryCLI:
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'"status" command to fetch necessary information to set-up syncing.')
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return
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if args.migrate:
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logger.info('Migration enabled, this will remove the games from EGL, but not uninstall them.')
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args.import_only = args.one_shot = True
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if not self.core.egl.programdata_path:
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if not args.egl_manifest_path and not args.egl_wine_prefix:
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# search default Lutris install path
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@ -1422,12 +1428,26 @@ class LegendaryCLI:
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print('Nothing to export.')
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print('\nChecking automatic sync...')
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if not self.core.egl_sync_enabled and not args.one_shot:
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if not self.core.egl_sync_enabled and not args.one_shot and not args.migrate:
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if not args.enable_sync:
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args.enable_sync = args.yes or get_boolean_choice('Enable automatic synchronization?')
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if not args.enable_sync: # if user chooses no, still run the sync once
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self.core.egl_sync()
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self.core.lgd.config.set('Legendary', 'egl_sync', str(args.enable_sync))
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elif args.migrate:
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# migration also disables sync
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logger.info('Disabling automatic sync (if enabled) and removing EGL link to finish migration...')
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self.core.lgd.config.remove_option('Legendary', 'egl_programdata')
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self.core.lgd.config.remove_option('Legendary', 'egl_sync')
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for igame in self.core.get_installed_list():
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if not igame.egl_guid:
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continue
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self.core.egl_uninstall(igame)
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igame.egl_guid = ''
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self.core.install_game(igame)
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logger.info('Migration complete. Your games will now be exclusively managed by Legendary.')
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else:
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self.core.egl_sync()
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@ -2770,6 +2790,9 @@ def main():
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help='Only import games from EGL (no export)')
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egl_sync_parser.add_argument('--export-only', dest='export_only', action='store_true',
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help='Only export games to EGL (no import)')
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egl_sync_parser.add_argument('--migrate', dest='migrate', action='store_true',
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help='Import games into legendary, then remove them from EGL '
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'(implies --import-only --one-shot --unlink)')
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egl_sync_parser.add_argument('--unlink', dest='unlink', action='store_true',
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help='Disable sync and remove EGL metadata from installed games')
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