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[cli/core/api] Allow setting locale/language
Fixes #35 as far as I can tell
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parent
812590db7c
commit
39f0d4c831
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@ -302,6 +302,8 @@ log_level = debug
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max_memory = 1024
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; default install directory
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install_dir = /mnt/tank/games
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; locale override, must be in RFC 1766 format (e.g. "en-US")
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locale = en-US
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; default settings to use (currently limited to WINE executable)
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[default]
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@ -321,6 +323,8 @@ skip_update_check = true
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; start parameters to use (in addition to the required ones)
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start_params = -windowed
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wine_executable = /path/to/proton/wine64
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; override language with two-letter language code
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language = fr
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[AppName.env]
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; environment variables to set for this game (mostly useful on linux)
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@ -22,7 +22,7 @@ class EPCAPI:
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_ecommerce_host = 'ecommerceintegration-public-service-ecomprod02.ol.epicgames.com'
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_datastorage_host = 'datastorage-public-service-liveegs.live.use1a.on.epicgames.com'
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def __init__(self):
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def __init__(self, lc='en', cc='US'):
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self.session = requests.session()
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self.log = logging.getLogger('EPCAPI')
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self.unauth_session = requests.session()
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@ -33,6 +33,9 @@ class EPCAPI:
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self.access_token = None
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self.user = None
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self.language_code = lc
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self.country_code = cc
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def resume_session(self, session):
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self.session.headers['Authorization'] = f'bearer {session["access_token"]}'
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r = self.session.get(f'https://{self._oauth_host}/account/api/oauth/verify')
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@ -115,7 +118,7 @@ class EPCAPI:
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def get_game_info(self, namespace, catalog_item_id):
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r = self.session.get(f'https://{self._catalog_host}/catalog/api/shared/namespace/{namespace}/bulk/items',
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params=dict(id=catalog_item_id, includeDLCDetails=True, includeMainGameDetails=True,
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country='US', locale='en'))
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country=self.country_code, locale=self.language_code))
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r.raise_for_status()
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return r.json().get(catalog_item_id, None)
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@ -370,7 +370,8 @@ class LegendaryCLI:
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params, cwd, env = self.core.get_launch_parameters(app_name=app_name, offline=args.offline,
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extra_args=extra, user=args.user_name_override,
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wine_bin=args.wine_bin, wine_pfx=args.wine_pfx)
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wine_bin=args.wine_bin, wine_pfx=args.wine_pfx,
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language=args.language)
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logger.info(f'Launching {app_name}...')
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if args.dry_run:
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@ -679,6 +680,8 @@ def main():
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help='Override username used when launching the game (only works with some titles)')
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launch_parser.add_argument('--dry-run', dest='dry_run', action='store_true',
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help='Print the command line that would have been used to launch the game and exit')
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launch_parser.add_argument('--language', dest='language', action='store', metavar='<two letter language code>',
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help='Override language for game launch (defaults to system settings)')
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if os.name != 'nt':
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launch_parser.add_argument('--wine', dest='wine_bin', action='store', metavar='<wine binary>',
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default=os.environ.get('LGDRY_WINE_BINARY', None),
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@ -9,6 +9,7 @@ import shutil
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from base64 import b64decode
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from collections import defaultdict
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from datetime import datetime, timezone
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from locale import getdefaultlocale
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from multiprocessing import Queue
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from random import choice as randchoice
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from requests.exceptions import HTTPError
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@ -46,6 +47,7 @@ class LegendaryCore:
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self.lgd = LGDLFS()
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self.local_timezone = datetime.now().astimezone().tzinfo
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self.language_code, self.country_code = ('en', 'US')
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# epic lfs only works on Windows right now
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if os.name == 'nt':
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@ -53,6 +55,22 @@ class LegendaryCore:
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else:
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self.egl = None
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def get_locale(self):
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locale = self.lgd.config.get('Legendary', 'locale', fallback=getdefaultlocale()[0])
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if locale:
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try:
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self.language_code, self.country_code = locale.split('-' if '-' in locale else '_')
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self.log.debug(f'Set locale to {self.language_code}-{self.country_code}')
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# if egs is loaded make sure to override its language setting as well
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if self.egs:
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self.egs.language_code, self.egs.country_code = self.language_code, self.country_code
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except Exception as e:
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self.log.warning(f'Getting locale failed: {e!r}, falling back to using en-US.')
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else:
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self.log.warning(f'Could not determine locale, falling back to en-US')
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def auth(self, username, password):
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"""
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Attempts direct non-web login, raises CaptchaError if manual login is required
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@ -158,6 +176,8 @@ class LegendaryCore:
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def get_game_and_dlc_list(self, update_assets=True,
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platform_override=None,
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skip_ue=True) -> (List[Game], Dict[str, Game]):
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# resolve locale
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self.get_locale()
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_ret = []
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_dlc = defaultdict(list)
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@ -209,7 +229,8 @@ class LegendaryCore:
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def get_launch_parameters(self, app_name: str, offline: bool = False,
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user: str = None, extra_args: list = None,
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wine_bin: str = None, wine_pfx: str = None) -> (list, str, dict):
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wine_bin: str = None, wine_pfx: str = None,
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language: str = None) -> (list, str, dict):
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install = self.lgd.get_installed_game(app_name)
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game = self.lgd.get_game_meta(app_name)
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@ -260,11 +281,16 @@ class LegendaryCore:
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f.write(ovt)
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params.append(f'-epicovt={ovt_path}')
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language_code = self.lgd.config.get(app_name, 'language', fallback=language)
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if not language_code: # fall back to system or config language
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self.get_locale()
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language_code = self.language_code
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params.extend([
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'-EpicPortal',
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f'-epicusername={user_name}',
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f'-epicuserid={account_id}',
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'-epiclocale=en'
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f'-epiclocale={language_code}'
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])
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if extra_args:
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