Partial upload/download

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LeLuCh B0й 2021-03-21 18:53:03 +07:00 committed by GitHub
parent 2c9007e958
commit 572bce21af
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@ -1,5 +1,6 @@
# coding: utf-8
import hashlib
import json
import logging
import os
@ -466,7 +467,7 @@ class LegendaryCore:
for _dir, _, _files in os.walk(path):
for _file in _files:
s = os.stat(os.path.join(_dir, _file))
latest = max(latest, s.st_mtime)
latest = max(latest, s.st_mtime, s.st_ctime)
if not latest and not save:
return SaveGameStatus.NO_SAVE, (None, None)
@ -491,8 +492,33 @@ class LegendaryCore:
else:
return SaveGameStatus.REMOTE_NEWER, (dt_local, dt_remote)
def upload_save(self, app_name, save_dir, local_dt: datetime = None,
disable_filtering: bool = False):
def upload_save(self, app_name, save_dir, local_dt: datetime = None, disable_filtering: bool = False, manifest_name: str = ''):
manifest_file_name = f'manifests/{manifest_name}'
manifest_file = self.egs.get_user_cloud_saves(app_name=app_name, filenames=[manifest_file_name])['files'][manifest_file_name]
r = self.egs.unauth_session.get(manifest_file['readLink'])
if r.status_code != 200:
self.log.error(f'Download failed, status code: {r.status_code}')
if not r.content:
self.log.error('Manifest is empty! Skipping...')
m = self.load_manifest(r.content)
ok_files = dict()
ok_chunks = set()
chunks = {i.guid_num: i for i in m.chunk_data_list.elements}
for manifest_file in m.file_manifest_list.elements:
dirs, file_name = os.path.split(manifest_file.filename)
fdir = os.path.join(save_dir, dirs)
fpath = os.path.join(fdir, file_name)
if (file_exist := os.path.exists(fpath)) and self.sha1_file_hash(fpath) == manifest_file.hash.hex():
self.log.info(f'{file_name} exists with the same hash.')
ok_files[fpath] = manifest_file
for chunk in manifest_file.chunk_parts:
ok_chunks.add(chunks.get(chunk.guid_num))
else:
self.log.info(f"{file_name} {'exists with different hash.' if file_exist else 'does not exist.'}")
game = self.lgd.get_game_meta(app_name)
custom_attr = game.metadata['customAttributes']
save_path = custom_attr.get('CloudSaveFolder', {}).get('value')
@ -510,7 +536,7 @@ class LegendaryCore:
sgh = SaveGameHelper()
files = sgh.package_savegame(save_dir, app_name, self.egs.user.get('account_id'),
save_path, include_f, exclude_f, local_dt)
save_path, include_f, exclude_f, local_dt, ok_files, ok_chunks)
if not files:
self.log.info('No files to upload. If you believe this is incorrect run command with "--disable-filters"')
@ -527,6 +553,15 @@ class LegendaryCore:
self.log.info('Finished uploading savegame.')
@staticmethod
def sha1_file_hash(file_path: str) -> str:
BUF_SIZE = 65536
sha1 = hashlib.sha1()
with open(file_path, 'rb') as f:
while data := f.read(BUF_SIZE):
sha1.update(data)
return sha1.hexdigest()
def download_saves(self, app_name='', manifest_name='', save_dir='', clean_dir=False):
save_path = os.path.join(self.get_default_install_dir(), '.saves')
if not os.path.exists(save_path):
@ -564,9 +599,24 @@ class LegendaryCore:
m = self.load_manifest(r.content)
# download chunks required for extraction
files_to_download, chunks_to_download = list(), set()
for manifest_file in m.file_manifest_list.elements:
dirs, file_name = os.path.split(manifest_file.filename)
fdir = os.path.join(_save_dir, dirs)
fpath = os.path.join(fdir, file_name)
if not os.path.exists(fdir):
os.makedirs(fdir)
if (file_exist := os.path.exists(fpath)) and self.sha1_file_hash(fpath) == manifest_file.hash.hex():
self.log.info(f'{file_name} exists with the same hash.')
else:
self.log.info(f"{file_name} {'exists with different hash.' if file_exist else 'does not exist.'}")
files_to_download.append([fpath, manifest_file.chunk_parts])
for chunk in manifest_file.chunk_parts:
chunks_to_download.add(chunk.guid_num)
chunks = dict()
for chunk in m.chunk_data_list.elements:
for chunk in filter(lambda x: x.guid_num in chunks_to_download, m.chunk_data_list.elements):
cpath_p = fname.split('/', 3)[:3]
cpath_p.append(chunk.path)
cpath = '/'.join(cpath_p)
@ -578,16 +628,10 @@ class LegendaryCore:
c = Chunk.read_buffer(r.content)
chunks[c.guid_num] = c.data
for fm in m.file_manifest_list.elements:
dirs, fname = os.path.split(fm.filename)
fdir = os.path.join(_save_dir, dirs)
fpath = os.path.join(fdir, fname)
if not os.path.exists(fdir):
os.makedirs(fdir)
for fpath, db_chunks in files_to_download:
self.log.debug(f'Writing "{fpath}"...')
with open(fpath, 'wb') as fh:
for cp in fm.chunk_parts:
for cp in db_chunks:
fh.write(chunks[cp.guid_num][cp.offset:cp.offset+cp.size])
# set modified time to savegame creation timestamp