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[cli/utils] Fix webview login on Windows
Now using exchange code every time!
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@ -165,7 +165,7 @@ class LegendaryCLI:
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sid = sid.strip('"')
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exchange_token = self.core.auth_sid(sid)
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else:
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if do_webview_login(callback_sid=self.core.auth_sid, callback_code=self.core.auth_code):
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if do_webview_login(callback_code=self.core.auth_code):
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logger.info(f'Successfully logged in as "{self.core.lgd.userdata["displayName"]}" via WebView')
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else:
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logger.error('WebView login attempt failed, please see log for details.')
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@ -70,7 +70,7 @@ class MockLauncher:
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if self.inject_js:
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self.window.evaluate_js(window_js)
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if 'logout' in url:
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if 'logout' in url and self.callback_sid:
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# prepare to close browser after logout redirect
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self.destroy_on_load = True
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@ -87,7 +87,8 @@ class MockLauncher:
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# skip logging out on those platforms and directly use the exchange code we're given.
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# On windows we have to do a little dance with the SID to create a session that
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# remains valid after logging out in the embedded browser.
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if self.window.gui.renderer in ('gtkwebkit2', 'qtwebengine', 'qtwebkit'):
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# Update: Epic broke SID login, we'll also do this on Windows now
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# if self.window.gui.renderer in ('gtkwebkit2', 'qtwebengine', 'qtwebkit'):
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self.destroy_on_load = True
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try:
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self.callback_result = self.callback_code(exchange_code)
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@ -125,7 +126,8 @@ def do_webview_login(callback_sid=None, callback_code=None):
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api = MockLauncher(callback_sid=callback_sid, callback_code=callback_code)
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logger.info('Opening Epic Games login window...')
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window = webview.create_window(f'Legendary {__version__} - Epic Games Account Login',
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url=login_url, width=768, height=1024, js_api=api)
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url=logout_url if not callback_sid else login_url,
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width=768, height=1024, js_api=api)
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api.window = window
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window.events.loaded += api.on_loaded
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