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[core/utils] Update auth EGL version and game workarounds from API
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@ -31,7 +31,7 @@ from legendary.models.game import *
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from legendary.models.json_manifest import JSONManifest
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from legendary.models.manifest import Manifest, ManifestMeta
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from legendary.models.chunk import Chunk
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from legendary.utils.game_workarounds import is_opt_enabled
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from legendary.utils.game_workarounds import is_opt_enabled, update_workarounds
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from legendary.utils.savegame_helper import SaveGameHelper
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from legendary.utils.manifests import combine_manifests
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from legendary.utils.wine_helpers import read_registry, get_shell_folders
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@ -47,6 +47,7 @@ class LegendaryCore:
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the downloader, lfs, and api components to make writing CLI/GUI
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code easier and cleaner and avoid duplication.
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"""
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_egl_version = '11.0.1-14907503+++Portal+Release-Live'
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def __init__(self):
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self.log = logging.getLogger('Core')
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@ -106,7 +107,7 @@ class LegendaryCore:
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'X-Requested-With': 'XMLHttpRequest',
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'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) '
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'AppleWebKit/537.36 (KHTML, like Gecko) '
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'EpicGamesLauncher/11.0.1-14907503+++Portal+Release-Live '
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f'EpicGamesLauncher/{self._egl_version} '
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'UnrealEngine/4.23.0-14907503+++Portal+Release-Live '
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'Chrome/84.0.4147.38 Safari/537.36'
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})
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@ -236,7 +237,9 @@ class LegendaryCore:
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if 'egl_config' in version_info:
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self.egs.update_egs_params(version_info['egl_config'])
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# todo update sid auth/downloader UA and game overrides
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self._egl_version = version_info['egl_config'].get('version', self._egl_version)
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if 'game_overrides' in version_info:
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update_workarounds(version_info['game_overrides'])
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def get_update_info(self):
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return self.lgd.get_cached_version()['data'].get('release_info')
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@ -17,3 +17,10 @@ def is_opt_enabled(app_name, version):
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if version in versions or not versions:
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return True
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return False
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def update_workarounds(api_data):
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if 'reorder_optimization' in api_data:
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_optimize_default.clear()
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_optimize_default.update(api_data['reorder_optimization'])
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