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[cli/core/models] Fix a whole bunch of cloud save issues
- Games that didn't already have cloud saves weren't synced - Games that didn't have local saves didn't behave correctly - Games that only had local saves also didn't work correctly
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@ -251,15 +251,14 @@ class LegendaryCLI:
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# evaluate current save state for each game.
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for igame in igames:
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if igame.app_name not in latest_save:
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continue
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game = self.core.get_game(igame.app_name)
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if 'CloudSaveFolder' not in game.metadata['customAttributes']:
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if igame.app_name in latest_save:
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# this should never happen unless cloud save support was removed from a game
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logger.warning(f'{igame.app_name} has remote save(s) but does not support cloud saves?!')
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continue
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logger.info(f'Checking "{igame.title}" ({igame.app_name})')
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# override save path only if app name is specified
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if args.app_name and args.save_path:
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logger.info(f'Overriding save path with "{args.save_path}"...')
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@ -290,8 +289,11 @@ class LegendaryCLI:
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igame.save_path = save_path
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self.core.lgd.set_installed_game(igame.app_name, igame)
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# check if *any* file in the save game directory is newer than the latest uploaded save
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res, (dt_l, dt_r) = self.core.check_savegame_state(igame.save_path, latest_save[igame.app_name])
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res, (dt_l, dt_r) = self.core.check_savegame_state(igame.save_path, latest_save.get(igame.app_name))
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if res == SaveGameStatus.NO_SAVE:
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logger.info('No cloud or local savegame found.')
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continue
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if res == SaveGameStatus.SAME_AGE and not (args.force_upload or args.force_download):
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logger.info(f'Save game for "{igame.title}" is up to date, skipping...')
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@ -300,8 +302,11 @@ class LegendaryCLI:
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if (res == SaveGameStatus.REMOTE_NEWER and not args.force_upload) or args.force_download:
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if res == SaveGameStatus.REMOTE_NEWER: # only print this info if not forced
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logger.info(f'Cloud save for "{igame.title}" is newer:')
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logger.info(f'- Cloud save date: {dt_l.strftime("%Y-%m-%d %H:%M:%S")}')
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logger.info(f'- Local save date: {dt_r.strftime("%Y-%m-%d %H:%M:%S")}')
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logger.info(f'- Cloud save date: {dt_r.strftime("%Y-%m-%d %H:%M:%S")}')
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if dt_l:
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logger.info(f'- Local save date: {dt_l.strftime("%Y-%m-%d %H:%M:%S")}')
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else:
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logger.info('- Local save date: N/A')
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if args.upload_only:
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logger.info('Save game downloading is disabled, skipping...')
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@ -319,8 +324,11 @@ class LegendaryCLI:
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elif res == SaveGameStatus.LOCAL_NEWER or args.force_upload:
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if res == SaveGameStatus.LOCAL_NEWER:
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logger.info(f'Local save for "{igame.title}" is newer')
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logger.info(f'- Cloud save date: {dt_l.strftime("%Y-%m-%d %H:%M:%S")}')
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logger.info(f'- Local save date: {dt_r.strftime("%Y-%m-%d %H:%M:%S")}')
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if dt_r:
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logger.info(f'- Cloud save date: {dt_r.strftime("%Y-%m-%d %H:%M:%S")}')
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else:
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logger.info('- Cloud save date: N/A')
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logger.info(f'- Local save date: {dt_l.strftime("%Y-%m-%d %H:%M:%S")}')
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if args.download_only:
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logger.info('Save game uploading is disabled, skipping...')
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@ -325,9 +325,18 @@ class LegendaryCore:
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s = os.stat(os.path.join(_dir, _file))
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latest = max(latest, s.st_mtime)
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if not latest and not save:
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return SaveGameStatus.NO_SAVE, (None, None)
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# timezones are fun!
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dt_local = datetime.fromtimestamp(latest).replace(tzinfo=self.local_timezone).astimezone(timezone.utc)
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if not save:
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return SaveGameStatus.LOCAL_NEWER, (dt_local, None)
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dt_remote = datetime.strptime(save.manifest_name, '%Y.%m.%d-%H.%M.%S.manifest').replace(tzinfo=timezone.utc)
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if not latest:
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return SaveGameStatus.REMOTE_NEWER, (None, dt_remote)
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self.log.debug(f'Local save date: {str(dt_local)}, Remote save date: {str(dt_remote)}')
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# Ideally we check the files themselves based on manifest,
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@ -348,9 +357,9 @@ class LegendaryCore:
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include_f = exclude_f = None
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if not disable_filtering:
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# get file inclusion and exclusion filters if they exist
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if _include := custom_attr.get('CloudIncludeList', {}).get('value', None) is not None:
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if (_include := custom_attr.get('CloudIncludeList', {}).get('value', None)) is not None:
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include_f = _include.split(',')
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if _exclude := custom_attr.get('CloudExcludeList', {}).get('value', None) is not None:
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if (_exclude := custom_attr.get('CloudExcludeList', {}).get('value', None)) is not None:
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exclude_f = _exclude.split(',')
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if not save_path:
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@ -124,6 +124,8 @@ class SaveGameFile:
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class SaveGameStatus(Enum):
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LOCAL_NEWER = 1
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REMOTE_NEWER = -1
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SAME_AGE = 0
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LOCAL_NEWER = 0
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REMOTE_NEWER = 1
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SAME_AGE = 2
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NO_SAVE = 3
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