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[cli/core] Add option to force refresh game metadata
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dbc4131ec2
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@ -153,9 +153,15 @@ class LegendaryCLI:
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if not self.core.login():
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logger.error('Login failed, cannot continue!')
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exit(1)
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if args.force_refresh:
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logger.info('Refreshing game list, this may take a while...')
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else:
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logger.info('Getting game list... (this may take a while)')
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games, dlc_list = self.core.get_game_and_dlc_list(
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platform_override=args.platform_override, skip_ue=not args.include_ue
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platform_override=args.platform_override, skip_ue=not args.include_ue,
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force_refresh=args.force_refresh
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)
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# Get information for games that cannot be installed through legendary (yet), such
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# as games that have to be activated on and launched through Origin.
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@ -1376,6 +1382,8 @@ def main():
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list_parser.add_argument('--csv', dest='csv', action='store_true', help='List games in CSV format')
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list_parser.add_argument('--tsv', dest='tsv', action='store_true', help='List games in TSV format')
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list_parser.add_argument('--json', dest='json', action='store_true', help='List games in JSON format')
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list_parser.add_argument('--force-refresh', dest='force_refresh', action='store_true',
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help='Force a refresh of all game metadata')
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list_installed_parser.add_argument('--check-updates', dest='check_updates', action='store_true',
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help='Check for updates for installed games')
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@ -307,9 +307,8 @@ class LegendaryCore:
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def get_game_list(self, update_assets=True) -> List[Game]:
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return self.get_game_and_dlc_list(update_assets=update_assets)[0]
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def get_game_and_dlc_list(self, update_assets=True,
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platform_override=None,
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skip_ue=True) -> (List[Game], Dict[str, List[Game]]):
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def get_game_and_dlc_list(self, update_assets=True, platform_override=None,
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force_refresh=False, skip_ue=True) -> (List[Game], Dict[str, List[Game]]):
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_ret = []
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_dlc = defaultdict(list)
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@ -319,7 +318,7 @@ class LegendaryCore:
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continue
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game = self.lgd.get_game_meta(ga.app_name)
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if update_assets and (not game or
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if update_assets and (not game or force_refresh or
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(game and game.app_version != ga.build_version and not platform_override)):
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if game and game.app_version != ga.build_version and not platform_override:
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self.log.info(f'Updating meta for {game.app_name} due to build version mismatch')
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@ -343,11 +342,13 @@ class LegendaryCore:
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return _ret, _dlc
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def get_non_asset_library_items(self, skip_ue=True) -> (List[Game], Dict[str, List[Game]]):
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def get_non_asset_library_items(self, force_refresh=False,
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skip_ue=True) -> (List[Game], Dict[str, List[Game]]):
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"""
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Gets a list of Games without assets for installation, for instance Games delivered via
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third-party stores that do not have assets for installation
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:param force_refresh: Force a metadata refresh
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:param skip_ue: Ingore Unreal Marketplace entries
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:return: List of Games and DLC that do not have assets
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"""
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@ -363,7 +364,7 @@ class LegendaryCore:
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continue
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game = self.lgd.get_game_meta(libitem['appName'])
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if not game:
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if not game or force_refresh:
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eg_meta = self.egs.get_game_info(libitem['namespace'], libitem['catalogItemId'])
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game = Game(app_name=libitem['appName'], app_version=None,
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app_title=eg_meta['title'], asset_info=None, metadata=eg_meta)
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