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[core/lfs] Fix old manifest saving and install version saving
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@ -341,7 +341,7 @@ class LegendaryCore:
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self.lgd.save_manifest(game.app_name, new_manifest_data)
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# save manifest with version name in "old" folder as well for testing/downgrading/etc.
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self.lgd.save_manifest(game.app_name, new_manifest_data,
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filename=f'old/{game.app_name}_{new_manifest.meta.build_version}')
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filename=f'{game.app_name}_{new_manifest.meta.build_version}', old=True)
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if not base_path:
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base_path = self.get_default_install_dir()
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@ -388,8 +388,9 @@ class LegendaryCore:
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offline = game.metadata.get('customAttributes', {}).get('CanRunOffline', {}).get('value', 'true')
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ot = game.metadata.get('customAttributes', {}).get('OwnershipToken', {}).get('value', 'false')
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igame = InstalledGame(app_name=game.app_name, title=game.app_title, version=game.app_version,
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prereq_info=prereq, manifest_path=override_manifest, base_urls=base_urls,
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igame = InstalledGame(app_name=game.app_name, title=game.app_title,
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version=new_manifest.meta.build_version, prereq_info=prereq,
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manifest_path=override_manifest, base_urls=base_urls,
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install_path=install_path, executable=new_manifest.meta.launch_exe,
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launch_parameters=new_manifest.meta.launch_command,
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can_run_offline=offline == 'true', requires_ot=ot == 'true',
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@ -123,9 +123,11 @@ class LGDLFS:
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else:
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return None
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def save_manifest(self, app_name, manifest_data, filename=None):
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def save_manifest(self, app_name, manifest_data, filename=None, old=False):
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if not filename:
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manifest_file = os.path.join(self.path, 'manifests', f'{app_name}.manifest')
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elif filename and old:
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manifest_file = os.path.join(self.path, 'manifests', f'old/{clean_filename(filename)}.manifest')
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else:
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manifest_file = os.path.join(self.path, 'manifests', f'{clean_filename(filename)}.manifest')
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