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refactor: defer loading achievements definitions until achievements fetch
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490b577240
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@ -2651,7 +2651,7 @@ class LegendaryCLI:
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def achievements(self, args):
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if not self.core.login():
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logger.error('Login failed! Unable to check for EULAs.')
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logger.error('Login failed! Unable to check for Achievements.')
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exit(1)
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app_name = self._resolve_aliases(args.app_name)
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@ -329,6 +329,12 @@ class LegendaryCore:
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return self.lgd.achievements[namespace]
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def get_achievements(self, game: Game, update: bool = False):
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if update or game.achievements is None:
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self.log.debug(f'Fetching achievement data for {game.app_name} on demand...')
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achievements_api_response = self.egs.get_game_achievements(game.namespace)
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game.achievements = Achievements.from_egs_json(achievements_api_response)
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self.lgd.set_game_meta(game.app_name, game)
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if not game.achievements.achievements:
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return None
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@ -525,16 +531,15 @@ class LegendaryCore:
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continue
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game = self.lgd.get_game_meta(app_name)
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asset_updated = sidecar_updated = achievements_updated = False
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asset_updated = sidecar_updated = False
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if game:
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asset_updated = any(game.app_version(_p) != app_assets[_p].build_version for _p in app_assets.keys())
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# assuming sidecar data is the same for all platforms, just check the baseline (Windows) for updates.
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sidecar_updated = (app_assets['Windows'].sidecar_rev > 0 and
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(not game.sidecar or game.sidecar.rev != app_assets['Windows'].sidecar_rev))
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achievements_updated = not game.achievements or asset_updated
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games[app_name] = game
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if update_assets and (not game or force_refresh or (game and (asset_updated or sidecar_updated or achievements_updated))):
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if update_assets and (not game or force_refresh or (game and (asset_updated or sidecar_updated))):
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self.log.debug(f'Scheduling metadata update for {app_name}')
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# namespace/catalog item are the same for all platforms, so we can just use the first one
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_ga = next(iter(app_assets.values()))
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@ -558,10 +563,10 @@ class LegendaryCore:
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sidecar_json = json.loads(manifest_info['sidecar']['config'])
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sidecar = Sidecar(config=sidecar_json, rev=manifest_info['sidecar']['rvn'])
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self.log.debug(f'Updating achivement information for {app_name}...')
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achievements_api_response = self.egs.get_game_achievements(namespace)
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achievements = Achievements.from_egs_json(achievements_api_response)
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# Preserve any previously cached achievements; they are fetched on demand in get_achievements()
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existing_game = games.get(app_name)
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achievements = existing_game.achievements if existing_game else None
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game = Game(app_name=app_name, app_title=eg_meta['title'], metadata=eg_meta, asset_infos=assets[app_name],
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sidecar=sidecar, achievements=achievements)
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self.lgd.set_game_meta(game.app_name, game)
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