[cli] Check for game exe on import and add check override

This commit is contained in:
derrod 2020-05-28 02:40:12 +02:00
parent f3f86836c8
commit 9867c5f492

View file

@ -716,16 +716,21 @@ class LegendaryCLI:
# todo: if there is an Epic Games Launcher manifest in the install path use that instead
# get everything needed for import from core, then run additional checks.
manifest, igame = self.core.import_game(game, args.app_path)
exe_path = os.path.join(args.app_path, manifest.meta.launch_exe.lstrip('/'))
# check if most files at least exist or if user might have specified the wrong directory
total = len(manifest.file_manifest_list.elements)
found = sum(os.path.exists(os.path.join(args.app_path, f.filename))
for f in manifest.file_manifest_list.elements)
if found != total:
ratio = found / total
if ratio < 0.95:
logger.fatal(f'{total-found}/{total} files are missing, cannot import.')
exit(1)
logger.warning('Some files are missing from the game installation, this may be due to newer updates.')
ratio = found / total
if not os.path.exists(exe_path and not args.disable_check):
logger.error(f'Game executable could not be found at "{exe_path}", '
f'please verify that the specified path is correct.')
exit(1)
if ratio < 0.95:
logger.warning('Some files are missing from the game installation, install may not '
'match latest Epic Games Store version or might be corrupted.')
else:
logger.info('Game install appears to be complete.')
@ -900,6 +905,9 @@ def main():
sync_saves_parser.add_argument('--disable-filters', dest='disable_filters', action='store_true',
help='Disable save game file filtering (in case it breaks)')
import_parser.add_argument('--disable-check', dest='disable_check', action='store_true',
help='Disables checks of specified game install.')
args, extra = parser.parse_known_args()
if args.version: