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[core] Abort export if manifest cannot be loaded
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@ -919,6 +919,11 @@ class LegendaryCore:
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# load igame/game
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lgd_game = self.get_game(app_name)
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lgd_igame = self._get_installed_game(app_name)
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manifest_data, _ = self.get_installed_manifest(app_name)
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if not manifest_data:
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self.log.error(f'Game Manifest for "{app_name}" not found, cannot export!')
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return
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# create guid if it's not set already
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if not lgd_igame.egl_guid:
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lgd_igame.egl_guid = str(uuid4()).replace('-', '').upper()
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@ -932,7 +937,6 @@ class LegendaryCore:
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os.makedirs(egstore_folder)
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# copy manifest and create mancpn file in .egstore folder
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manifest_data, _ = self.get_installed_manifest(app_name)
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with open(os.path.join(egstore_folder, f'{egl_game.installation_guid}.manifest',), 'wb') as mf:
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mf.write(manifest_data)
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