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[core/utils] Attempt to find save path case-insensitively
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@ -37,7 +37,7 @@ from legendary.utils.game_workarounds import is_opt_enabled, update_workarounds
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from legendary.utils.savegame_helper import SaveGameHelper
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from legendary.utils.selective_dl import games as sdl_games
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from legendary.utils.manifests import combine_manifests
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from legendary.utils.wine_helpers import read_registry, get_shell_folders
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from legendary.utils.wine_helpers import read_registry, get_shell_folders, case_insensitive_path_search
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# ToDo: instead of true/false return values for success/failure actually raise an exception that the CLI/GUI
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@ -696,7 +696,12 @@ class LegendaryCore:
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# these paths should always use a forward slash
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new_save_path = [path_vars.get(p.lower(), p) for p in save_path.split('/')]
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return os.path.realpath(os.path.join(*new_save_path))
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absolute_path = os.path.realpath(os.path.join(*new_save_path))
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# attempt to resolve as much as possible on case-insensitive file-systems
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if os.name != 'nt':
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absolute_path = case_insensitive_path_search(absolute_path)
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return absolute_path
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def check_savegame_state(self, path: str, save: SaveGameFile) -> (SaveGameStatus, (datetime, datetime)):
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latest = 0
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@ -1,5 +1,8 @@
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import os
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import configparser
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import logging
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import os
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logger = logging.getLogger('WineHelpers')
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def read_registry(wine_pfx):
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@ -15,3 +18,45 @@ def get_shell_folders(registry, wine_pfx):
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path_cleaned = v.strip('"').strip().replace('\\\\', '/').replace('C:/', '')
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folders[k.strip('"').strip()] = os.path.join(wine_pfx, 'drive_c', path_cleaned)
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return folders
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def case_insensitive_path_search(path):
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"""
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Attempts to find a path case-insensitively
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"""
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# Legendary's save path resolver always returns absolute paths, so this is not as horrible as it looks
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path_parts = path.replace('\\', '/').split('/')
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path_parts[0] = '/'
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# filter out empty parts
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path_parts = [i for i in path_parts if i]
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# attempt to find lowest level directory that exists case-sensitively
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longest_path = ''
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remaining_parts = []
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for i in range(len(path_parts), 0, -1):
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if os.path.exists(os.path.join(*path_parts[:i])):
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longest_path = path_parts[:i]
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remaining_parts = path_parts[i:]
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break
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logger.debug(f'Longest valid path: {longest_path}')
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logger.debug(f'Remaining parts: {remaining_parts}')
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# Iterate over remaining parts, find matching directories case-insensitively
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still_remaining = []
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for idx, part in enumerate(remaining_parts):
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for item in os.listdir(os.path.join(*longest_path)):
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if not os.path.isdir(os.path.join(*longest_path, item)):
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continue
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if item.lower() == part.lower():
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longest_path.append(item)
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break
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else:
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# once we stop finding parts break
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still_remaining = remaining_parts[idx-1:]
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break
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logger.debug(f'New longest path: {longest_path}')
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logger.debug(f'Still unresolved: {still_remaining}')
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final_path = os.path.join(*longest_path, *still_remaining)
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logger.debug('Final path:', final_path)
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return os.path.realpath(final_path)
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