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feat: add conflict resolution based on last sync time
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3963382b3f
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@ -516,7 +516,7 @@ class LegendaryCLI:
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igame.save_path = save_path
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self.core.lgd.set_installed_game(igame.app_name, igame)
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res, (dt_l, dt_r) = self.core.check_savegame_state(igame.save_path, latest_save.get(igame.app_name))
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res, (dt_l, dt_r) = self.core.check_savegame_state(igame.save_path, igame.save_timestamp, latest_save.get(igame.app_name))
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if res == SaveGameStatus.NO_SAVE:
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logger.info('No cloud or local savegame found.')
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@ -526,6 +526,30 @@ class LegendaryCLI:
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logger.info(f'Save game for "{igame.title}" is up to date, skipping...')
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continue
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if res == SaveGameStatus.CONFLICT and not (args.force_upload or args.force_download):
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logger.info(f'Cloud save for "{igame.title}" is in conflict:')
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logger.info(f'- Cloud save date: {dt_r.strftime("%Y-%m-%d %H:%M:%S")}')
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logger.info(f'- Local save date: {dt_l.strftime("%Y-%m-%d %H:%M:%S")}')
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if args.yes:
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logger.warning('Run the command again with appropriate force parameter to effectively pick the save')
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continue
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else:
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result = get_int_choice('Which saves should be kept? Type the number corresponding to preferred action (local - 1/remote - 2/cancel - 3)',
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default=3, min_choice=1, max_choice=3)
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if result == 1:
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self.core.upload_save(igame.app_name, igame.save_path, dt_l, args.disable_filters)
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igame.save_timestamp = time.time()
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self.core.lgd.set_installed_game(igame.app_name, igame)
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elif result == 2:
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self.core.download_saves(igame.app_name, save_dir=igame.save_path, clean_dir=True,
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manifest_name=latest_save[igame.app_name].manifest_name)
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igame.save_timestamp = time.time()
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self.core.lgd.set_installed_game(igame.app_name, igame)
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else:
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logger.info(f'Skipping action for: "{igame.title}"...')
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continue
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if (res == SaveGameStatus.REMOTE_NEWER and not args.force_upload) or args.force_download:
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if res == SaveGameStatus.REMOTE_NEWER: # only print this info if not forced
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logger.info(f'Cloud save for "{igame.title}" is newer:')
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@ -547,6 +571,8 @@ class LegendaryCLI:
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logger.info('Downloading remote savegame...')
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self.core.download_saves(igame.app_name, save_dir=igame.save_path, clean_dir=True,
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manifest_name=latest_save[igame.app_name].manifest_name)
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igame.save_timestamp = time.time()
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self.core.lgd.set_installed_game(igame.app_name, igame)
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elif res == SaveGameStatus.LOCAL_NEWER or args.force_upload:
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if res == SaveGameStatus.LOCAL_NEWER:
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logger.info(f'Local save for "{igame.title}" is newer')
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@ -566,6 +592,8 @@ class LegendaryCLI:
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continue
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logger.info('Uploading local savegame...')
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self.core.upload_save(igame.app_name, igame.save_path, dt_l, args.disable_filters)
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igame.save_timestamp = time.time()
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self.core.lgd.set_installed_game(igame.app_name, igame)
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def launch_game(self, args, extra):
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app_name = self._resolve_aliases(args.app_name)
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@ -961,7 +961,7 @@ class LegendaryCore:
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return absolute_path
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def check_savegame_state(self, path: str, save: SaveGameFile) -> (SaveGameStatus, (datetime, datetime)):
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def check_savegame_state(self, path: str, sync_timestamp: Optional[float], save: SaveGameFile) -> tuple[SaveGameStatus, tuple[datetime, datetime]]:
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latest = 0
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for _dir, _, _files in os.walk(path):
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for _file in _files:
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@ -971,8 +971,7 @@ class LegendaryCore:
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if not latest and not save:
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return SaveGameStatus.NO_SAVE, (None, None)
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# timezones are fun!
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dt_local = datetime.fromtimestamp(latest).replace(tzinfo=self.local_timezone).astimezone(timezone.utc)
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dt_local = datetime.fromtimestamp(latest, tz=timezone.utc)
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if not save:
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return SaveGameStatus.LOCAL_NEWER, (dt_local, None)
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@ -980,7 +979,15 @@ class LegendaryCore:
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if not latest:
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return SaveGameStatus.REMOTE_NEWER, (None, dt_remote)
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self.log.debug(f'Local save date: {str(dt_local)}, Remote save date: {str(dt_remote)}')
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dt_sync_time = datetime.fromtimestamp(sync_timestamp or 0, tz=timezone.utc)
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self.log.debug(f'Local save date: {str(dt_local)}, Remote save date: {str(dt_remote)}, Last sync: {str(dt_sync_time)}')
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# Pickup possible conflict
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if sync_timestamp:
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remote_updated = (dt_remote - dt_sync_time).total_seconds() > 60
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local_updated = (dt_local - dt_sync_time).total_seconds() > 60
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if remote_updated and local_updated:
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return SaveGameStatus.CONFLICT, (dt_local, dt_remote)
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# Ideally we check the files themselves based on manifest,
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# this is mostly a guess but should be accurate enough.
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@ -192,6 +192,7 @@ class InstalledGame:
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uninstaller: Optional[Dict] = None
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requires_ot: bool = False
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save_path: Optional[str] = None
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save_timestamp: Optional[float] = None
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@classmethod
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def from_json(cls, json):
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@ -212,6 +213,7 @@ class InstalledGame:
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tmp.requires_ot = json.get('requires_ot', False)
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tmp.is_dlc = json.get('is_dlc', False)
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tmp.save_path = json.get('save_path', None)
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tmp.save_timestamp = json.get('save_timestamp', None)
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tmp.manifest_path = json.get('manifest_path', '')
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tmp.needs_verification = json.get('needs_verification', False) is True
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tmp.platform = json.get('platform', 'Windows')
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@ -237,6 +239,7 @@ class SaveGameStatus(Enum):
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REMOTE_NEWER = 1
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SAME_AGE = 2
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NO_SAVE = 3
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CONFLICT = 4
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class VerifyResult(Enum):
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