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[cli/core/utils] Re-enable SDL for Mac platform
Currently, this only affects Fortnite and UE.
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parent
6c35504058
commit
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@ -787,13 +787,9 @@ class LegendaryCLI:
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elif config_disable_sdl or args.disable_sdl:
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elif config_disable_sdl or args.disable_sdl:
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sdl_enabled = False
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sdl_enabled = False
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# Disable SDL for non-Windows (for now, as no Mac SDL files are available right now)
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if args.platform not in ('Win32', 'Windows'):
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sdl_enabled = False
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if sdl_enabled and ((sdl_name := get_sdl_appname(game.app_name)) is not None):
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if sdl_enabled and ((sdl_name := get_sdl_appname(game.app_name)) is not None):
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if not self.core.is_installed(game.app_name) or config_tags is None or args.reset_sdl:
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if not self.core.is_installed(game.app_name) or config_tags is None or args.reset_sdl:
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sdl_data = self.core.get_sdl_data(sdl_name)
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sdl_data = self.core.get_sdl_data(sdl_name, platform=args.platform)
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if sdl_data:
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if sdl_data:
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if args.skip_sdl:
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if args.skip_sdl:
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args.install_tag = ['']
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args.install_tag = ['']
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@ -287,7 +287,10 @@ class LegendaryCore:
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def get_update_info(self):
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def get_update_info(self):
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return self.lgd.get_cached_version()['data'].get('release_info')
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return self.lgd.get_cached_version()['data'].get('release_info')
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def get_sdl_data(self, app_name):
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def get_sdl_data(self, app_name, platform='Windows'):
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if platform not in ('Win32', 'Windows'):
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app_name = f'{app_name}_{platform}'
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if app_name not in sdl_games:
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if app_name not in sdl_games:
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return None
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return None
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# load hardcoded data as fallback
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# load hardcoded data as fallback
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@ -33,6 +33,9 @@ games = {
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def get_sdl_appname(app_name):
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def get_sdl_appname(app_name):
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for k in games.keys():
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for k in games.keys():
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if k.endswith('_Mac'):
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continue
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if app_name.startswith(k):
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if app_name.startswith(k):
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return k
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return k
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return None
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return None
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