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[core/utils] Respect include/exclude filter when deleting save data
Not doing this would result in some titles that save their save data in the install directory having their game data deleted... Fixes #497
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@ -999,9 +999,22 @@ class LegendaryCore:
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if not os.path.exists(_save_dir):
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os.makedirs(_save_dir)
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if clean_dir:
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if app_name and clean_dir:
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game = self.lgd.get_game_meta(app_name)
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custom_attr = game.metadata['customAttributes']
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include_f = exclude_f = None
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# Make sure to only delete files that match the include/exclude filters.
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# This is particularly import for games that store save games in their install dir...
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if (_include := custom_attr.get('CloudIncludeList', {}).get('value', None)) is not None:
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include_f = _include.split(',')
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if (_exclude := custom_attr.get('CloudExcludeList', {}).get('value', None)) is not None:
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exclude_f = _exclude.split(',')
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sgh = SaveGameHelper()
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save_files = sgh.get_deletion_list(_save_dir, include_f, exclude_f)
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self.log.info('Deleting old save files...')
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delete_folder(_save_dir)
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delete_filelist(_save_dir, save_files, silent=True)
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self.log.info(f'Downloading "{fname.split("/", 2)[2]}"...')
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# download manifest
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@ -167,3 +167,21 @@ class SaveGameHelper:
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# return dict with created files for uploading/whatever
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return self.files
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def get_deletion_list(self, save_folder, include_filter=None, exclude_filter=None):
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files = []
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for _dir, _, _files in os.walk(save_folder):
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for _file in _files:
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_file_path = os.path.join(_dir, _file)
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_file_path_rel = os.path.relpath(_file_path, save_folder).replace('\\', '/')
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if include_filter and not _filename_matches(_file_path_rel, include_filter):
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self.log.debug(f'Excluding "{_file_path_rel}" (does not match include filter)')
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continue
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elif exclude_filter and _filename_matches(_file_path_rel, exclude_filter):
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self.log.debug(f'Excluding "{_file_path_rel}" (does match exclude filter)')
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continue
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files.append(_file_path_rel)
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return files
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