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[downloader] Fix patching games with reused chunks
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parent
a2197aec12
commit
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@ -146,12 +146,16 @@ class DLManager(Process):
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break
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continue
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while task.chunk_guid in in_buffer:
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res = in_buffer[task.chunk_guid]
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while (task.chunk_guid in in_buffer) or task.chunk_file:
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if task.chunk_file: # re-using from an old file
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res_shm = None
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else:
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res = in_buffer[task.chunk_guid]
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res_shm = res.shm
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try:
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self.writer_queue.put(WriterTask(
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filename=current_file, shared_memory=res.shm,
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filename=current_file, shared_memory=res_shm,
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chunk_offset=task.chunk_offset, chunk_size=task.chunk_size,
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chunk_guid=task.chunk_guid, release_memory=task.cleanup,
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old_file=task.chunk_file # todo on-disk cache
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@ -160,7 +164,7 @@ class DLManager(Process):
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self.log.warning(f'Adding to queue failed: {e!r}')
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break
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if task.cleanup:
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if task.cleanup and not task.chunk_file:
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del in_buffer[task.chunk_guid]
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try:
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@ -172,7 +172,7 @@ class FileWorker(Process):
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continue
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try:
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os.rename(os.path.join(self.base_path, j.temporary_filename), full_path)
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os.rename(os.path.join(self.base_path, j.old_filename), full_path)
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except OSError as e:
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self.log.error(f'Renaming file failed: {e!r}')
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self.o_q.put(WriterTaskResult(success=False, filename=j.filename))
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@ -212,7 +212,7 @@ class FileWorker(Process):
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post_write = time.time()
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elif j.old_file:
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pre_write = time.time()
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with open(os.path.join(self.base_path, j.cache_file), 'rb') as f:
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with open(os.path.join(self.base_path, j.old_file), 'rb') as f:
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if j.chunk_offset:
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f.seek(j.chunk_offset)
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current_file.write(f.read(j.chunk_size))
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