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[doc] Further improvements/fixes to Kaitai Struct file
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@ -1,27 +1,31 @@
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meta:
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meta:
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id: ue_manifest
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id: ue_manifest
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title: Binary Unreal Engine Manifest Version 20
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application: Epic Games Launcher
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file-extension: manifest
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file-extension: manifest
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license: 0BSD
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endian: le
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endian: le
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seq:
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seq:
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- id: magic
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contents: [0x0C, 0xC0, 0xBE, 0x44]
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- id: header_size
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type: u4
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- id: header
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- id: header
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size: header_size - 8
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type: header
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type: header
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- id: body_compressed
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- id: body_compressed
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size-eos: true
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size: header.size_compressed
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type: body
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type: body
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process: zlib
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process: zlib
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if: header.stored_as == stored_as_flag::compressed
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if: header.is_compressed
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- id: body_uncompressed
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- id: body_uncompressed
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size-eos: true
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size: header.size_uncompressed
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type: body
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type: body
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if: header.stored_as == stored_as_flag::uncompressed
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if: not header.is_compressed
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- id: unknown
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size-eos: true
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types:
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types:
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header:
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header:
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seq:
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seq:
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- id: magic
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contents: [0x0C, 0xC0, 0xBE, 0x44]
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- id: header_size
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type: u4
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- id: size_uncompressed
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- id: size_uncompressed
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type: u4
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type: u4
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- id: size_compressed
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- id: size_compressed
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@ -34,7 +38,10 @@ types:
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- id: version
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- id: version
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type: u4
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type: u4
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- id: unknown
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- id: unknown
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size-eos: true
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size: header_size - 41
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instances:
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is_compressed:
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value: stored_as.to_i & 1 == 1
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body:
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body:
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seq:
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seq:
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- id: meta_size
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- id: meta_size
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@ -221,18 +228,13 @@ types:
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- id: count
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- id: count
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type: u4
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type: u4
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- id: elements
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- id: elements
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type: chunk_part_entry
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type: chunk_part
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repeat: expr
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repeat: expr
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repeat-expr: count
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repeat-expr: count
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chunk_part_entry:
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chunk_part:
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seq:
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seq:
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- id: entry_size
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- id: entry_size
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type: u4
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type: u4
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- id: chunk_part
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type: chunk_part
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size: entry_size - 4
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chunk_part:
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seq:
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- id: guid
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- id: guid
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size: 16
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size: 16
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- id: offset
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- id: offset
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@ -240,7 +242,7 @@ types:
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- id: size
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- id: size
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type: u4
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type: u4
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- id: unknown
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- id: unknown
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size-eos: true
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size: entry_size - 28
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md5_hash:
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md5_hash:
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seq:
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seq:
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- id: has_md5
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- id: has_md5
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@ -250,8 +252,7 @@ types:
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if: has_md5 != 0
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if: has_md5 != 0
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instances:
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instances:
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body:
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body:
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value: 'header.stored_as == stored_as_flag::compressed ? body_compressed : body_uncompressed'
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value: 'header.is_compressed ? body_compressed : body_uncompressed'
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if: header.stored_as == stored_as_flag::compressed or header.stored_as == stored_as_flag::uncompressed
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enums:
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enums:
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stored_as_flag:
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stored_as_flag:
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0x0: uncompressed
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0x0: uncompressed
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