[core] fetch game achievements when updating assets and user achievements when requested

This commit is contained in:
Stelios Tsampas 2025-12-20 01:49:38 +02:00
parent 6386302a86
commit d976c9e6a5

View file

@ -314,6 +314,23 @@ class LegendaryCore:
return update_info.get('game_wiki', {}).get(app_name, {}).get(sys_platform)
def get_user_achievements(self, app_name: str, update: bool = False):
game = self.get_game(app_name, update_meta=True)
if not self.lgd.achievements or not self.lgd.achievements.get(game.namespace, None) or update:
if not (achievements := self.lgd.achievements):
achievements = {}
response = self.egs.get_game_achievements_user(game.namespace)
records = response['data']['PlayerAchievement']['playerAchievementGameRecordsBySandbox']['records']
achievements[game.app_name] = None
if records:
achievements[game.app_name] = records[0]
self.lgd.achievements = achievements
return self.lgd.achievements[app_name]
def get_game_achievements(self, app_name: str):
return self.get_game(app_name).achievements
def get_sdl_data(self, app_name, platform='Windows'):
if platform not in ('Win32', 'Windows'):
app_name = f'{app_name}_{platform}'
@ -431,15 +448,16 @@ class LegendaryCore:
continue
game = self.lgd.get_game_meta(app_name)
asset_updated = sidecar_updated = False
asset_updated = sidecar_updated = achievements_updated = False
if game:
asset_updated = any(game.app_version(_p) != app_assets[_p].build_version for _p in app_assets.keys())
# assuming sidecar data is the same for all platforms, just check the baseline (Windows) for updates.
sidecar_updated = (app_assets['Windows'].sidecar_rev > 0 and
(not game.sidecar or game.sidecar.rev != app_assets['Windows'].sidecar_rev))
achievements_updated = not game.achievements or asset_updated
games[app_name] = game
if update_assets and (not game or force_refresh or (game and (asset_updated or sidecar_updated))):
if update_assets and (not game or force_refresh or (game and (asset_updated or sidecar_updated or achievements_updated))):
self.log.debug(f'Scheduling metadata update for {app_name}')
# namespace/catalog item are the same for all platforms, so we can just use the first one
_ga = next(iter(app_assets.values()))
@ -463,8 +481,12 @@ class LegendaryCore:
sidecar_json = json.loads(manifest_info['sidecar']['config'])
sidecar = Sidecar(config=sidecar_json, rev=manifest_info['sidecar']['rvn'])
self.log.debug(f'Updating achivement information for {app_name}...')
achievements_api_response = self.egs.get_game_achievements(namespace)
achievements = Achievements.from_egs_json(achievements_api_response)
game = Game(app_name=app_name, app_title=eg_meta['title'], metadata=eg_meta, asset_infos=assets[app_name],
sidecar=sidecar)
sidecar=sidecar, achievements=achievements)
self.lgd.set_game_meta(game.app_name, game)
games[app_name] = game
try: