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[lfs] Cleanup/Rework Epic LFS to for Linux support
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@ -4,51 +4,68 @@ import configparser
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import json
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import os
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from typing import List
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# ToDo make it possible to read manifests from game installs for migration.
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# Also make paths configurable for importing games from WINE roots in the future
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from legendary.models.egl import EGLManifest
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# this is taken directly from rktlnch, needs to be updated
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class EPCLFS:
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def __init__(self):
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self.appdata_path = os.path.expandvars(
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r'%LOCALAPPDATA%\EpicGamesLauncher\Saved\Config\Windows'
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)
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self.programdata_path = os.path.expandvars(
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r'%PROGRAMDATA%\Epic\EpicGamesLauncher\Data\Manifests'
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)
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if os.name == 'nt':
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self.appdata_path = os.path.expandvars(
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r'%LOCALAPPDATA%\EpicGamesLauncher\Saved\Config\Windows'
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)
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self.programdata_path = os.path.expandvars(
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r'%PROGRAMDATA%\Epic\EpicGamesLauncher\Data\Manifests'
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)
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else:
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self.appdata_path = self.programdata_path = None
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self.config = configparser.ConfigParser(strict=False)
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self.config.optionxform = lambda option: option
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self.manifests = dict()
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self.codename_map = dict()
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self.guid_map = dict()
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def read_config(self):
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if os.name != 'nt':
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raise NotImplementedError('Reading EGS config is not implemented on Linux')
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self.config.read(os.path.join(self.appdata_path, 'GameUserSettings.ini'))
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def save_config(self):
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if os.name != 'nt':
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raise NotImplementedError('Writing EGS config is not implemented on Linux')
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with open(os.path.join(self.appdata_path, 'GameUserSettings.ini'), 'w') as f:
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self.config.write(f, space_around_delimiters=False)
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def read_manifests(self):
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if not self.programdata_path:
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raise ValueError('EGS ProgramData path is not set')
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for f in os.listdir(self.programdata_path):
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if f.endswith('.item'):
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data = json.load(open(os.path.join(self.programdata_path, f)))
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self.manifests[data['CatalogItemId']] = data
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self.codename_map[data['AppName']] = data['CatalogItemId']
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self.guid_map[data['InstallationGuid'].lower()] = data['CatalogItemId']
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self.manifests[data['AppName']] = data
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def get_manifest(self, *, game_name=None, install_guid=None, catalog_item_id=None):
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if not game_name and not install_guid and not catalog_item_id:
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raise ValueError('What are you doing?')
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def get_manifests(self) -> List[EGLManifest]:
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if not self.manifests:
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self.read_manifests()
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if game_name and game_name in self.codename_map:
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return self.manifests[self.codename_map[game_name]]
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elif install_guid and install_guid in self.guid_map:
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return self.manifests[self.guid_map[install_guid]]
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elif catalog_item_id and catalog_item_id in self.manifests:
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return self.manifests[catalog_item_id]
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return [EGLManifest.from_json(m) for m in self.manifests.values()]
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def get_manifest(self, app_name) -> EGLManifest:
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if not self.manifests:
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self.read_manifests()
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if app_name in self.manifests:
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return EGLManifest.from_json(self.manifests[app_name])
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else:
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raise ValueError('Cannot find manifest')
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def set_manifest(self, manifest: EGLManifest):
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if not self.programdata_path:
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raise ValueError('EGS ProgramData path is not set')
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manifest_data = manifest.to_json()
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self.manifests[manifest.app_name] = manifest_data
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with open(os.path.join(self.programdata_path, f'{manifest.installation_guid}.item', 'wb')) as f:
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json.dump(manifest_data, f, indent=4, sort_keys=True)
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