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comment code
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@ -514,6 +514,7 @@ class LegendaryCLI:
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if env:
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logger.debug('Environment overrides:', env)
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# Variable to tell the Discord RPC to disconnect
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manager = Manager()
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ns = manager.Namespace()
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ns.finish_rpc = False
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@ -523,8 +524,10 @@ class LegendaryCLI:
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rpc.start()
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game_process = subprocess.Popen(params, cwd=cwd, env=env)
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# Wait for game process to end
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game_process.wait()
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# Tell Discord RPC to stop if it's running
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if not args.disable_rpc:
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ns.finish_rpc = True
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rpc.join()
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@ -532,18 +535,24 @@ class LegendaryCLI:
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def startRPC(self, app_name, ns):
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try:
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# Discord app Client ID goes here
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# A Discord app can be made at https://discord.com/developers/applications
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RPC = Presence('828711025863688192')
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RPC.connect()
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# Get readable app title from app name
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app_title = self.core.get_game(app_name).app_title
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# Start time of playing game
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start = str(time.time()).split(".")[0]
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RPC.update(large_image="legendarylogo", large_text=app_title, state="via Legendary on " + platform.system(), details=app_title, start=start)
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# This will block forever until ns.finish_rpc is True so that the Discord RPC doesn't disconnect, but this is fine since this function is run in parallel as a separate process
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while not ns.finish_rpc:
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time.sleep(1)
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except Exception as e:
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# Catch all errors, like not being able to detect Discord, and display a warning
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print(f'Warning: {e} on Discord RPC start')
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def install_game(self, args):
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