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[core] Honor existing installation directory
This prevents an issue where changing the base path later on would cause an update to be written to the wrong directory (or cause crashes).
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parent
532e1df237
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@ -552,23 +552,28 @@ class LegendaryCore:
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self.lgd.save_manifest(game.app_name, new_manifest_data,
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version=new_manifest.meta.build_version)
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if not game_folder:
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if game.is_dlc:
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game_folder = base_game.metadata.get('customAttributes', {}).\
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get('FolderName', {}).get('value', base_game.app_name)
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else:
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game_folder = game.metadata.get('customAttributes', {}).\
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get('FolderName', {}).get('value', game.app_name)
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# reuse existing installation's directory
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if igame := self.get_installed_game(base_game.app_name if base_game else game.app_name):
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install_path = igame.install_path
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else:
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if not game_folder:
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if game.is_dlc:
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game_folder = base_game.metadata.get('customAttributes', {}).\
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get('FolderName', {}).get('value', base_game.app_name)
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else:
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game_folder = game.metadata.get('customAttributes', {}).\
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get('FolderName', {}).get('value', game.app_name)
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if not base_path:
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base_path = self.get_default_install_dir()
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if not base_path:
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base_path = self.get_default_install_dir()
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# make sure base directory actually exists (but do not create game dir)
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if not os.path.exists(base_path):
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self.log.info(f'"{base_path}" does not exist, creating...')
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os.makedirs(base_path)
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# make sure base directory actually exists (but do not create game dir)
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if not os.path.exists(base_path):
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self.log.info(f'"{base_path}" does not exist, creating...')
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os.makedirs(base_path)
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install_path = os.path.join(base_path, game_folder)
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install_path = os.path.join(base_path, game_folder)
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self.log.info(f'Install path: {install_path}')
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if not force:
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